personally, I'd love to see more games like singularity, or some good cyberpunk FPS games, enough of sequels!
@drknessfeeds Lies X-com isn't out yet.
Give a big thanks to the global banking cartels for the worlds crap economy, lets not kid ourselves.
Its the same with movies. If its not a remake its a reimagining, or prequel. And everything just HAS to be pg13 so as to get as many bums on seats as possible. Those that finance movies, games and music will most likely be the death of modern entertainment.
This is why I hate marketing. Publishers have all these people with graphs telling them FPS games are the only sure fire way to make money right now, and in turn the publishers force the developers to only make generic FPS games. It's no wonder people are so jaded with the gaming market. If publishers had a little faith in the average gamer's intelligence, we would be treated to much more variety. Have you noticed every time a half way decent RTS game comes out on PC, people play it for YEARS and YEARS, because they know it will be a long time before another one comes out. Marketing like this is ruining gaming by not giving the consumer the benefit of the doubt. I feel like almost every aspect of the gaming market needs major revamping.
Ugh...I hate that meme... Although I think there should be more new IPs, I understand why they arent taking risks with them. I try to buy all the new IPs i can though. Dead Island, Brutal Legend and Syndicate are all great.
I don't mind sequels, as long as they don't become overly tiresome or repetitive. Re-invent itself, and keep the game fresh, not like some developers *cough* EA *cough* Activision. Do take risks, we'll get sick of your games unless you try something new. Indie games wouldn't be popular if they were all the same.
Man I miss gaming in the 80s and 90s sure there was a lot of platform games but there was a lot more variety in gaming in general as well, why do game devs think games need to be hollywood blockbusters when they're only games, the crazy dev costs for games now is ridicilous, hope indie studios do well because this gen is pretty much as stale as you can get, I used to like fps (like goldeneye, timesplitters, half-life) but most of them and eveygame today has to try and be all one type of game with a few exceptions and that's a shame.
you i really do agree with this kind of thinking im kinda torn im a poor college kid so i want to know that the game im gonna buy is worth but at the same time i would like something new and inivitive specefically in the RTS world but that probally wont happen anytime soon
Yep, completely agree, games need new IPs. Tired of RUN,SHOOT,KNIFE,RELOAD,RUN,SHOOT,DIE,RESPAWN....or perhaps RUNRUNRUNRUN MASH square button for 3 min. RUNRUN SOLVE PUZZLE
Brutal Legend was the only game i didn't sell off on ebay last year... I thought it was good, i guess you have to be into the metal thing to get the jokes etc.
It's easy to make such a point about 'too many sequels' when one readily ignores Bastion, Terraria, To the Moon, Catherine, L.A. Noire, Shadows of the Damned, Xenoblade Chronicles, Outland, Stacking, Dead Island, Bulletstorm, Ghost Trick, El Shaddai... And that's only by taking a look at Gamespot's very own best of 2011 nominees. Note that only the first three are indie games (Bastion is already being distributed by a major publisher actually). If we factor indie games and others Gamespot didn't nominate, that list of new IPs just explodes. It's easy to say 'music is sh*t nowadays' and point out to Justin Bibier and Britney Spears or whatever like we've never had sh*tty pop artists before. You're basically doing the same with games and sequels in this video. Nice try at looking cool and funny, mate. But next time, how about PROMOTING NEW IPs MORE instead of complaining about 'too many' sequels? I'm baffled about how gaming journalism often resort to the it's-what-people-want-to-know-about trump card and do not extend the same courtesy to the publishers and developers, which are the ones who actually spend money making these games.
The thing that is really killing me about remake fever is that they keep taking good Strategy Titles and turning them into moronic FPS games. Here's a great idea, remake a Strategy Title as an actual STRATEGY TITLE. FPS's are fine, but there's a billion of them out there already. They don't need to re-envision a strategy title with a good name to make yet another FPS.
I think this is one of the reasons I will always be most fond of the 16 bit era (and 8 bit before it) where innovation was almost a daily thing
Let's all just look at the bright side; we don't need to play every single game from a franchise that we've played before. And with so many rare gems to look at, by the time we're done going through a lot of them, we'll be presented with even more new IPs to play around with. After all, nobody is forcing you to play nothing but sequels or games that have their own franchises.
Creatively speaking, it might be better to invest time in different games than ones from the same franchise or franchises that you cannot help but feel obligated to play through (even if you really enjoyed one of its titles). As someone who wants to be in the games industry, I don't see it as a good habit to stick to sequels too much, especially if one wants to be a very creative game designer.
Just have a look at PSN. Pleeenty of original games that are some of the best games that plenty of people never played... And yes, 'Brutal Legend' should have gotten a sequel. Bring more good music (and cynical humour) to people!
@McNeelyJ39 I mean that they aren't traditional sequels. The Elder Scrolls games are basically stand-alone sequels. So while they are in the same universe you could play each individual game with complete disregard of the other games. Take for example The Legend of Zelda: while each game is in the same universe the games are basically at different times and tell different stories. I wouldn't call any Legend of Zelda game a traditional sequel (except for Majora's mask of course ha ha). Games like Modern Warfare however are advancing on the same plot so you can't fully understand without having played the previous game. Basically I define a sequel as a something that continues a story where it left off in the work before it. The Elder Scrolls games each tell their own individual stories and have their own individual lands and characteristics.
@McNeelyJ39 Well... the number/year in the game titel means sequal, no matter how you look at it. Its still the same, already testet, consept. The Elder Scrolls games ARE sequals, but he just sticks with listing games with numbers behind it, to make a point.
@sknight175216 Well if The Elder Scrolls games aren't sequals, then how is Battlefield 3 mentioned as a sequal? The Battlefield games are the same universe, with different characters and plot. Same goes for the sports games, no story, not really sequels so to speak there.
i don't mind sequels to games chock full of lore that deserves to be examined further. that was what i wanted out of dragon age 2.
Why gamespot have removed super meat boy from top pc games ? http://www.gamespot.com/games.html?platform=5&category=&type=top_rated&mode=top&sort=score&sortdir=asc# It's because have 9,5 ? ... Creativity don't died yet !
I agree and would say that one other factor is to blame (on top of the bad economy and that the games costs now as much as a movie to make): gaming is now mainstream, in the 90s, games were made by gamers for gamers; so for a small audience that took the time the follow what was going on. Now games are made by studios to appeal to the general public; the titles must be known so that parents and grandparents will buy them for their kids... So publishers reuse the same name to take advantage of the brand. I think there is still the same "new IP" industry as in the 90s, just look at all the indie publishers, the online web-based or client based games... It is simply hidden behind the big productions. We just need to look for it.
I've noticed this same thing for a long time now and I totally agree. Music, movies, TV, books and games are all so stale these days. When I think back to the 90s there were so many different music styles being introduced from Drum n Bass, Eurodance, Trance to Grunge and Brit pop. There were so many original and edgy movies and games were changing in dramatic ways. But that said, games in the early to mid 90s were often created by small teams, required small budgets and there was a lot less to lose if a title flopped.
@McNeelyJ39 The Elder Scrolls games aren't sequels. They are completely different games based in the same Universe. At least that's how I see it.
Terraria was the only game that I enjoyed last year. In recent year I've mostly been playing games from my own personal golden age of gaming (`90-`94) and silver age of gaming (2000-2005). I don't know if the gaming market went to ruin or I'm just getting old, but I feel like I'm on the verge of quitting gaming for good.
@oldschoolvandal I totally agree with you - if a sequel is good, I will buy it and play it. But still companies shouldn't: a) make the mistake to continue an already finished story and b) make a ton of games on the same theme. What I want to say with these two things - some games are created with no plans of a sequel, but some of the game developers years later continue an already finished story. Sometimes the results are great, but often gamers compare the old game with the sequel and they get disappointed, because the new one doesn't have the spirit of the old one or simply the young players don't get the idea behind it or think the style(or the idea itself) is too old for XXI century. About b) - do you remember the period when most of the big FPS names were about WW1 or WW2? Eventually there were a lot of games, that recreated this wars and gamers got fed up with it. Then FPS-s moved forward to the present or future battles.
@folklord Its been done already and a long time ago as well. It's a mod for Counter Strike called Zombie Master. http://www.zombiemaster.org/
me too sexyweapons im sick of call of duty next thing i know its gonna be cod 9000 im sick of this sh*t thats the tile xD
@Marscaleb although in principle i agree i want something new lol more and more i find myself going "oh that looks like a good game" then not buying it cause i have the other 3 and they'll make another next year anyway *cough* *cough*
You know, whether it is a new IP or something we already love, I think all we really want is a good game. If the game can be fun, who cares if it is original or not?
A well reviewed game doesn't mean it should be a hit or not. Take a look at the birth of big hits, such as gears of war. It was a success because everything it encompasses is iconic, whereas a game like enslaved- Sure it's a good, original, new IP, but it doesn't have that iconic presence to make it a successful title. Sometimes it's as simple as the name. Gears of war... Now that sticks with you. Enslaved, not as much. Just a small thought that is slightly off topic
I should say even tough I don't generally like the tirade of "samey" games being released there truly have been some great indie titles recently that are quite original.