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Baldur's Gate 3 - Haunted One Inspirations Guide

Satisfy the whims of your Dark Urge in Baldur's Gate 3.

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Baldur's Gate 3 lets you choose from various backgrounds, which provide proficiencies in skills. One example is the Haunted One, which is only available to those who choose the Dark Urge. With it, you'll either resist sadistic impulses, or give in to them freely. Our guide discusses you can gain Haunted One Inspirations in Baldur's Gate 3. Likewise, please note that this article contains spoilers.

How to Get Inspirations for the Haunted One in Baldur's Gate 3

The Baldur's Gate 3 Haunted One Inspirations are directly tied to one particular origin, which we discuss in detail in our Dark Urge guide. The background itself grants you bonuses to your Intimidation and Medicine skills.

Moreover, as you tread the path of evil and cruelty, certain actions net you Inspiration points, which also allow you to reroll failed skill checks. You can learn more about this mechanic in our Inspiration points guide.

In any case, we list down the Baldur's Gate 3 Haunted One Inspirations that we've discovered so far during our playthrough. Please note that this list is not yet complete, as the game is quite massive, and there are numerous ways that a story can branch out.

You can see the Inspirations you've found by pressing the P key.
You can see the Inspirations you've found by pressing the P key.

Act 1 Inspirations

Subdue Thine Appetites or Indulge Thine Appetites

Resist or give in to your Dark Urge for the first time - You'll likely encounter this when you first meet Gale. You can decide whether you pull him out of the portal, or chop of his hand (which prevents him from joining your team).

Fresh Kindle for the Fire

Leave the pinned Benryn to burn - We obtained this when we saw the wounded Mindflayer in the crash site. We just left him there to die.

Unfamiliar Familiarity

Release Withers from his tomb - Enter the ruins north of the beach and free Withers from his sarcophagus. He'll then head to your camp to offer class respec and hireling recruitment services.

Snipping the Chords

Kill Alfira in cold blood - During your first long rest, a Tiefling Bard named Alfira ask to spend the night. When you wake up, you'll see that her body has been mutilated. It seems that you've killed her, though you don't remember anything. This leads to a visit from Scleritas Fel, your "butler" as the Dark Urge.

Creatures of Bloodlust

Recruit the Ogre mercenaries using the corpses of your enemies as payment - Go to the Blighted Village west of the Druid Grove. Convince the Ogre mercenaries to offer their services by way of the flesh of victims. You'll end up receiving Lump's War Horn.

Morally Acceptable Massacre or Camaraderie in Bloodlust

Spill the blood of the Goblins or spill the blood of the Tieflings - You can either save the Tiefling refugees or side with Minthara's army.

Head of the Snake

Take Nere's head - Upon reaching Grymforge, blow up the collapsed section of the wall to free Nere, then fight him. Make sure you don't kill him with an elemental spell (i.e. a flame projectile will burn his body). This will let you cut off his head after the fight.

Left: Gale could end up dead pretty early; Right: Jaheira can die by your hands.

Act 2 Inspirations

Lunar Eclipse

Kill the protector of Last Light - The Cleric, Isobel, protects Last Light Inn with her barrier. She can die during the initial demon invasion, as part of a Dark Urge task, or based on hostile decision when you meet the Nightsong. Her death also spells doom for everyone in Last Light, which means numerous quests will prematurely end.

Forced Retirement

End Jaheira's career permanently - Yes, you can recruit Jaheira, which is more preferable. However, if Isobel dies by your hand (i.e. Dark Urge) or as a consequence for a poor choice (i.e. Nightsong), then Jaheira will also perish.

Lack of Moderation is Key

Kill the brewer with his own brew - The Waning Moon Tavern is south of Last Light Inn. There, you'll meet Thisobald Thorm, the grotesque brewer. To avoid a battle, you need to keep drinking his concoction. This entails multiple Constitution and Charisma checks. At the end of the drinking challenge, he'll collapse and die because of his own doing.

Self-Flagellation

Kill your mirror-self in Shar's Trial - You'll find the Self-Same Room in the Gauntlet of Shar. Dopplegangers of your entire party will spawn, and you need to take out your own copy.

Killer Poetry

Trick the Orthon with a false loophole - You'll also find the Orthon in the Gauntlet of Shar. Convince it that it needs to kill all other witnesses, including itself, in the dungeon chamber. This, however, requires you to pass an Arcana check just for the dialogue options to appear, and that's followed by additional tough skill checks to trick it.

Bleeding the Corpse Dry

Kill the necromancer - Defeat Balthazar once you meet the Nightsong.

Lesser of the Three

Kill the envoy of Myrkul - Defeat Ketheric Thorm at the end of Act 2.

We needed a stupendously lucky roll due to a DC 21 and with a -1 Charisma penalty. Getting a 20 allowed us to continue drinking until the brewer fell dead.
We needed a stupendously lucky roll due to a DC 21 and with a -1 Charisma penalty. Getting a 20 allowed us to continue drinking until the brewer fell dead.

These are the Haunted One Inspirations that we've discovered so far in Baldur's Gate 3. There are likely more that can be found later in the campaign. We'll update our guide soon, so stay tuned.

Baldur's Gate 3 is filled to the brim with activities and secrets. You'll no doubt be part of an adventure that can take countless hours to complete. For other tips, you can visit our BG3 guides hub.

Jason Rodriguez on Google+

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