Essential gameplay for horror and B movie fans - fast, challenging, hilarious, addictive and unique.

User Rating: 8 | Zombies Ate My Neighbors GEN
One of the advantages of the internet is that its a great tool for nostalgic retrogamers who may have missed more than a few gems when they were released. Zombies Ate My Neighbors (often censored to Zombies) is one such gem.

Parts of zombies ate my neighbors ("Chopping Mall") are reminiscent of difficult parts of Dead Rising, only without the infamous janitor ringing you on a Walkie-Talkie and using you as his man servant - the game is unmercifully hard, fast paced and requires skill and quick thinking, but you never feel cheated when you dies.

There may be not janitor, but there are countless vanilla-flavour undead, hockey masked lunatics (with either chainsaws or axes depending on how whiny the censors in your region were) evil axe wielding dolls, werewolfs, Egyptian mummies, agile amorphous blobs, evil and fast growing cacti weeds, sociopathic obsessive-compulsive American footballers, martians invaders (who need Cheerleaders) and giant carnivorous sandworms, plus a few other hidden monsters that guard some rare treats like one ups.

On the other hand the game also has more than a few levels that play like brick walls - either because of maddening level design or a 100 foot tall toddler steamrolling you because you don't have a big enough arsenal to take 'em down.

The music is listenable - deliberately melodramatic menace on some levels, black humor infused pop on other - though it does get a bit repetitive; but the sound effects are the real star - they add greatly to the urgency and immediacy of everything around you that you have to do.

Multiplayer is fun, if unexceptional, ammunition isn't any more abundant that single player and the game require close co-operation to get anywhere.

The controls on the Megadrive version, suffer simply due to a lack of buttons, meaning you may waste ammunition or a valuable item or special weapon trying to cycle through them, but with practice they're acceptable. (Unfortunately I've never played the SNES version to see if the extra buttons made for a smoother game)

And this game is big too - 48 levels excluding bonus levels, according to wikipedia, though I've never gotten past level thirty-something, so I can't confirm that.

On the whole, this is essential playing, and the only reason I don't give it a higher score if not for occasionally rough levels and controls.