Discussion

9 comments
jessie82
jessie82

fucking autoplay I WANT TO READ THE COMMENTS AFTER THE VIDEO

pokecharm
pokecharm

huh, interesting point - I wonder if most kids nowadays could handle the games we played when we were kids.

darkmask1991
darkmask1991

Damn how I miss those bosses. Defeating them were one of the most joyful achievements in the games.

amdreallyfast
amdreallyfast

Shadow of the Colossus had superb boss fights.  YOU had to find the darn thing first, THEN start climbing on it until you found the weakspot, THEN stab it and hold on and pray that your grip didn't expire.  Now those were some fun bosses.

 

Dragon's Dogma also has very fun world minibosses.  Taking on a Chimera in the forest or a Cyclops on the beach at night is quite a fight.

fafdsfr
fafdsfr

Touhou Project is definitely great at making bosses. Every level of every game has a boss in it. 

And those late game bosses? Tough as nails. Even on easy.

ilantis
ilantis

I think the problem with boss fights nowadays is that they are hard (sometimes more lame than hard) only when you set the difficulty to the max (which you usually unlock after one playthrough).

ilantis
ilantis

Dude, dude, dude, dude... hold up, RE5 quick time events were hard as hell. On the highest difficulty with a friend online i sweat on the quick pressing sequencies, the tip of my index finger became flat, and we had to pause the game to recover. They aren't always easy or bad, altough I too prefer avoiding them sometimes.

Renoo27
Renoo27

I'm surprised Dark Souls didn't get more of an honourable mention.

Maximus_Fett
Maximus_Fett

Dark Souls and Demon's souls (and to some Extent MGS 4 on extreme) are the only games which challenge me during boss fights which aren't 16-bit games....