Reality Check - Yet More PC GFX Explained! Motion Blur, HDR, Physx, and More
Cam takes on the final chapter of his quest to solve the mysteries of PC graphics terms. Find out about Post Processing, Motion Blur, HDR and Physx on this week's Reality Check.
by Sarah Lynch on
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Flex those mental muscles and join Cam Robinson on a journey of discovery in Reality Check, the show that investigates the science behind your favourite games, and spawns a few wild theories of its own.
Schedule: Thursdays at 12pm PT
Host: Cameron Robinson
Boy do I hate motion blur I always turn it off and it baffles me when people mod it in. I always see it in "super graphic" mods and to me it always makes the game look worse not better.
The Ig Nobel Prize is my second favorite nerdy award, after the Darwin awards. Here's their official website, for anyone interested: http://www.improbable.com/ig/
Aside from the "dark to bright area" effect i never liked bloom.
It feels like a cheap way to hide flaws in the graphics, some games uses it way too much.
Great video as always Cam!
Another entertaining video, thanks!
Tress FX is such a goofy technology though... it looks good in a few circumstances but in general it seems to cause hair to stutter and fly all over the place as though it's way too statically charged. I've heard the effect looks better on AMD cards though, so maybe my Nvidia 660 Ti was to blame...?
I don't get why motion blur is used to simulate how human eyes gathers information. My eyes can do that by themselves! Adding that to the game, just doubles up the effect, making it seem annoying to me.
Someday im gona have a super powered super vegito level PC that no one can handle it with unlimited tectures and graphics no oher pc can handle
Im a super pc dude with hyper technological gaming set up
Way to give P.C. some love. This is wonderful. Even though I already know all these things, I still like reading the articles. Keep up the good work guys.
This series was very interesting and informative, however I think I'll stick to console gaming. Keep up the good work Cam, I love Reality Check :)
a series(!!!@!!!) that follows juuuuust this topic, but in much greater depth would be pretty sweet!!!!!
(it would give you direction for several episodes as well)
TressFX Max Graphics. Looks like a promising product, though I understand it will only improve my look in video and not in freeze frames. Is this true?
This was great, especially that ending! I for one have yet to understand why a game running at 60fps or even MORE still doesn't look as smooth as 60fps should (as compared to a video). I've heard people offer unconvincing arguments of "variable framerates" when I had 10-year-old games never dipping below 100fps on the likes of a 580 gtx or a 7970 on a 120hz monitor and STILL didn't look that smooth (i.e. as a video @60fps).
@Nikolajj This so much. It makes no sense. Same with lens flare and rain drops on screen when its suppose to just be a human looking at stuff(no window).
@Nikolajj I agree. Specially if you talk about distant objects / scenes. But... in motions I think if you have a low fps, the blur make it less noticeable in fast movement. I usually don`t like either.
@greasemonkey42 The Witcher 2
@Branmuffin316 shut up and take my like!
@Branmuffin316 And AA and Bloom and mouse smoothing.
@Zombie97 Theses effects is used on consoles too... the different is that on PC you can turn them on or off (change the resolution, and everything else). On console its is chosen by the develop.
@Duckynevada Exactly. If you want to give an example of ragdoll effects, compare Max Payne 3 and GTA IV/V with Saints Row or TES IV or V.
Good video though, but yeah it would have been nice to have a little nod towards the Euphoria Physics system and how much better it is over your typical ragdoll effect.
@4kgamer_lmxxx if you have a lot of money... yes!
@SoulScribe Then it's working.