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Baldur's Gate 3 - How To Romance Wyll

The Blade Of Frontiers needs some help unpacking his emotional baggage.

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Baldur's Gate 3 has quite a few romanceable companions, and each of them have different tastes, complex backstories, and unique takes on the difference between right and wrong. With larger-than-life fan favorite characters like Astarion and Lae'zel in the mix, it can be easy to overlook characters whose backstories aren't bound quite as tightly to the game's main quest, like warlock Wyll Ravengard.

Abandoned by his family after making a pact with a devil to save his city, Wyll has been through a lot, and although he's always got a smile to spare, a closer look at his personality reveals a broken man in desperate need of human connection. Players can provide that connection, should they so wish, by romancing Wyll. If the devilishly handsome Blade Of Frontiers has caught your attention, keep reading for a guide with tips to help you win his heart.

How To Romance Wyll In Baldur's Gate 3

Wyll is as good-hearted as they come, which can make romancing him a bit tricky.
Wyll is as good-hearted as they come, which can make romancing him a bit tricky.

Recruitment

Aside from Lae'zel, Wyll is one of the easiest characters to find and recruit. Upon escaping the Nautiloid and nearing The Grove (coordinates: X: 208, Y: -33), a cutscene will trigger, giving players a quick look at Wyll before jumping into combat with him.

Thankfully, Wyll is fighting with you, not against you. Once you've finished off the goblins attacking The Grove, head inside the gate, walking straight until you pass a group of young tieflings being trained by Wyll. When you speak to him, he'll mention a devil he's hunting and agree to join your party.

Approval and disapproval

Wyll is easily the most lawful-good character in the game. Though he deeply resents Mizora, the devil he made a pact with, he's otherwise a kind, friendly, stereotypical good guy. As such, he responds well to acts of self-sacrifice, generosity, and kindness. He disapproves of needless cruelty, and will quickly leave your party if you go around murdering innocents in front of him. Players with a moral compass that doesn't quite point due north may wish to leave Wyll behind at camp on occasion, especially if they plan to romance him. With the exception of a few major decisions, companions who are left at camp cannot see what you get up to when they aren't around, and thus won't react negatively to choices they didn't personally see you make.

Act 1: No rest for the wicked-looking

Aside from avoiding disapproval, players hoping to earn Wyll's affections will want to focus on three things: Saving the survivors of Waukeen's Rest, saving the refugees at The Grove, and making sure Wyll knows that the drastic changes in his appearance haven't impacted the way you see him.

In Act 1, be sure to side with the druids and tieflings at The Grove--Wyll will immediately leave your party if you betray The Grove and side with the goblins, even if he's not around to witness the battle. Once peace has been restored, head to Waukeen's rest (X: -31 Y: 577), where you'll find another settlement in dire need of your help.

Keen-eyed players may notice that the entire town is on fire and its residents are screaming for help. Once you've unlocked the Waukeen's Rest waypoint, you should immediately head inside the small town and start searching for survivors. If you take a long rest after discovering Waukeen's Rest but before looking for survivors, the town will burn to ash, and there won't be any survivors to save. This can negatively impact Wyll's companion questline.

The most important person to save is Counsellor Florrick. After speaking to her (and interrogating any dead bodies that are willing to talk), you'll learn that Wyll's father, Grand Duke Ravengard, was kidnapped by an army of goblins and drow--the same army that set Waukeen's Rest on fire.

Heart-to-heart

Once Wyll's approval reaches "medium," a cutscene will play at camp. In it, Wyll will either try to play a guessing game, or talk about dancing. Regardless of which direction this dialogue goes, players will get an opportunity to kiss him. Doing so will begin Wyll's romance.

Act 2: Daddy issues

Upon arriving at Moonrise Towers, you'll learn that Wyll's father has been infected with a mindflayer tadpole. Unlike you, Wyll, and the rest of your companions, Duke Ravengard does not have someone protecting him from the tadpole's worst side effects, so saving him before he turns into a Mind Flayer is probably a good idea.

Dance in the dark

At some point, Wyll's patron, Mizora, will show up and start causing trouble. Reassuring Wyll that he's still the same man he's always been will earn some approval points, and eventually, the player will stumble upon him practicing a dance. He'll offer to dance with the player-character, and skill checks will determine how said dancing goes. But whether you twirl with grace or fall flat on your face, Wyll will be amused, and eventually, another opportunity to kiss him will pop up. Once you lock lips, the relationship is considered "official."

Act 3: Fairytale ending

Once you've finished Wyll's companion quest, helped him face his past, and gained enough approval, Wyll will take you to a place he remembers from childhood. As you sit on the river bank together, Wyll will ask for your hand in marriage. Players can accept the proposal, which will lead to a romance scene, but if you'd like to maintain your relationship with Wyll while declining his proposal, you'll need to pass a DC 20 charisma or persuasion check.

Romances with Non-Origin Characters and NPCs

Sleeping with Mizora will cause Wyll to end your relationship for good.
Sleeping with Mizora will cause Wyll to end your relationship for good.
  • Drow twin scene: Wyll will decline to engage in the proposed foursome, and there is no dialogue option for players to convince him. However, players can choose to sleep with one of the drow twins alone, and their relationship status with Wyll won't be affected.
  • Emperor romance: Players who manage to romance The Emperor will always be caught by their companions. Despite how immensely grossed-out everyone looks, getting caught with The Emperor will not have any effect on approval from any companions, including Wyll.
  • Haarlep: Wyll will disapprove of the player undressing at Haarlep's request, and will also disapprove if the player pledges their body to the incubus. Still, actually sleeping with Haarlep will have no effect on Wyll's approval, nor will he break up with you.
  • Halsin romance: If Halsin expresses interest in the player, Wyll will object. If the player proceeds to sleep with Halsin anyway, their relationship with Wyll will automatically end.
  • Mizora romance: Players who choose to sleep with Mizora will immediately find themselves single. Understandably, Wyll isn't particularly pleased with the idea of his partner getting intimate with the devil who ruined his life. If you decide to play with fire (and then sleep with it), a heartbroken Wyll will end the relationship the following morning, and you will not be given any dialogue options that allow you to try and convince Wyll to stay.

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