Rebuilding Bioshock's Past with Irrational Games
Irrational Games sheds light on the development of Bioshock Infinite: Burial at Sea, and the challenge of recreating the world of the original Bioshock.
if it's longer than 4 hours then i'd be surprised, however i'm excited to experience Rapture in it's best days for the first time. Bioshock 1 was great but there were so many times where I was wondering what certain places were like before the fall of Rapture..now we get to see!
Dear Gamespot Management,
People don't care about more fancy websites, they care about people who do good things. If you have half a heart, put the Extra-Life stream on the top.
Looks great. Irrational, please ignore the hair-splitting, self-entitled haters clogging the comments. The 'Shock universe is great and thank you for providing something fresh and imaginative to offset the latest Call of Battlefield clone churned out month after month.
Not to scrutinize them unjustly, BUT, everything they say makes it sounds like any amount of work they put in is actually above and beyond the expected standard....talking about revisiting rapture and having to create new assets and etc.....no shit, that's why you expect some money in return, because you're giving us something new or fresh. "challenge this" "challenge that", maybe it's their vocabulary, but I remember even with BioINF they had to announce that they were going to include common pc features in the game like FOV and shite.....I really want to see them go above and beyond their standards, but it always feels like they build on our excitement more than on the delivery of the game.
Not sure if I said this already but BRING BACK FREEDOM FORCE! Please Irrational, quit being so irrational
Rapture pre-chaos seems to be as "dead" as Columbia, with NCPs standing around looking at things in the distance, arms transfixed in awkward positions, or caught in a loop, saying and doing things one thousand times over and over again.
This is not something that is "alive".
The original "Bioshock" felt alive with the mad people around, this new take is just like walking into a museum and looking at things.
Also, I am not really comfortable with the sexual tension between Booker and Elizabeth, what is the story behind it?
Looking forward to this. It's nice to see attention to detail and careful consideration still made in developing a game.
Though I don't know what meaning the name "Burial at Sea" has for the DLC, at the present time, it holds a different meaning for me: death, as in, killing the entire feel of the series for me.
I couldn't play "BioShock" the same way now, because I feel they've messed with something that shouldn't have been messed with.
But, it's theirs to mess with...
This looks like a really inspired, creative, and fun thought project for the developers at Irrational Games. They seem to have put a lot of passion and creativity into Burial at Sea and found new inspiration by revisiting their original success; hopefully this will be reflected in the finished product.
Bioshock = fail clone of System Shock 2. There is literally no point in playing Bioshock if you played the FAR superior System Shock games.
let's play a game. every time you hear the phrase "you know", smack your girlfriend. don't fear the repercussions, you know. smack away. you know, smack her silly.
Awesome stuff. Looking forward to the DLC. But why are all the people working on the game look like they're 17 years old? Lol.
Looks boring like the another games of the series. I don't know what people want to play this with Battlefield 4 in the market right now.
@JimmyThreeBalls 12 Nov. on all platforms!
@WTA2k5 if tom is reviewing it, sure.
@RabbiSchmuley It's DLC yet they are just about creating an entire new game.
That's a hell of a lot more than most DLC provides with all the same textures/assets and just some added story or maps.
@monowasp Who cares if they are standing around? It's a video game. So long as their dialogue furthers the story, and immerses you further inside it, that's what makes the difference. Stop projecting your cynicism onto the franchise. You're getting too hung up and minor details that don't really matter.
@monowasp you've got points. I'm with you every step of the way.
It was easy to take BioINF as a showcase ....but it took some steps backwards in terms of game-world mechanics....all the persistent elements have been panned for more "funneling" of the player....despite looking so pretty and having open environments, it actually "felt" more shallow.
@pyosisified You're an idiot. It's not a fail clone, it successfully recreates the feel of System Shock and even exceeds it. People are still around that have actually played SS and S2 you know, you can't just go around saying BS as if people won't call you out.
And modern game developers? It's the same fucking team that made SS2, you tool. Just because they made BioShock nearly a decade after they made SS2 doesn't mean they forgot how.
@pyosisified I wasn't aware Bioshock was obligated to be the same game as System Shock 2.
@pyosisified System Shock is bad.
@volcomnukka i know. i know how you feel.
With your reference to BF4 as "different" and your grammatical error I think we can all agree your opinion is invalid. Would you kindly remove yourself.
@Diegoctba Yes, because BF4 is so original and imaginative. Why would anyone even bother with a game set in the same old environment, with the same old story told thousands times before, right?
@tframp420 Like I said, I don't mean to scrutinize them, but I find it somewhat funny how they represent their work....it's not bad in the least considering the regard the series receives.
I'm a huge bioshock fan and they are right in a way, they need to stop saying a city is "alive" when the characters are merely clones with minimal actions but i guess they can only do what the platforms will let them
@SythisTaru system shock 1 is the t-i-t-s. SS2 requires a bit of a nurtured love for those dry and stale environments and gameplay mechanics.
@mboettcher If you go Chrome, go HOME!