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After Scalebound Cancellation, Producer Leaves The Company

JP Kellams has left the Japanese studio after almost 10 years.

126 Comments

Platinum Games producer JP Kellams has left the Japanese developer after almost a decade. In a statement posted to Instagram, Kellams said he is grateful for his time at the Bayonetta, MadWorld, and Scalebound studio, and is leaving the team because branching out is part of his DNA.

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"15 years ago, I came to Japan to fulfill my childhood dream of making games with my heroes," he said. "No matter how hard the day, I always walked into the office in awe of the creativity around me, and with the joy that working with each and every one of my coworkers brought me. It is hard to say goodbye to them, to PlatinumGames, and to Japan. Yet, embracing new challenges is part of my DNA, and after almost 10 years of working with the team (more with my Capcom/Clover days), it is time to move on to new challenges that I'm excited to share soon. I'll be forever grateful to all people who have touched this journey, because they've shaped who I am."

"Platinum maintains its luster forever."

Kellams leaves Platinum Games following the cancellation of the developer's high-profile and ambitious-sounding Xbox One and PC game Scalebound. It is unclear if Kellams' departure from Platinum Games is in any way tied to the game's shutdown.

His LinkedIn page shows that he was involved with Scalebound from its start, including the pitch to Microsoft, and eventually led a team of over 100 developers on the title.

Before joining Platinum Games, Kellams worked at Capcom in the localization/game writing department.

On his Twitter page, Kellams updated his bio to say, "Currently riding bikes. Or drinking beer. Nah. Probably just eating donuts."

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Avatar image for deactivated-617099825b7d8
deactivated-617099825b7d8

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I just want to know what happened!!! I been a fan of these devs and all their work for more than 15 years. WTF happened!!! Who is at fault. We need to know, we deserve to know don't we. Build so much hype around something, that we even invested into. Just to get it shut down with no reason as to why.

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urbanman2004

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Edited By urbanman2004

He left b/c M$ broke his heart

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Pax_Augusta

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I know Scalebound was in developmental hell, but I still wanted to play it! Dammit, Microsoft. Sometimes you just need to put your faith into a studio and let them work out the issues. The same thing happened with Lionhead, but far worse. Microsoft is just too averse to any sort of risk or pain, so they jump ship at the first sign of trouble.

I was thoroughly looking forward to Scalebound. With it's cancellation, I'm not looking forward to anything really on the X1. Maybe Crackdown 3 if it ever actually releases? I'm somewhat skeptical of Halo 6 given how Halo 5 was handled. I haven't cared about Gears of War since I never liked the first game. Fable seems to be more or less dead for the foreseeable future. I just don't have anything on my Xbox anymore, and that's a strange thing to say considering it had some of the best games in gaming on the original Xbox and the Xbox 360. So much has changed.

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SOul_FUNk

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Edited By SOul_FUNk

i believed such job-hopping event happened is linked to the cancellation of scalebound, and i think its quite practical to leave the company, because by doing this way he can totally eliminate the possibility that the company will impose the same practice again for the second time, and this will bring a negative impression for his resume and career experience if such worst circumstance happened.

13 • 
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Slypher9

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he's going to form or be apart of another studio that has better direction.. or make mobile games with a smaller staff

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wtf_666

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Hey now people...it was in the best interest of gamers.

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Xristophoros

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Edited By Xristophoros

well, of course he left due to the cancellation of scalebound. microsoft literally stole his heart and soul and fed it to the dogs. that can't be a good feeling. imagine if all your hard work over the past four years was literally thrown away without cause or a good reason? yea, add to that platinum's current financial state and you are left with a bad situation. i am concerned platinum might throw in the towel at any given moment... but let's hope they can rebuild and get through this difficult time without needing to resort to more activison contracts (i.e. lisensed games like avatar, tmnt, etc.).

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sladakrobot

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@Xristophoros: "imagine if all your hard work over the past four years was literally thrown away without cause or a good reason"

Dont you think that he knows very well why the game was cancelled?

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Xristophoros

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@sladakrobot: no, actually, i don't. not a GOOD reason anyway. i can totally see microsoft wanting to change direction of the project and/or not allowing platinum enough time to see their vision through to the end. i can see microsoft pulling the plug for "business reasons" and leaving it at that as well. in either case, we rarely see games this far into development cancelled. it must have been a shock to the development team as well.

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sladakrobot

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@Xristophoros: the team missed several deadlines,couldnt solve technical problems,devs was overworked,the game was stuck in process...maybe a hint that not the promised amount of devs was working on it. Anyways,with all that in mind he knows for very sure why the project was cancelled

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kritvichu

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Gamespot team,

Speaking from your super long loyal follower since 2001, I just want to let you know that your site is going down hill big Big BIG time!!!! and need to improve asap before too late.

Tell you the truth, for the past 16 years, I only reply on your site to feed me the news. I don't mind those cookies, advertiments, or whatsoever nasty stuffs as other complaints. I know there are many alternative sites out there like IGN, kotaku, NeoGaf,..many many.etc, but I just choose to stick with you as I trust in your quality as a journalist and reviewer. I don't want to browse to many websites to read all game contents, so to speak again, I only choose you and heavily rely on you to gather any interesting news from those sites out there and feed me the contents. Even though I not pay you anthing and take all contents on your site feed me for granted, I am pretty sure you get renenue from those cookies and advertisements. That why I not mind those stuffs you do in exchange for the news and review.

However, it has been almost 2 weeks since I browsed the game articles on both IGN and Gamespot. I find IGN having much more interesting and solid. It is funny that I even read IGN contents first and Gamespot later. In the past, I was never interested to read news from IGN at all. I didn't like the web design and layout content. Since Gamespot started feeding other unrelated game contents like movies, tv shows, comics, science, even politics, I feel what the heck. In addition, I feel many news articles from your journalists are just for a click bait purpose or just to create chaotic fanboy arguments all over the place. Besides, many times there were nothing much to be the news but you just tried so hard to make the news out of it. Lots of news were just pure assumptions and you tried to make the news out of it. That is bad. So, I started losing my interest on your site.

I don't find Gamespot is different from IGN nowadays but even worst, your site is inferior in many ways. I feel the content on IGN is more appealing to me. It has more meat, more contents, and less BS. Speaking of web design, it is fast to load up the page and very smooth video playback. The only thing I don't like is the pop up advertising. When I browse on Gamespot, I have no idea how you design the site. It is pretty sluggist to scroll down, unplayable video contents (About 70-80% only show advertisements and that is it. It never play the video content.), and less contents to show on a page that you need scroll the mouse down to read more headlines.

That is my feeling about your site right now. You should do something to improve. I may have a little voice to complain and you are probably not even care at all. I just feel I want to write to you because I am one of your loyal followers for many years and I start feeling not right about your site. If you not make any change, I would not be surprised much about the consequence.

a Gamespot follower.

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deactivated-617099825b7d8

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@kritvichu: Gamespot has far more gaming articles than IGN does. Also Gamespot is more up to date.

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Atragon

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@kritvichu: agreed. More game articles less movie & comic crap from both sites would be nice.

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PinchySkree

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@kritvichu: All of the unbiased talent left.

I stopped looking at the article list months ago. Outside of vary rare articles like the Switch confirmed games list, I don't bother.

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wtf_666

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@kritvichu: I've been reading GS and IGN for many years too. After reading your lengthy post, I just looked at IGN now.

IGNs "top" stories are mostly about TV shows, movies and comics!!! Just like GS. Maybe we need a break from both?

in the top "news" items:

http://www.ign.com/articles/2017/03/13/game-of-thrones-everything-we-know-about-season-7-and-season-8

Directly beneath that breaking news:

http://www.ign.com/articles/2017/03/13/top-comics-to-buy-this-week-march-15-2017

http://www.ign.com/articles/2017/03/13/baby-driver-review

Then scrolling down:

http://www.ign.com/videos/2017/03/13/doctor-who-season-10-official-trailer-2

http://www.ign.com/articles/2017/03/13/netflix-to-air-original-anime-movie-godzilla

http://www.ign.com/articles/2017/03/13/young-sheldon-cbs-orders-big-bang-theory-prequel-to-series?abthid=58c703a81d5badaa7600000d

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kritvichu

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@wtf_666: Right, Gamespot tries to copycat what IGN is good at. In the past, I didn't like IGN much because it messed up with unrelated game articles (comics, tv shows, movies). That was the reason I sticked with Gamespot. I know I could read the game news article or reviews somewhere but it was a old habit to stick with Gamespot everytime.

But now, Gamespot is not different from IGN, but it is not as good as the latter as I previously mentioned. I have quite problem to view the video and sluggish browsing at Gamespot. My computer is not powerful enough to view the content in the way they design the webpage. I have zero problem to view the page on IGN. That why I prefer browsing to IGN first before going to Gamespot. I just need sometime on my break to browse the game news. Soon or later I may stick with only one site.

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happy_84k

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@kritvichu: I agree with you, a user since 2005 here, I barely come here anymore due to the lack of good content and all the other non-related to gaming stuff they push, even their twitter feed is going downhill. Sad because I loved coming her. Not anymore

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wtf_666

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@happy_84k: I miss the daily articles about Phil's tweets here tho. Hope he tweets soon...

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KhanWasHere

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Edited By KhanWasHere

Xbox canceling this along with telling gamers it's for their own good and adding in all the other nonsense Microsoft has been pulling the last few years is like when Donald Trump told the world "no one has more respect for women than he does". At least people with common sense saw through that b.s.

Not only that, it sent a message to Japanese developers that they could be next if they were to ever partner with the un-honorable green dragon from the west.

21 • 
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spartanx169x

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@khanwashere: And yet, you would be one of the first to come here and trash the game had it been completed and launched and you would still blame MS for it.

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KhanWasHere

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@spartanx169x: I had it on pre-order since Amazon posted it. I'd be the first one playing at at least. I was buying all the exclusives when they were exclusive but as soon as Quantum Break hit PC, the Xbox One went out the door to ebay. I find it easier to just mock a failure than to continue getting disappointed by it time after time after time after time.

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sladakrobot

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@khanwashere: yeah,god forbid the japanese devs cant sit and develop a game 7 years long while others need 3 or 4

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BigGamerDude

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I want to know why this game was really cancelled.

Contrary to what people are saying, I really don't think that Microsoft would do this on their own account. Something must have been up at platinum games.

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Fitzy_2812

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@biggamerdude: Besides the obvious development hell it was in (its no secret the game was having performance issues, granted optimisation is generally one of the last steps, and it was constantly missing deadlines) its budget was probably exploding out of control and it simply just didn't look fun.

I was mildly interested in the game until the E3 2016 demo, that demo had to be 15 minutes of the most boring shit I have ever had to watch, I would have seriously rather and gone to watch paint dry than to sit through another 5 minutes of that awful demo. I for one was not concerned at all when they cancelled it, since I had already decided not to get the game based on that demo alone.

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BigGamerDude

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@fitzy_2812: opinions

i personally thought it looked really cool and new

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deactivated-594d411be4f6d

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@biggamerdude: it just came outta no where.

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wtf_666

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@biggamerdude: PROJECT SCORPIOOOOOOOOOOO. Focus on a premium gaming system for premium gamers.

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uncle5555

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@biggamerdude: ....seriously? The game was having performance issues. MS looked at two things most likely,

1 ) Is it worth putting in X amount of $$$ more to keep it going in development for 1-2 more years.

2 ) Next they looked at sales projections, JPN RPG has never sold well on Xbox ever...

All worldwide sales numbers:

Infinite Undiscovery - 700k

Tales of Vesperia - 740k

Lost Odyssey - 900k

Blue Dragon - 920k

-----

As you can see NONE of these 360 JPN RPG exclusives sold well for MS at ALL. Not nearly enough for the numbers that Phil Spencer can justify his spending budget on dev for XB1 exclusives on a system that is under performing.

This link is from 360 owners 8 years ago on this very site lamenting why RPG's don't sell well on Xbox.

http://www.gamespot.com/forums/xbox-association-1000003/tales-of-vesperiapoor-sales-why-26600151/

So there's no conspiracy theory here, just cold hard numbers.

I think they still SHOULD HAVE released it for mindshare to show XB1 owners hey we're not giving up and will support the system and support you with good exclusive games for sticking with us.

Instead they cancelled it, mostly because it won't make back the budget they were paying for it. Simple enough, when you look at the available facts.

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deactivated-617099825b7d8

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@uncle5555: You're like my twin. Thanks for giving these kids some logic and facts.

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JoshRMeyer

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@uncle5555: So all that summed up: it was about $$$ ;)

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sladakrobot

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Ok Microsoft...take the leftovers of the game,namely the dragons,call Sega and let them make a Panzer Dragoon Drei...instant hit

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JoshRMeyer

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@sladakrobot: I slaughtered 6 dragons so far in dragon age inquisition... it's a wonderful feeling lol. (Been playing for maybe 3 weeks)

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deactivated-594d411be4f6d

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@joshrmeyer: The dragon age inquisition dragon battles are horrible. They force feed you the mechanics.

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sladakrobot

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@joshrmeyer: Glad you like it.

I never played a Dragon Age game before and the Inquisition was a good time i spent on.

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SonyPony4eva

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He should come to Sony. We actually take risks with our ip's and they're a success 80% of the time.

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JoshRMeyer

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Edited By JoshRMeyer

@sonypony4eva: Did you really just say "We"? Lol please tell me you at least own stock in the company.

Edit: Ughhh... I really need to scroll down before commenting!

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rasterror

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@sonypony4eva: How many studios has Sony shuttered?

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FreeRyu

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@sonypony4eva: What do you mean "We", oh brother lol.

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se7en1989

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@sonypony4eva: lmfao yeah "we" you don't do anything.

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theduckofdeath

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Edited By theduckofdeath

@sonypony4eva: "We?" "Our?"

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Moonco

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Moonco  Moderator

Pitching Scalebound to Microsoft was Kellams downfall. Platinum Games took their fury out on him after the mighty M canceled the project.

15 • 
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spartanx169x

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@moonco: For you to be a moderator you sure are biased. You actually have no clue as to why. To put all the blame on MS is childish at best. At least some of the responsibility falls on Platinum's shoulders. Witcher 2 was exclusive to the Xbox and PC as one such example, Gears is another both MS and PC. Quantum Break being another. MS knows god games when they see them. MS obviously had good reason. Platinum could have been long behind on their schedule and were wanting more money to get back on schedule, which alone would be just cause to cancel the project.

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GoodOldUncleSam

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You make it sound like he left because of the game's cancellation and then you say its unclear?!!!

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Thanatos2k

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@GoodOldUncleSam: This is why people don't trust the media and think the journalism profession is a joke.

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voreo

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Edited By voreo

If he was involved with Scalebound from the start, i could see how something like that would make someone leave in all honesty.

15 •