Remembering LucasArts - Loom
Kevin VanOrd takes a look back at the classic LucasArts adventure game Loom.
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It' a good kind of sore! LOL Kevin that one kind of just slipped didn't it :P
Loom is one of the few LucasArts games from the 90s I haven't played. I have to remedy that.
I loved this game.
Funny how much can be done with so little, and how little is now done with so much...
i played loom way back, played it for an hour then switched to Monkey island and played that instead :P . Might re-vist this game
The designer of Loom, Brian Moriarty, now works at Worcester Polytechnic Institute, which is the college I'm hoping to attend! :D
I remember Loom was really quiet and I'd sit there for hours with not much sound (no talky voices in the earlier versions) and then the dragon vs. sheep scene really woke me up with the sudden music. Luckily Lucasfilm noticed the lack of music as well and added a lot of it in their following games f.e. The Secret of Monkey Island.
I actually first played loom on the Amiga 500 with the 1 meg add-on chip.
Memorable game, with no blood or violence. The story was also really cool especially the museum that told about a violent history... haha
It was one of those games that just absorbed you into it.
completed it 100%
One of my favourite experiences in adventure gaming. Everything about this game stood out from the pack
I got this on CD. They are british voice actors, and it actually makes the game even more immersive. and CD sound was amazing. It's literally one bug audio track on the CD that the game access certain time stamps to make the notes, music and other things. If you notice the music stops when you do a note because the cd can't play two parts of the same track at once. This was the only weird design decision.
I can beat this game in less then an hour.
Loom, Monkey Island and Indiana Jones and the Fate of Atlantis were some of my favorite from the Amiga days.
Playing Loom on expert let you see a wicked death scene mid game when a dumbass monk tried looking at your face but it was removed on the talkie version as well as the awesome portraits during cut scenes.
So for me the early Amiga version was the best.
This game had such a great twist to the gameplay, with how music dictates the options.
One the first worlds I got to discover...
Played the first half hour of it at a friend never got it myself. I would have really liked to see a Special edition of this. Alas, that will never be.
@00J You probably meant the 512k slow RAM expansion that "everyone" had. You'd get 1MB total system memory 512k chip mem (graphics RAM) and 512k regular RAM (it was actually called slow mem because there was also fast mem expansions)
Sorry for the wiki. I felt the need.
@00J Same. This was the first game I got on my Amiga 500. I don't remember this game having any voice work. I thought LucasArts didn't put voices in their games until they started using CD-ROM a couple of years later.
@00J no violence? you kill a lot of people in this game
@SoreThumbsBill Tru dat!
I prefered the normal difficulty off screen death though. You didn't really know what happened just that it was something bad, because of the screaming.
It was more eerie that way.
@hornspiller Really? I kind of hated the shoddy SE editions of monkey island.