Reality Check - More PC GFX Explained! SSAO, Texture Filtering, Depth Of Field, and More!
Cam continues his quest to learn and understand ALL of the PC graphics terms. On the menu this week, ambient occlusion, anisotropic filtering, field of view, and depth of field.
by Sarah Lynch on
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Flex those mental muscles and join Cam Robinson on a journey of discovery in Reality Check, the show that investigates the science behind your favourite games, and spawns a few wild theories of its own.
Schedule: Thursdays at 12pm PT
Host: Cameron Robinson