Controls are key for any platformer. Guess which game messes them up?

User Rating: 3 | Anubis II WII
Anubis II, which I believe is the first in a series about the dogheaded pharoah Anubis the Second, is purportedly a platformer for the Wii. It's cleverly priced at $20 with bright, colorful pictures on the box. It is very alluring in a Hey-it's-only-twenty-dollars-how-bad-can-it-be kind of way. Of course, if you had the information before thinking that thought, you would know how bad it is: bad.

I love platformers. Even mundane ones that get reviews like "typical" and "not innovative" and "jump around, shoot baddies, collect things - been there, done that." I have been there, and it's a place I enjoy hanging out. I'll do that again and again. Anubis II has made the monumentally poor decision to map the jumping controls to the nunchuck. But wait, you say, though probably not out loud unless you're on a chatty basis with your computer, other games have mapped jumping to the chuck - even with a flick of the wrist. Yes, but those other games weren't platform games about precision jumping. They also didn't make you flick your wrists twice to double jump. They also also didn't make you move with the chuck's control stick and jump at the same time in acrobatic maneuvering onto platforms that are very difficult to gage, distance-wise.

But that's not even the biggest problem, the Wii remote is used for all attacks in the same way as Zelda. You know how satisfying it is to flick the remote and swing the sword as Link, knocking into the bad guys repeatedly? Imagine if the remote didn't register your swing. Frequently. Add to that the whole "difficult to gage, distance-wise" bit from the last paragraph and apply it to approaching bad guys, and you have what my four year old calls a recime for disastoh. I'm going to go back to EB and beg the manager to let me do a rare exchange. I'm hoping to get the untested Dragon Blade: Wrath of Fire. Hell, I'm already $20 in the hole. For $20 more, how bad can it be?