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Big Madden 18 Update Out Now, Here's What It Does

EA rolls out another big patch.

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A new update is out now for Madden NFL 18, and it includes some pretty big gameplay changes. Starting off, in all game modes, kicks will no longer get blocked if you pull off a "Perfect Kick." If you pull off a perfect kick, you should probably make it.

Another big change is that the pump fake is now controlled with a click of the left stick instead of pushing the right stick up. That might take some getting used to for players who use pump fakes often. Additionally, this patch makes it so pass-blockers do not get hurdled as often by defenders.

The new Madden 18 patch also contains stability improvements for Franchise mode, while the white Color Rush pants for the New England Patriots have been added. EA Sports also said it is aware of an issue with Franchise mode on PS4 where the game lags during play calls. That's pretty annoying, but thankfully EA apologized and reported that fixing this issue is a "top priority" for the developer.

You can see the full patch notes below, as posted on the Madden website. In other news, Madden 18 is among the games getting marked down for Black Friday; you can see all the major deals here.

Full Change List:

Gameplay

  • Added logic on all game styles so kick blocks no longer occur on “Perfect Kicks” – to get a perfect kick, Kick Power must be at 100% and the Accuracy Meter must be stopped within the kicker's accuracy window, and perfect text appears on screen when you get 100% Kick Power and there will be a blue flicker that will trigger on the kicker's player icon after the kick that indicates you met the “Perfect” criteria
  • Removed Pump Fake functionality from Right Stick so users don’t accidently execute a Pump Fake when trying to throw the ball away – users can still Pump Fake while in the pocket by clicking Left Stick
  • Adjusted some logic around the QB Contain assignment:
    • Tuning to QB Contain so that wider slot corners will not become Contain players when rushing
    • Added functionality to pass blocking to better handle target switching for QB Contain defenders
  • Cut block fixes that reduce both cut block attempts and defensive hurdles over blockers in Competitive Game Style
  • Addressed an animation issue that was resulting in pass blockers being hurdled too frequently by defenders
  • Addressed an issue where defenders didn’t react to scramblers on fake kick plays when in a non-kick block type defense
  • Addressed some instances where TE’s would sometimes freeze at the snap in the Singleback Deuce Close formation
  • Addressed clock issues with Overtime periods
  • Addressed an issue where the QB would turn around backwardsto throw when using the Target Passing mechanic
  • Addressed issues around defensive users intentionally tripping receivers in Competitive Game Style
  • Addressed issue where offensive linemen would occasionally drop back deeper than the QB on play-action passing plays
  • Addressed an issue with the Toss animation on the Weak I Flex HB Toss Wk play in the Run ‘n Gun playbook
  • Addressed a rare issue where possession would be given to the incorrect team when kicking an onside kick out of bounds
  • Addressed a ball spotting issue around blocked punts going out of the back of the end zone
  • Addressed ball-spotting issues around turnovers that have been challenged or booth-reviewed
  • Added additional thresholds for QB Accuracy on Competitive Game style so that short, medium, and deep passes each have separate thresholds, with short pass having the lowest threshold to achieve accurate passes
  • Tuned to improve the play of AI-controlled QB’s, specifically around scrambling and recognizing pressure
  • Tuned to improve tackling ball-carriers during broken tackle animations
  • Tuned to decrease defensive coverage ‘break-on-ball’ reactions in All-Madden Simulation Game style
  • Tuned to decrease block shedding in run blocking in All-Madden Simulation Game Style
  • Tuned to decrease” nearby player penalty” for defensive players attempting to catch interceptions

Franchise

  • Made stability fixes
  • Fixed an issue that removed the VICIS helmets from offline CFM
  • Fixed multiple issues with depth chart logic with injured players
  • Improved stability in the Weekly Training drills in Franchise mode

MUT

  • Set Repeatable Limits – We can now set the amount of times you can complete a set
  • Set Timers – Timer displays on the Set that will tell you how much longer it will be available
  • Improved the look and feel of chemistry in the lineup screen and back of items

Misc:

The team is aware of an issue in Franchise mode where users may experience lag during play call on PS4. We want our PS4 franchise players to know this issue is a top priority for our team, and we will do our best to get the issue resolved as soon as possible. We apologize for the inconvenience and thank you for your continued patience. Plus:

  • General Stability Fixes
  • Added Patriots white color rush pants

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