Cyberpunk 2077 Multiplayer Could Involve Heists, According To Dataminers

Dataminers have reportedly found info in the RPG's files.


Cyberpunk 2077's multiplayer component isn't coming out anytime soon, but we may have just received a hint about what it could include. Dataminers have reportedly found information surrounding two game modes within the game's files, according to DSOGaming.

The first is a standard deathmatch game mode that you'd see in most multiplayer shooters, but the second mode is something different. The files indicate that there will be some sort of "heist" mode that has players complete missions that are similar to the ones found in the single-player campaign. We don't have any details yet, but some of the files hint at the game mode playing similarly to the heists in Grand Theft Auto Online.

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The game reportedly includes files with names like "MP.Heist.MessagePlayerReady" and "MP.Heist.SetPlayerCharacterClass" among others that seemingly reference new players spawning and players having to gather in a specific area in order for the heist to begin. These are just files within Cyberpunk 2077, so nothing is confirmed. The final product could be very different from what we're seeing here.

Cyberpunk 2077's multiplayer will be a separate game from the single-player product. The Cyberpunk 2077 multiplayer game is connected to the single-player game, but CD Projekt Red sees it as an "independent production" with a team working on it that's separate from the team building the single-player game.

CD Projekt Red executive Adam Kicinski said that the studio would share more news on the standalone multiplayer game in the first quarter of 2021.

Cyberpunk 2077 didn't launch nearly as well as CD Projekt Red had hoped, and the blowback has only grown worse for the studio. Poland's Office of Competition and Consumer Protection has begun investigating CD Projekt Red. The studio could receive a fine that amounts to 10% of the income for its most recent financial year if it can't provide a substantial explanation for the games shortcomings.

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