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Diablo 4 Update Just Made It Easier To Farm Super Rare Unique Items: Full Patch Notes

Helltide farmers rejoice.

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The latest Diablo IV update has arrived, and it should make farming for specific Unique items a little less tedious by allowing for them to drop from Helltide chests. Here's a look at what's in the full patch notes.

The change to Helltide chests was announced during the latest Diablo IV developer update livestream, where details about the game's first season and a new class for Diablo Immortal were also revealed. If you didn't know Unique items couldn't already drop from Helltide chests, you aren't alone. Diablo franchise manager Rod Fergusson also didn't know Unique couldn't drop from Helltide chests until now.

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Now Playing: Diablo IV | Season of the Malignant | Announce Trailer

It's a nice change that should make Diablo IV's endgame a little smoother, making it easier to target-farm for specific items that players may be chasing in order to perfect their builds. Players have complained that some of the game's ultra-rare "Uber" Uniques are so rare they might as well not even exist, so these changes will hopefully make them (ever so slightly) more common.

Funnily enough, "Uber" Uniques did become relatively much more common following the patch's release. However, it appears that was a mistake on Blizzard's part. A hot fix was quickly released that has temporarily disabled the ability to find the ultra-rare Uniques entirely, but not before large groups of players had already earned some of the best items in the game that, prior to this patch, had only been discovered by a select few since Diablo IV's launch. Another hotfix to address the issue and re-insert the ability to find some of the game's most powerful Uniques is expected to drop on the afternoon of July 7.

Most of the other changes listed in the patch notes are related to bug fixes or fixing other minor issues, but there is one nice quality-of-life change. As Blizzard had previously stated would be happening, the cap for crafting materials has now been increased from 9,999 to 99,999, meaning it will be much harder to ever be capped on a specific material.

This latest update is fairly small compared to Diablo IV's previous patch, which brought major changes to Diablo IV's endgame by increasing the amount of XP earned from Helltide chests and Nightmare dungeons and significant class balance changes. Fans can expect plenty of other changes when Diablo IV's first season starts on July 20. For more on Diablo IV Season 1, check out our Season of the Malignant interview. Below is the full Diablo IV update 1.0.4 patch notes.

Diablo IV Update 1.0.4 Patch Notes

Bug Fixes

Gameplay

  • Fixed an issue where the damage multiplier for Enhanced Frozen Orb wasn't applying correctly.
  • Fixed an issue where enemies with the Vortex affix would deal damage through Immunity.
  • Fixed an issue where the Elixir of Expertise was reducing resource cost by 10% instead of the displayed 20% value.
  • Fixed an issue where the damage bonus from the Paragon Subdue Glyph would be applied to any target instead of only Vulnerable targets.
  • Fixed an issue where the Barbarian's Whirlwind ability would briefly stop channeling when a Cooldown skill was cast while using it.
  • Fixed an issue where the guaranteed Overpower buff from the Barbarian’s Earthstriker's Aspect would be consumed upon gaining any other buff.
  • Fixed an issue where the player character would freeze when using the Rogue’s Shadow Step skill if used outside the range of your intended target.
  • Fixed an issue where the player could not rotate when casting a Channeled Skill if using a one-hand weapon with no off-hand item equipped.
  • Fixed an issue where the Cursed Scrolls in Fields of Hatred had a lower cooldown than the displayed 5-minute cooldown.
  • Fixed an issue where Aspects that deal flat damage imprinted through the Codex of Power scaled with player level instead of item power.
  • Fixed an issue where the Necromancer’s Shadow Mages weren’t applying extra shadow damage through the Shadowblight Key Passive.
  • Fixed an issue where Cheat Death effects would not trigger if you died while mounted.

Quests and Dungeons

  • Fixed an issue where a traversal wouldn't appear during the The Blind Eye quest, blocking progression.
  • Fixed an issue where the Mother's Judgement enemy would spawn before the player entered the encounter during the Whispers from the Past quest.
  • Fixed multiple issues where Quest progress would be blocked if the player used a Town Portal during specific sequences.
  • Fixed various other issues that prevented progression for multiple Quests.
  • Fixed an issue where the Forgotten Depths dungeon had one fewer prisoner to release than intended.
  • Fixed an issue where teleporting to Wejinhani during the Witch of the Wastes quest would force the player to drop the Vial of Quicksilver, despite the town being an allowed area for the quest.
  • Fixed an issue where the Cultist's Refuge, Howling Warren and Luban’s Rest dungeons couldn't be completed if the Butcher appeared and was not killed.
  • Fixed an issue where Treasure Goblins slain in a Nightmare Dungeon with the Death Pulse Affix would deal significantly more damage than intended with its post-death explosion.
  • Fixed an issue where the Mirage quest couldn't properly be completed.

UI

  • Fixed an issue where the QR code used for account linking on console was improperly sized, which made scanning it difficult.
  • Fixed an issue where the Imprint cost for Legendary Aspects would be inaccurately displayed.
  • Fixed an issue where players on Console would be unable to navigate the Shop after using the Buy More Platinum button.
  • Fixed an issue where the Upgrade Glyph tab wouldn't close after moving away from the Awakened Glyphstone.
  • Fixed an issue where a Skill unlocked by item contribution did not have an Assign Skill button in its tooltip.
  • Fixed an issue where trading a partial stack while playing with a controller would display a full stack in the tooltip.
  • Fixed an issue where the Weekly Reward Cache for defeating a World Boss would display as available if there was an active Whisper for defeating the boss, even when the Cache had already been claimed previously.

Miscellaneous

  • Fixed an issue where the NPC Arlo couldn't be interacted with.
  • Fixed an issue where the Fields of Hatred Killer Cosmetic Set was missing helmets for Druid, Necromancer, and Rogue.
  • Fixed an issue where the cost of the Sturdy Saddle Cosmetic from the Stable Vendor would scale with the player character's Level.
  • Fixed an issue where players could lure the Seething Abomination boss in the Alzuuda Fields of Hatred zone to a location where they could damage it, but it couldn't damage them.
  • Fixed an issue where Mount Cosmetics would not properly display if applied while actively mounted.
  • Fixed an issue where the camera would pan from the point of death back to the respawn point instead of instantly moving for players in Local Co-Op.
  • Fixed an issue where the player and NPC would disappear during a dialogue sequence if the player was actively under the effect of a Conduit shrine. (Demonic trickery strikes again!)
  • Various Localization fixes.
  • Various other interface and accessibility Improvements.
  • Further stability, performance, and visual improvements across all platforms.
  • Fixed an issue where transmogs on off-hand Items for Sorcerers would reset upon performing any Inventory action.

Gameplay Adjustments

  • Helltide chests can now drop Unique items.
  • The bosses Vhenard, Brol, and Cyhrach have had their health pools and damage output reduced.
  • The cap for crafting materials has been increased from 9999 to 99999.

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