The perfect example of an expansion.

User Rating: 9 | Warhammer 40,000: Dawn of War - Dark Crusade PC
The original Dawn of War is to-date my favorite RTS game. Actually, it's probably closer to a Real-Time Tactical Game, as there are only two resources to gather: land and power. With that micromanagement out of the way, the road was open for tactics like retreat, cover, suppressing fire, melee combat, and plenty of time to consider each unit's strengths and weaknesses the moment you see them enter the battle.

Two expansions later, Dark Crusade comes out. Tau and the Necrons are the two new factions. While the former offers an aesthetical change, the Necrons require some new schemes to utilize well.

The world map (yes, there actually is one now) consists of continental provinces which can be observed, occupied, reinforced and attacked, RISK-style. Just when I thought this would be the only source of evolution, I realized that a few maps were shaken-up by changing the all-too-standard "destroy your enemy" win condition into "find 5 lost servitors," or "destroy x number of your enemy's buildings;" a welcome change indeed.

Lastly, the decision to make this a stand-alone expansion was brilliant. While you couldn't play all of the previous empires unless you owned the original game and first expansion, the new empires and low price are enough to entice new prospectors to pick this gem up.

Well done, Relic.