A little bit like Tetris- only hundreds of worlds better. An experiment gone so wonderfully right.

User Rating: 8.2 | Wario Ware, Inc: Minigame Mania GBA
Gameplay
- If I were to explain every bit of the gameplay, I would likely be going on for hundreds of pages. That is because there are hundreds of games within this little cartridge. Over 200 in total. The end result being dozens of different styles, techniques, moods, and genres thrown into a mad dash of speedy reflexes. That is because each game only lasts for five seconds, then you are almost immediately sent to the next five second game, and the next, and the next- all in efforts to succeed in each one and go on to the next level. You are given four lives. Games are saved on a helpful grid where you can go and practice whenever you wish. Scores are kept for each game. Like Tetris, the longer you play a game the faster and more impossible it becomes. But getting high scores can unlock special bonus games. The main game in addition to these bonus material make the longevity of this game pretty satisfying.

Graphics and Music
- I decided to lump these two categories together because they compliment each other well and add to the unique nature of this game. The graphics range from as primitive as the first games ever created, to colorful and detailed backdrops that are almost to the quality of late SNES offerings. I ended up giving this category a 10 because of how amazing it is that over 200 tiny games each have their own special style, many as wildly different and well done as the games themselves. The music is quirky and often light-hearted- with a variety of tracks fitting each scene.

Controls
- More oddness. You only use the d-pad and the select and cancel buttons (A/B) That is all. But it is fitting, given the speed of the games. Anything more would disturb the balance. A note on the difficulty- it can be unplayably hard if you choose it to be. You are given control when it comes to how far you want to go. But to just get through the beginning stages and to the ending credits of this game takes minimal effort, just some practice on trickier stages.

Obviously this game is highly recommended by me. As much as it is weird, it is also remarkably revolutionary. It starts a whole new addictive genre. One of those great games that you just can't help but envision would could be on the horizon for the franchise, and look forward to it. What is here is already very good, but there is room for improvement.

There is one drawback I can come up with though- and whether this would be a real issue varies from gamer to gamer. Those who have experience with every genre under the sun could be left utterly bored by the ease of these games. I'm a novice at everything except for rpgs, so I can't offer much regarding this. All I can say is that everyone knows that it's a quirky game- certainly not for everybody, but more than worth a try.