Nah, if anything, they're underrated. I think they've aged incredibly well in terms of gameplay and frankly I thought the stories were decent enough.
You had a good cast of characters with the story told via in-game dialogue (no immersion-killing in-game cutscenes, thank you very much!). Michael Ironside was cast well as Sam, and I thought the voice actress of Grimsdottir and Sam's boss were also good voice actors.
@warm_gun said:
Playing the first Splinter Cell for the first time since I was a kid. Actually started in order to collect footage to make a point about the mediocre Batman games, but I'm not sure I can use it, because the way Splinter Cell uses darkness is actually ridiculous. The darkness/light is so weirdly isolated to small spots, and everyone works with the lights off, as if electricity costs a fortune. Definitely should play a part in a Batman game, but Splinter Cell forced it too much.
Also weird how they can suddenly see you even in the dark as soon as you are discovered.
Yes, and let's critique Mario for basing their gameplay around jumping on top of enemies, or Tetris on being based on simplistic block designs.
You're basically criticizing the game for the mechanics that make it good and what it is.
Do shadows work like that in real life? Are parts of a room pitch black while others bright white? Of course not, but this is also a video game and you sort of have to make creative choices for the sake of making it fun.
Splinter Cell was never a simulation, so maybe cut it some slack in the "it don't work that way in real life" criticisms.
@hardwenzen said:
The first three were amazing for their time. I don't remember anything related to the story, but gameplay and visuals were so good that it really is not important if the story was good or not. Still to this day, those were the best stealth games i've played.
Yup, we really need the genre to make a comeback. Once in a while we'll get a decent stealth game, but the big-name titles don't seem to be around these days.
Stealth might be an aspect of gameplay in modern games, but there are very few games based entirely around stealth as the point.
It can be a fun challenge. I imagine executives are probably like "Wait, you want our customers to avoid combat? What are you, stupid!?" not realizing that games aren't inherently about just killing things.
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