As someone who really wanted to like this when I first heard of it, the end product is still mediocre...

User Rating: 4.6 | Warpath (2006) PC
When I first got the Warpath MP demo, I saw what could have been a really good game, if it had been just that. A demo.

We are told about the conflict between the three races, the Kovos, the Ohm, and the human Coalition. In the demo maps, we see massive battle being fought in the background, and immense war machines stomping through the terrain. It made me hope we would get to be involved in that background action in at least an average quality single player scenario.

Sadly, we do not. The single player game is nothing more than a dumbed down version of the turn based arena combat seen in games like Star Wars: Battlefront (which actually worked in that game). Over the course of the single player game, which took me a few hours to finish, I had to fight the same capture the flag map about five times, since the Ohm kept trying to retake it while I was fighting off the Kovos.

Why did it take so little time? Lets talk about bot AI for a moment. In the demo, the bot AI seemed smart enough, for the most part, especially in deathmatch games. But their stupidity is even worse in the full game. Often times they will stop fighting and just stand in place, unable to decide what to do next. And in the CTF map from the demo, I'm sure we all saw those inept bots jump to their doom as they tried to leap onto the flag platform. Oddly enough, the attacking bots rarely attempted that stupid move, and thus were much more successful than the defenders. Also, bots go out of their way to pick up C.A.M.s, but they NEVER upgrade their weapons.

To my understanding, most of this AI trouble stems from Pariah (this game started as Pariah 2). Considering the fact that these games come from the people who worked on the original Unreal, we could have at least hoped for an engaging single player experience. Both of them claimed to be something revolutionary, but in the end they are neither revolutionary, nor were they all that fun to play.

On the plus side, Warpath has a very nice visual style, which doesn't bog down the system as bad as most Unreal 2 engine games. Try to picture it as the exact opposite of Quake 3. Everything is slick and shiney, and overall clean looking. The player models, on the other hand, are very generic. And at most there are two skins per player model (though I've only noticed it on the Ohm for some reason. It seems to be random). The races are, aside from appearence, identical, except in solo play where they start out with different unlocked weapons (though even in solo the bots always seem to have access to them all).

And finally, they try to finish it up with a boss fight, where you battle two amazingly tough but terribly stupid "Thrall." These are robot models, that as far as I know have no backsides at all, since they always face the player. Yes, they always face you, until they die. And they pick up items as well, though they obviously have no use for them. Overall a lame attempt at adding some challenge to the game, since once you figure out just how to take advantage of the idiot bots you can pretty much carve your way through the rest of the single player game without difficulty. I only had trouble getting killed by Javalin wielding opponents on Flatlined (snipers on highest difficulty).

Finally, for a game trying to push itself as multiplayer focused, they failed horribly. Could I excuse the lack of options if it was a single player focused game? Most likely. But here, try to picture Unreal Tournament without any options at all. You just pick the map, and go. You don't even get to choose which player model you use in deathmatch games, or which race each team is in team games. Not that it really makes a difference, but still.

Practice games always have preset options, so you can't change them. You can start a LAN server with bots to play with your own settings, but that's going way out of the way for something so simple.

Could it be a fun true multiplayer game? Sure, but good luck finding anyone to fight but bots. At most I've seen two servers at once, and about three players. In closing, could have been great, but wasn't.