Video Game History Month: Will Wright
We pay tribute to one of the most influential game developers of our time, Will Wright.
This was posted over a year ago. Why is it back on the main page. Gamespot has a real problem with new content sometimes.
Don't forget my latest flop, simsandwich! It's failure drove me mad. MAD!!! That's why I live here now. - Will Wright, the simpsons game for DS
The Sims series is unique in that it's the only series where I know both hardcore gamers and high school girls play it.
Will Wright is definitely one of the most influential people in the expansion of what a game can be.
I think this guy forgot to mention the fact he may easily have ruined of the best careers in gaming by leaving one of the most successful companies to found his own.
This is kind of funny I am in Game History class for a BA in Game Design and this video of my idol came in handy for my homework! :D Perfect timing boys and gals :)
Will Wright - pioneer in the field of god games. If only another company had bought Maxis instead of EA....
Spore is an enjoyable game, though soon you can get bored of it, it's true charm is when you create your species and play through the beginning stages, I still need to get The Sims 3 though...
i love you will, thank you for all of the games youve made.. now im going back to play some spore and then some sims 3 once again
Video was well done, and his games are amazing. I've yet to play Spore, but am constantly inside Sims 3.. Ambitions looks hawt.
to bad he left ea and now is in an entertainment think tank.if he hadnt left maxis im sure spore would be pumping out expansion packs and making as much money as the sims
Will Wright doesn't just think outside the box, he reinvents the box....The man is a genius and visionary of gaming.....
SimCity 4, despite the easy CTD's, this was my favorite in the series, because eventually we were allowed additional networks with new highways and rail options like High Speed Rail, and Tram in Avenue networks, not to mention double left turn lanes at avenue intersections with working signals after the intersection. SimCity Societies only had single left turn lanes on their 4 lane roads with only one straight lane next to it and you could no longer build diagonal roads by default. And the SC after was on the Wii, but allowed freeform roads no grid constraint. I wish the next SimCity the do road building and in game texture editing like CityScape and even have turning arrows on the signals work.
Sim City is one of my favorite games ever on SNES. Redefining what games can be. Kudos! And he now owns the most milked series ever, also admirable (of sorts..)