THQ now is show off you all the best wrestling game on wii.

User Rating: 9.5 | WWE SmackDown vs. Raw 2010 WII
It's been an interesting few years for the WWE franchise on the Wii. In 2007, the SmackDown vs. Raw series debuted on the little white console that could, but it brought with it a bunch of motion controls and very few match types. Last year, THQ expanded on its wagglin' efforts by adding in interactive entrances and victory celebrations along with some matches, but the overall product still lacked anything that felt as serious as the iterations on the PlayStation 3, Xbox 360, or even PlayStation 2. That's a pretty big issue seeing as how most wrestling fans demand a serious wrestling game.


If you've missed all the coverage on IGN, SVR 2010 is the latest installment in THQ's annual wrestling series. You're getting 67 Superstars and Divas, a handful of match types, and a whole bunch of modes this time around. Road to WrestleMania (the six story-driven, character-specific tales) is back along with the Create-A-Superstar-honing Career Mode and the roster editor that allows you to move championships and brands with the press of a button.

However, the biggest news is what's new to the traditional SVR formula -- namely, Story Designer. Last year, all versions of SVR introduced Road to WrestleMania, uber-specific stories that were focused on a particular character. That mode is back this year. The stories focus on Edge, HBK, Mickie James, Triple H/John Cena, Randy Orton, and your Create-A-Superstar (CAS) -- but Story Designer gives you all of the tools to make your own tales. You're getting more than 100 preset scene animations that range from giving a speech at a podium to someone getting hit by a car to someone finding a briefcase. You take these scenes and put whomever you want into the animation roles and then tweak the camera angles and music. From there, you can input your own text and have the Superstars/Divas say whatever you want them to.

Want to create a story about Jericho falling in love with the Bella Twins? CM Punk quitting the Straight Edge Lifestyle? Mark Henry missing Mae Young? All the pieces are here for you to create those epics.


You'll take these scenes and use them to set up matches on calendars that can last for up to 10 years. If someone gets wailed on in a scene before a match, you can go in and set the health for individual parts of the body. If you want a run-in, you can choose who will run in. If you want someone to lose by DQ or win by count out, you can set those stipulations so that the player knows what he or she needs to do. Every belt is available to put in a story and assigned to a given Superstar or Diva via the character select screen.


CREATE MODES
In addition to using created superstars, the player may also integrate actual WWE superstars and Divas into their created storylines, scenarios, or matches.[15] On the Xbox 360 and PlayStation 3 versions, each storyline can feature up to 500 segments including 450 matches and 50 scenarios, while the Wii, PlayStation 2 and PlayStation Portable versions have a limit of 55 segments.

GAME MODES
Smackdown Vs Raw 2010 wii is have more than 50 types of match. The newest svr game on wii is improve more better than 2009

Gameplay
The Wii version of the game has also been reworked, primarily the motion gameplay and control scheme having been modified similar to that of the PlayStation 3 and Xbox 360 versions. With these improvements, the player now has more control options, including the use of the GameCube controller, Wii Remote, and the Wii Classic Controller. The Wii version features many of the features found on the PlayStation 3 and Xbox 360 versions, allowing it to be comparable to the other versions. [15] While the Wii version features the create-a-finisher mode for the first time, it will not feature online support like the previous year's edition.

Game Review
Reviewer Mark Bozon also commented on the Wii version, calling the switch to buttons a "win/lose situation", with the sacrifice of the Wii-exclusive features in the previous two games has helped the core game get stronger, of which he approved.[52] On the Nintendo DS version, Bozon mentioned that while the game was slugish in gameplay and that superstars movesets were lacking in areas, the switch to button controls "paid off" and it was "closer to the No Mercy system than ever before".[50]

Lastly, this game is the newest but the best wrestling on wii.