Cool storyline, fun fighting-engine
So the primary adventure is fun and I do not have many gripes; the optional side-quests and recreational distractions on the other hand do not fare quite as well. There is a ton of optional activities to do in the game; this ranges from casino games, arcade games, bowling and indoor golf, going to bars and clubs, mahjong and similar games, being a host at a ladies club; it is all pretty wide open to what Kiryu can do with his spare time. There is also the typical helping of ordinary citizens with routine troubles thrown in there for good measure. Unfortunately none of these activities are all that entertaining and I didn't feel inclined to take part in them for very long, it felt like spending time with this portion of the game only took away from the main adventure and would delay the fun that I would otherwise have. You can also just wander around town and go shopping, dine-out, and visit all kinds of entertainment venues, it just depends upon how much time you want to spend with the game, but usually rewards and pay-offs are acquired from participation, nothing that is essential to completion of the main quest however. A few tweaks to the recreational portions of the game and the Yakuza series could really take off. 8/10
Visuals: Yakuza 2 is a very well-detailed game; obviously a lot of work went into thoroughly illustrating the two primary cities and surrounding areas, and the attacks during battle sequences look as convincing as one could hope for. There is a lot of activity going on visually at all times within the two cities; I may not find the environments as appealing as a fantasy role-playing game or storybook platformer but for what Yakuza is intended to be the graphics definitely exceed expectations. The cut-scenes also look very good and are well acted out; the characters impose a heavy dose of personality and imagery through the visual presentation. Nicely done. 9/10
Music: There is not too much to say about music in the game; much of the game is comprised of city sounds and atmosphere without a soundtrack backing it up for the exploration portions. There are some complementary pieces of music during real-time cut-scenes, and some background music for the fighting portions of the game, but nothing stands out as anything especially notable. The voice-acting is professionally done and again exhibits the strong commitment to the storyline from the developers; the spoken dialog does not utilize American voice-overs and is acted out in Japanese; this was an intelligent decision as it very effectively complements the feeling and atmosphere. 6.5/10