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Can Nintendo Thrive on Mobile?

Editorial: GameSpot editors share their thoughts on Nintendo's landmark announcement.

307 Comments

In a surprise announcement Tuesday, Nintendo and DeNA announced a landmark partnership that will see the companies work together to bring Nintendo IP to smartphones and tablets.

The announcement paves the way for Nintendo's long-held business strategy of releasing its franchises only for its own hardware to finally come to an end.

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Details are light at the moment. While Nintendo isn't eyeing straight ports, it will consider its entire IP portfolio for possible iPhone and Android games. The first products out of the Nintendo-DeNA partnership will be released before the end of the year.

As part of the agreement, Nintendo also confirmed it is developing "a core system compatible with a variety of devices including PCs, smartphones, and tablets, as well as Nintendo's dedicated video game systems."

Though there remain a number of unanswered questions about Nintendo's plans for the smartphone market, investors are already responding positively. In Japan, Nintendo shares are skyrocketing in the wake of the announcement.

To dive deeper into the news, we polled a selection of GameSpot editors for their thoughts. See below for their full responses, and be sure to let us know what you think in the comments below.

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Randolph Ramsay, Managing Editor:

My initial reaction to the news of Nintendo moving to mobile? FINALLY. Nintendo has been a long time holdout when it comes to embracing mobile platforms, and they've had very good reason to. But the reality is if Nintendo wants to remain viable in the long-term, if they want to attract new audiences to their outstanding portfolio of games and hardware, then expanding their reach to mobile is the most prudent bet. And no, I'm not talking about attracting Candy Crushed obsessed casual gamers.

I'm talking about the next generation of core players, young people whose main gaming platforms are--like it or not--are the tablets and mobile devices mom and dad give them to play with. I have a five-year-old son who loves playing on my iPad, and the only Nintendo 'game' I can provide for him is Camp Pokemon. I have a 15-month-old daughter who's already obsessed with playing on my phone, and I would love to introduce her to Mario and pals. There's a whole generation of potential gamers growing up without the Nintendo brand affinity many of us have. Grabbing them at their formative gaming years on the devices they already have access to is not only a smart move on Nintendo's part, but an inevitable one.

Rob Crossley, UK News Editor:

I've often sympathized with Nintendo's concerns about jumping in bed with Apple and Google. Mobile has become a tantalizingly vast business, now bloated to the size of an estimated two billion customers, which makes even the best selling consoles seem feeble by comparison.

But it's also a market that demands games are sold at about a hundredth the price of traditional titles. Publishing on iOS and Android, for Nintendo, comes with a tacit agreement that its games don't necessarily require a premium price point. That changes the very foundation of its age-old business proposition, of creating wonderful entertainment at a justifiably high price.

"One cannot underestimate the risk Nintendo is taking here" -- Rob Crossley

One cannot underestimate the risk Nintendo is taking here. Soon it will be in a position where it will offer two kinds of mobile games: some that are on 3DS and sold for $40, others that are on mobile that will be close to free. If both kinds prove to be immensely fun--and they will be--then it's only natural that people will gravitate away from the high prices.

Will the additional money from mobile offset the inevitable losses to handhelds? That is an incredibly difficult question, the answer of which will be central in determining whether its new direction is a success or not.

Justin Haywald, Senior News Editor:

Nintendo is making the smart move.

Following the mobile announcement, Nintendo's stock jumped by 26%. And while that doesn't mean much to gamers, Nintendo is a publicly traded company. They have to do more than make gamers happy; they have to make money.

While this could be seen as flip-flopping on Nintendo president Satoru Iwata's previous commitment to stay off of smartphones (because it is), the Japanese market has gone mobile. Microsoft's and Sony's home consoles are floundering in Japan while the portable market flourishes. So avoiding mobile right now is just a dumb move. This is an announcement that will keep shareholders off of Nintendo's back but also infuse the company with more money.

That doesn't mean we're going to get great mobile games from Nintendo. There's a reason that the best experiences on your phone come from small indie studios and all the microtranscation-based money makers come from larger studios. Nintendo is getting into mobile to make money, and we're going to get things more like the Puzzles and Dragons Super Mario crossover and the terrible (but successful) Pokemon Shuffle.

"Nintendo is making the smart move" -- Justin Haywald

So why am I still excited for this? Because of what this opens up for the company next. The pairing with DeNA could mean a dedicated login not just across Nintendo devices, but across all devices where you can access or play Nintendo games. Mobile is a necessary stand-in right now to bring in money and make shareholders happy. But a future where Nintendo once again has the freedom and popularity to create great experiences that aren't limited by platform? That's exciting.

If Nintendo's plan is to use this future freedom to give us cross-buy options for games, access to the virtual console everywhere, and to give small development teams room to innovate and experiment, rather than just pumping out ways to squeeze money from consumers one microtransaction at at time, Nintendo has an incredibly exciting future.

Eddie Makuch, News Editor:

"I was surprised today to learn that Nintendo would be jumping into the smartphone/tablet market through a wide-ranging partnership with DeNA. After all, Nintendo's long-stated--and often-repeated--stance on the subject seemed clear: 'We'll make content so compelling that people will eagerly buy a 3DS.' And Nintendo had good reason to take this approach.

But it now appears that the smartphone/tablet market is simply too large a sector to ignore. While Nintendo isn't yet talking specifics about its plans for mobile--beyond saying its first titles will debut later this year--it's exciting to imagine the possibilities. The Japanese game giant has some of the most beloved and recognizable characters not just in gaming, but across the entire media landscape.

Bringing Mario, Zelda, and Donkey Kong to mobiles could be an incredibly lucrative move for the company. Of course there are a number of unanswered questions here: Will Nintendo make these games or DeNA? Are they going to be bite-sized experiences that instead push you to a deeper experience on 3DS? Microtransactions? Whatever the case, Nintendo is making a future-focused move--and that's exciting."

Got a news tip or want to contact us directly? Email news@gamespot.com

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Wesleypipes77

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I don't understand why the mobile market is so big. I have a nice 10" tablet with a lot of games on it and sure it comes in handy whenever I am "Mobile" I have a lot of fun on it. But the majority of the time I'm at home and I rarely touch it, I'm too busy gaming on better systems (PC, PS, XBOX..) and bigger screens with more precise controls. Why people choose to game on a tablet with a smaller screen, lesser graphics, lesser gameplay etc.. unless it is the only option when you are travelling etc, is beyond me.

Sure there's a lot of money to be made but ultimately mobile gaming is a casual market, hardcore gamers when given the choice will always stick with better games on a bigger screen.

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punksterdaddy

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<< LINK REMOVED >>

That's because you are a more mainstream gamer. When I was on the train last week the carriage was full of people on their phones playing games, most of which were female.

So now people who otherwise would shy away from playing a console/pc game or games in general are suddenly sitting at bus stops/train stations with time to fill, with nobody looking over their shoulder telling them what to do and so they bring out their mobiles and begin playing a simple to understand game.

Before they realise it is their platform of choice and they have got into the routine that when they have a spare 5-10 mins, they pull out the mobs and begin playing those money grabbing games.

Lol, how's that for an explanation?

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Wesleypipes77

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<< LINK REMOVED >><< LINK REMOVED >> Ya you pretty much nailed it.

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GandoSpot

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<< LINK REMOVED >> and why do people play on 3ds and vita???????????????

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Wesleypipes77

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<< LINK REMOVED >><< LINK REMOVED >> I have a Vita as well, But I play it when I'm not at home, that's about it.

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SonictheHeg

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Please Nintendo, NO MORE gimmy thingy stuff I beg you.

Do whatever the shareholders want because I know it's important for the survival of the company but, for once, listen to what your fans (and developers !) have to say and stop popping whatever you feel like however you want.

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phili878

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To be honest, I don't think that real gamers (not smart phone gamers), will convert to only using smart phones to play. Any product Nintendo makes is specifically targeted for gaming. With smart phones etc that is not the case, gaming is just a part of it, but not its priority. Therefore, you get much more in gaming experience reverting to regular gaming platforms.


Now, it is all about marketing, this is where Nintendo needs to get better. They need to invest more making sure that the millions of gamers worldwide keep playing on the best platforms for gaming, which will never be these dumb smart phones that run out o battery in a few hrs. They need to improve their marketing strategies, that is all I can say. So no, there is no RIP as long as dedicated gamers keep enjoying games in a much better way, by opting for game specific platforms.

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itchyflop

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Yep finally, good luck Nintendo, smart move. £2.99 version of mario kart or mario, donkey kong, this is just what the mobile platform needs. Even linked to your wii u would be even better

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dani_i89

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RIP Nintendo. Would hate to be a fan right now...

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Aramil83

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Nintendo games are too smart for the casual market of mobile gamers.

I'm afraid this is the last stand of a giant of videogames that defined the most of us.

It is a sad day for gaming indeed. Well, the future will tell.

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TheWalkingGhost

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RIP Nintendo hardware. WiiU and 3DS are now running the risk of being irrelevant.

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InYourMouf

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<< LINK REMOVED >> That's a negative, sir.

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Infini22

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I don't care much for Nintendo nowadays, but this is a sad day for gaming.

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lostn

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<< LINK REMOVED >> It's an awesome day for gaming. Just not the type who wants AAA console experiences. But those people are a minority right now. Mobile is a 2 billion person market compared to 100 million for the most successful console. That is a drop in the bucket.


Like it or not, AAA are going to be a thing of the past, outside of your annual CoD, AC, and one GTA game every 5 years. More developers are gradually going to switch to mobile where the money is a lot bigger, and the effort is smaller. This will happen until eventually all that's left of AAA is CoD, AC, and GTA.

Gaming is about to get many times bigger.

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Infini22

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<< LINK REMOVED >> I hear what you're saying, it will definitely reach a lot of new people, hard to disagree there.

I didn't even think about AAA when I wrote my post, what I'm scared of is more and more companies going the way of popular mobile games - PAD, MPQ, Fantastica, Order and Chaos, Brave Frontier etc - all those games devoid of content, filled with microtransactions, having non-existent gameplay... I don't want to be a part of that.


I want my games to be like Terraria, or Binding of Isaac or Dark Souls - deep games with a lot of content that don't require you to empty your wallet so you can stare at the screen as your 'gameplay' plays without any input on your part.


Have you seen Square's card 'game' on mobile...? I had some hope when they announced it, but it's exactly as I described - no gameplay, just expensive screen staring. This is why I consider this transition by Nintendo sad. This is why I consider gaming to be getting smaller, not bigger as you describe.

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lostn

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<< LINK REMOVED >><< LINK REMOVED >> You'll still get the games you like, just less of them. You'll still get your Mario and Zelda every few years. But the teams that make shovelware like Wii Sports, Nintendoland, Wii Music and all that will shift some of their resources towards mobile gaming, so you're not missing much.


Elsewhere in the VG space, middle developers will increasingly move to mobile (it's already happening, it will just continue) and you'll get your few AAAs each year, but the less big name titles will slowly evaporate and move towards mobile. Some of us may not like those games, but to them, we don't matter. The audience is too huge to ignore.

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Lacarus

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<< LINK REMOVED >><< LINK REMOVED >> You shoujld change your name to Jon Snow, 'cause you know nothing. Money may be bigger, effort may be smaller, but quality is rock buttom on mobile platform. One reason is the horrible interface. Since it's touch-based you'd have to put your fingers on the screen which shows you what happens. Another reason is the excessive copyism in mobile games. Because the effort is so small, many would-be developers just seize the opportunity to create a slightly tweeked version of a successful game. The consequense of this, is that developers will start putting more effort into creating the games and soon we'll be back to the AAA days. Just with a horrible interface and low-level hardware.


Also the effort is a lot smaller, because developers can't afford making large games, as the typical market price for mobile games is so low.


The AAA may be a thing of the past, but as I see it, publishers are the big baddie when it comes to quality of the big games. They see a game that makes a lot of money, tell the developer to make more of this game, release it before it's really finished to keep a steady floa of income, then rinse and repeat. If an independent developer would make enough money on a small game, they could start making gradually larger games (or start from scratch like Zero Point Software), which would be a renaissance in gaming.


Gaming is going to become many times smaller. More games, yes, more players, yes, but the quality and scope will be reduced drastically.

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lostn

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Who cares about quality? The shareholders calling for it don't. It's all about money.


For people who like AAA games, it's going to be a bad thing. But for the other 2 billion people, they will have access to Nintendo games, and it's going to be huge. If you think the quality sucks, it will be no worse than what they are already used to playing, so no problem there.


You have to understand it's not all about you anymore. The market that isn't you is a lot bigger than the market segment you are in.

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kzebski

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Not necessarily a bad thing. More money means more games. Quality shouldn't dip unless there's blatant incentive, and I don't see that.

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BradBurns

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The only problem I have with a possible mobile-based console is that all games will be distributed digitally and well, digital distribution sucks.

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Dilandau88

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<< LINK REMOVED >> time to get with the times grandpa

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BradBurns

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<< LINK REMOVED >><< LINK REMOVED >> Nope. I'm as stubborn as they come. When consoles go digital-only, I'll happily find another hobby.

Are you reading this, corporations?! People like me still exist!

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TheWalkingGhost

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<< LINK REMOVED >><< LINK REMOVED >> Not enough for anybody to care.

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BradBurns

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Apparently many companies still do. There are stores all over the world that stock these prehistoric physical games.

They go where there's money. And there's still a huge market for physical game releases.

If they didn't care, they wouldn't ship packaged games to retailers, simple as that.

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Kyelo

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> That market is shrinking. 10ish years time physical disc stores will be like record stores, very expensive and for enthusiasts.

I download all my PS4 games and I'm planning a PC without a disc drive, 2 days ago I bought a laptop without one also. Oddly enough I still buy CDs and records, but thats more a collectors thing and I am an rare breed in my generation.

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deactivated-5fb67c55dbd26

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> It's still going to be a while till everyone goes digital. Average internet speed in the US is still far too small to let everyone be able to download. It still ain't that easy to push 50 gigs of data down the Internet.


That and there are a good amount of people like BradBurns out there who do prefer physical copies (as shocking as that may seem to some), especially for games, so it's going to be at least 10 years before we see a complete switch, imo.

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lostn

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<< LINK REMOVED >><< LINK REMOVED >> Start looking for another hobby..


Consoles still have discs, but maybe half the games that release on consoles already are digital only.

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BradBurns

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I'll stick around a bit longer. Physical games are still a normal thing on consoles. When that changes I'll leave game companies to their own devices.

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lostn

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> That's up to you, but you're missing out on a lot of great games already that aren't available on disc. Especially indies who obviously can't release a $60 disc game.

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deactivated-58270bc086e0d

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Candy Crush casual gamers and mobile are synonymous with each other Randolf. The 3DS was basically targetted at casuals as well. What with its games like Animal Crossing and games with more mini-games in them than actual game.

I don't play Candy Crush or any other games on mobile. I'm not going to start now just because it has a well known franchise on it instead. Mobile sucks, touch screens suck, playing games on the bus while many people all talk very loudly in a variety of languages all around you sucks, playing at the bus stop where your chances of being mugged go up ten fold sucks and I don't have time to play at work. It is not an enjoyable experience when the time you have to play is designed to be as short as possible.

At this stage Nintendo will have to go 3rd Party or I won't even bother playing their games.

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razama

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I don't think this means we're going to see any major titles on phones or tablets any time soon. The truth is that Nintendo is still relevant today because they go the same route of Disney - all their characters and experiences come at a premium. If you can just get the latest or most loved Nintendo games on your android or apple device, Nintendo's brand suddenly becomes watered down. Why bother trying a Nintendo handheld if you are content with playing their games on your phone? Too much availability of your product can be a bad thing. Remember, when Netflix started streaming and split the cost of DVD rentals and streams, people just dropped their DVD rental subscription. "No thanks, I'm good with what I got". Controlled availability of a product keeps peoples desire for it sky high.

At the same time, why not put out the original mario bros or classic games on mobile devices if people are just going to find some other means of getting those games on their phones or buy cheap knock offs? A 40 year old father of 4 might not play video games at home, but he might still love Nintendo and remember the good ol days and will sure as heck download Super Mario World if he sees it on the Google Play store. And while I doubt anyone is getting to play pokemon on their phone anytime soon... Pokemon Bank anyone?

The way I see it, Nintendo isn't committing to mobile gaming here, they are just saying they're going to exploit it in the best way they can.

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InYourMouf

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As long as they don't release crappy F2P cash shop energy-based games, I'm okay with it. I played Pokemon Shuffle. It wasn't pleasant.

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trugs26

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<< LINK REMOVED >> What else would they make? They're obviously going to make those kinds of game on mobile. The "premium" games will be on the dedicated system.

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superbuuman

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<< LINK REMOVED >><< LINK REMOVED >> yea but I also believe they will put their premium games on mobile later...of course right now they will say they won't..but you can't really believe that..corporation will change their tune whenever it suits them. Remember Iwata saying something no mobile gaming but now is okay we're doing mobile gaming..just in a different way...lol. :P

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InYourMouf

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<< LINK REMOVED >><< LINK REMOVED >> They could make games that aren't quite as full-featured and compelling as those on the 3DS/Wii U, and charge less for them. Same as they've always done for handhelds compared to their home consoles, only a bit suckier.

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Kinguard73

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Let's face it. Mario is meant for the small screen of various devices and NOT some huge TV one. If they drop out of the console business for good it could ONLY mean good things for them as a company. Their consoles as of late has been costing them.

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xgalacticax

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Dumb people who think that this is in any way bad for Nintendo or will affect their console strategy in any way. Is there even one person that will think "Oh hey, now I can play <insert mobile game with Nintendo characters in it> on my iPhone so I don't need to buy a Wii U to play <insert Wii U blockbuster Zelda/ Mario game> ?" The mobile business is huge and Nintendo makes awesome games. It only makes sense to expand their business. No one said it was the end of Sony when they announced....and eventually failed....at PlayStation mobile.

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Kinguard73

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<< LINK REMOVED >> People been stealing their games for decades now anyway. Hell their games from the 80s are just remade over and over again. new ideas are just a rehash with a new spin on it. They really did need to get out of the console business after the N 64

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dragonlance01

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Yes! Release more free games with microtransactions on mobile and suck loads of money out of casual players to fund better console games for us :))

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lostn

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<< LINK REMOVED >> That money will jsut be spent on more casual mobile games..

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BradBurns

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<< LINK REMOVED >> In a perfect world, ^ This would happen.

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Vexov

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Nintendo isn't happy with what its currently doing unless its selling to its home market in Asia?. Mobile gaming is fking garbage. Maybe Nintendo just wants the micotransaction bs that everyone is slowly going for (thanks to people throwing $100+ on cheaply done f2p games).


I'm sure Hearthstone (Blizzards card game) has made over $150 in just the first few months off its paying players (which is really the only way to play). Recently Nintendo shitted out Pokemon Shuffle which is probably doing pretty well. A devilish game thats built to hype the crap out of little kids so they dump lots of money into it. I don't think i've run into a F2P money milker that targeted little kids yet, but with Pokemon Shuffle I have now.


I hope this hits Nintendo hard with trying to go microtransaction and build games for mobile, but it sadly won't with its fanatics.

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Jedilink109

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Does this mean I'll see the Nintendo Gameboy Phone someday soon? Because I would REALLY REALLY like to see that...

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doormat121

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<< LINK REMOVED >> No this is only smart phone games, no games will be ported to smart phones and the games on smart phones and consoles will stay separate.

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