Wanted: Weapons of Fate poses some unique ideas and some work, some are simply in the wrong place at the wrong time.

User Rating: 7 | Wanted: Weapons of Fate PS3
Games based on a popular comic book series and film, tend to have unique concepts that either feel misplaced, and put in entirely the wrong game (Batman Begins: The Game), or some do try, but techincal difficulty hampers their full potential (Force Unleashed). Whilst Wanted: Weapons of Fate doesn't change these facts entirely, Weapons of Fate does do a surprisingly solid job at genuinely putting the player in the feel of the film, with the player actually controlling the over-the-top action from the film, but Weapons of Fate is a bit too expected in the gameplay department at times for it's own good, but it's generally short, and surprsingly satisfying.

Wanted: Weapons of Fate picks up about 5 hours after the events of the Wanted film. One of the film's main porotagnists, Wesley Gibson is still undergoing his training to become a fully-fledged assasin and leader of a secret assasin group. Wesley Gibson then gets opted a new quest. He has to seek out the French chapter of the Fraternity, hunt down the Immortal, and discover the dark past behind his family.

Wanted: Weapons of Fate's story is seemingly in the same leaque of the film, it overcomes substance with melodramtic action sequences, and silly, yet loveable characters to make the game's ridiclous antics easy enough to just shrug and go along with the B-movie action plot. Wanted Weapons of Fate is a standard action-movie, and, funnily enough, a standard action-game plot at heart, delievered with solid if not, cinema-cheese style production values to make the silliness at least admirable. And when you consider the predictable and hokey script here, in this case, I was thankful for Weapon of Fate's lack of narrative innovation.

The gameplay of Weapons of Fate is where the game both innovates and bores, both to great extents. The gameplay of Weapons of Fate requires the player to play as Wesley Gibson in the midst of the on-screen chaos comparable to the film. Weapons of Fate has an adereline meter, and the adereline meter records how many enemies you take out. You gain each point py accurately pulling of a gun kill, or a knife kill. When the meter is full, the player will be allowed the moves to dodge directing bullets from your foes, by adujusting your general line of fire.

Weapons of Fate also contains a bullet-time mode comprable to classic action games such as Max Payne, which is operarated when the player is hidden under cover.

Wanted: Weapons of Fate contains many moments where it feels like the benchmark of action games. The sadly brief segments of dodging bullets in motion is when Wanted boldly shows how licsensed action games are meant to be. The clever camera pereceptions, coupled with the tight controls and snazzy ways to execute your fire, Weapons of Fate has those moments where it really reaches it's all time high. But however, the bullet time segements is where Wanted feels like a standard action game. Weapons of Fate adds tired, dated action gameplay that merely feels like a gameplay extension. Fortunately enough, Weapons of Fate gives us more of the innovation, but when the inspired bullet time segemts come in, Wanted turns from a great, unique game, to still a great, unique game with a slightly uneven gameplay mechanic.

Oddly enough and sadly enough, for a game with such expansive ideas, and creative ways to play, Wanted lacks very little else after when you've beat the main core of the game. Wanted lacks any bonus addition after the short-lived nine levels that the campaign has to offer. Perhaps, a head-to-head multiplayer with unlocked characters from the film would've been nice, or maybe, even a leaderboard on who had the best bullet time. Weapons of Fate, for generally a cool game at heart, hinders at that point for the game merely feeling rushed, but, whilst short-lived, at least the core game here is fun, and that's more than a game would need.

Wanted: Weapons of Fate does suffer from a lack of options or variety, linear level design and some (to be frank) cheap AI, but, Wanted at one level challenges the perception on how action games play. With the unique bullet dodging moments smoothly sliding with the game's general progession, Weapons of Fate does show a thing or two about how modern action games can find their relevance in gaming. The flaws do hamper Wanted down quite a bit, but the potential is here, and a solid starting point for a Wanted action game franchise that could quite possibly give the tired action game genre it's well-needed wake-up call.