Looks horrible. Simple and plain. Aside from turning XCOM into a brainless shooter clone, they didn't even bother to add customization to the game.
I found the turn based, no shooting style of the 1st one a bit too dry for my tastes. Being a big shooter player, this does cater to players like me more, but still not enough. They are turning away from all the original fans, in order to get more people, but they shot themselves in the foot.
I pre-ordered this game, but with SR4 and SplinterCell out tomorrow as well I will definitely be returning this
Fuck this shit. Never been a huge fan cause i pretty much suck at xcom but atleast i did not care because its so awesome. Now its a pis poor shooter that look to much like the star trek game. WIch says enough
What annoying dribble.
The developer rambles on about 'paradigm this' and 'paradigm that' while the friendly nerds nod agreeably, but come on!
The subtext is clear. 'The global sandbox element of the game was too costly or challenging for us to implement'.
Without base management, big picture recruitment (dealing with squad deaths, skills and RPG progression), technology research (including vehicles!), the game simply isn't xcom, it's really just a shooter that is somewhat morally bankrupt, insofar as it steals the XCOM legacy purely for theme without having any of the features.
If you're a series fan, go in with eyes-open, personally I think Enemy Unknown was probably a much better attempt. Still not ideal, but much better. Anyone know if Xenonauts is any good ?
the isometric games are dead or a long time. I don't get it why those stupids call for a isometric one...A FPS is a better spin.
So everyone is pissed saying its not XCOM when its not turn based. Apocalypse had a real time option that was fricking awesome, so much funner than turn based. Everyone has an opinion but this not being turn based is not the reason why its not an XCOM game, as stated before, without research and base building this game is not XCOM.
after watching this and seeing it's no longer turned based, i can safely say "no thanks".
goodbye xcom series!
I've been looking forward to this but I'm REALLY glad I saw this prolonged gameplay video. The way the camera zooms around constantly gave me motion sickness the same way first person shooters do. I'm not sure if it was due to the person playing (who was doing things very quickly) or if this is a game I need to avoid.
I wish that reviewers would comment about this sort of thing. It would be nice if someone who gets motion sickness from some games would try stuff and comment on whether or not there was a problem.
This game looks like mass effect, if so that's awesome can someone tell me if this is like mass effect.
Will the classic base-building gameplay be in this game? I searched the web a bit for an answer to this, but didnt find much info... All I see is this squad based combat. And to be honest, I didn't watch the full 50 minutes of this video, so if any1 could answer this for me, I'd appreciate it :)
There sure is a lot of empty space between engagements. Is this a development issue or is this what the released game will be like?
I'm looking forward to this game. That flashing on interactive objects is quite a turn off though, just the rate at which it flashes. Here's hoping there's an option to turn it off.
this game does mass effect game play better than mass effect ever could..... well since the first one anyway.
I saw xcom in the title and got super excited thinking it was an early leak of the real xcoms game dlc that's supposed to be released next week. I hate this game so much more for stalling xcom eu's dlc more than any other reason by a long shot.
@o0Simon0o Agreed, the only thing that this has in common with proper X-Com games is that it has aliens in it.
Xenonauts is the X-Com-Like game that all the others wish they were, I highly recommend it..but only if the idea of a more complex and involved version of UFO: Enemy Unknown (1994) appeals to you...and you don't mind functional graphics.
The Bureau: XCOM Declassified seems it is trying to appeal a much larger audience from the hardcore Xcom turn-based strategy lovers.
@prince__vlad You must have missed all the Kickstarter games then dude...
@prince__vlad If it doesnt float your boat, that doesnt make it stupid. A huge segment of the gamer community don't enjoy shooters. Isometric view is ideal for deep strategy & tactics.
@gizmmo It has the same principles with Mass Effect. When you give orders to your squad the game pauses but the battles are in real time
@DankNasty The combat is very, very much like Mass Effect. But there are no RPG gameplay, no open world, no Non-Linear maps. You just go to your hub/base and pick the next Linear story mission.
@lucas182 There is *NO* Research, no Base Building, no Base Management, no Non-Linear
maps, no Manufacturing, no Money Control, no HWP/Tanks, and no Interceptors.
But if you want Mass Effect, have man-on-man action (no really, there is a LGBT character), with lots of DLCs, then you hit gold!
Here are two Interviews that says it all:
@lucas182 Basically what they say is that since there is no tactical side of the game in between missions they had to scrap the research and introduce stuff "a bit more narratively". "It matches the 3rd person shooter better" -"It felt awkward" - "The base construction is another field... the guy leading you in the field isn't deciding where the barracks go". So basically they are scrapping the two most X-COM things there are: base building and research. They discuss it 16:00-18:30.
@sgt_F79 What would you rather them be? French?
@AngryGlock most games first levels do this to help you get a grip of the atmosphere, it is likely just because of that.
@ioriaddison Yes, it tells the story of how XCOM formed to begin with..
@Hortey this game has nothing to do with enemy unknown. Different dev teams.
@Simplythebest12 Mate, I get your point, but it kind of marginalises mine. I'm not suggesting that the features that are excluded need to be exactly as they were in the original (in fact, the game would probably suck).
In fact, I couldnt care less about turn based, and if any feature I mentioned before werent somehow improved or innovated, I'd be equally disappointed.
But you can include a global sandbox and have broad appeal - my viewpoint isnt from a die-hard fan or strategy junkie, its from a gamer who enjoys the pure, visceral experience of any game without straight-jacketing the genre.
There was an XCOM clone called UFO which had a rotating globe tracking the alien strikes, an awesome (and largely superficial) part of the experience was watching these shaky handi-cam videos of the alien craft being shot down.
Bureau: seems to totally limit the experience. In the interests of cashing in on a brand, and being easily adaptable between PCs and consoles, they compromise some basic principles of the story-telling, making the experience narrow and one-dimensional. That's my point.
I reckon they bought the rights, set a budget, and went walking down the garden path from there, producing a game that I personally probably wont bother buying - and I have money falling out of my poo-chute ..