Quite a decent game for these days. I've enjoyed it quite a bunch but at the same time I did felt like something is still missing...
When I've finished the game I had a WTF! moment, like every single person that finished it.
I was quite sure that I'm at about 50% progress in the game or less... but wait, no... the game had just ended...
So I've got passed that moment of shock and thought: Well, it's not that bad after all...
it's just makes the perfect sense for the sequel to come.
Indeed, it looks like the ending is pointing you to believe (you know what... ) but it's not something 100% sure... You know, some things aren't always what they seem to be.
That and other stuff in this game leads me to believe two things: The game was
developed somewhat as a "side project" to test the market and see if it gets enough audience, and if it is the case, the game will have a sequel (maybe
That's why the sudden and uncertain ending (I know it looks quite certain but it
So, if the game it's received well by the public we'll have a sequel (maybe) If Ubi
finds that the necessary resources needed for a sequel worth the effort...
If not... well, we have our certain ending...
This game from my pov was just a test, a chance given to a project that game
developers didn't thought that will catch. It clearly was a project that defied the
"numbers" in favour of gameplay. It wasn't meant to be a "comercial" game, a
"money maker" but a good game like games used to be years before.
That's why the game feels like being unfinished.
I had enjoyed the survival aspect of the game but still something was missing...
Maybe the part where the developers decided to make the game a little more
"commercial" and found that a little "hand holding" would help raise up numbers.
Well, I think that was a bad decision...
the game mechanics was quite good and I think the initial project was even better.
Indeed, I didn't played the game in survival mode (I like to play games in normal
difficulty on 1st playthrough... ) but I've made quite a good impression on the
game in one go. That's all that matters anyway... how the game felt on first time.
I didn't liked that the ammo system it's too stiff... You can't feel like you're in charge
with managing your own ammo... it just feels like the game it's dictating you how
much ammo you are allowed to have at certain points in time... and it's not just a
feeling, it's just the way the game was meant to be (quite sure I am that the
original project wasn't like that... )
I mean, where is the challenge part... ? It's a survival part somewhere in this
game... Why ruin it... ?
I have a gun and a bow, kill some strangers with the bow and I'm rewarded with
an empty gun... I kill some strangers with my gun, I'm rewarded with bullets...
Why do I feel like I'm missing something... Oh, wait... it's not me that's missing
something... it's just the survival part of the game...
I mean, why bother sparing ammo when I am encouraged to use some... ?
Ok, so I'm not totally in "no scripted events" or such, but... don't damage the
gameplay for the sake of f***ing "handholding" crap...
And while it's a survival part in this game why not more fleeing possibilities... ?
You get trapped in some enclosed areas with some dudes, no way to go around,
you must kill at least one or two of them and maybe you can spare the last of
them... that's not quite nice... I didn't even once in this game had the opportunity to
make use of the "tap to run" feature... other then just making the character run
faster from point "A" to point "B"
It would've been nice to at least once have the option to choose between "fight
these bad guys" or "run for your life"... never had to, or better said, never had the
chance to... and I don't imply here the characters that weren't all about killing your
sorry ass... indeed there were NPC's that you could avoid... but those weren't the
ones you wanted to or needed to... they were just there to make the game feel
more varied in terms of enemies another example of too much "scripted events"
(I don't really know how to call them... )
It would've been nice to have the possibility to finish the game without killing
anybody and earn an achievement.
Simply "running for your life" would've made a hell of a difference in this game.
BTW: the only "smart" though little annoying way to "manage" your ammo in this
game, was the part where you give your gun to "someone else" thus remaining
only with the bow... so there are ways to do that "management" without f***ing"
with the player's ability to manage his own inventory and feeling like doing that.
I liked the feeling of being on the edge with ammo/items but what you've read
above just spoiled that...
I also liked resources being scattered in unusual locations just being there for
the player to pick up, but not "in the way" and easy to reach.
Too much linearity it's another thing that bothered me... Not really much
backtracking in this game... pretty sad... It would've been great to have more of
that (much more if possible... ) Nope, not in a "commercialized" game you won't...
Retries... ? Want them GONE! Gone for good. ALL of them.
Better give me 3 Ink Ribbons throughout the game and let ME manage them...
That's it! Now I can call this a game. Ok, maybe 5... but LET ME MANAGE THEM!
And best of all... put my sorry ass to work and make me find them. At least make
me "work" for at least 2 of them...
I HATE RETRIES and HAND-F***ING-HOLDING" crap...
What is wrong with Ubisoft, how can they make an ending like this? Are they going to make sequel? The first part of game was actually very good, but needs more complex story telling of charecters. The second part felt like they just wanted to finish the game as fast as possible. If they used more time on characters dialogue this would be a perfect game. I hate half finished games,
Interesting, but the review mostly lacked gameplay insights, and the monotone narration was dreadful...
Had it been released 5-6 years back from now it would have been one of the legendary games. And Finally its here for PC as well. Will give it a try but AI and gameplay looks bad along with graphics as compared to nowadays standards.
If you like the "I Am Legend" type theme you will most likely love this game. If not it's just not you're type of game because you have to think and use strategy to progress. This game is not for trigger happy pepsi drinking simpletons. So beware :) I played it all and can say this one is a gem!
No PC version, too bad. I prefer all games on PC, even if it’s a bad port (many, many games). I was going to buy this for the 360 until Ubisoft and I am Alive director Stanislas Mettra said why they won’t make a PC version:
"We’ve heard loud and clear that PC gamers are bitching about there being no version for them. But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it? It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it.”
so what if your not moved by kids? can i leave her?
guess ill never know as they only made them for consoles...
This seems like a great game. but unfortunatly, most of the comments are true, graphics could have been better, its a PS3 generation game after all.
Great game, great thrill... Requires constant attention, pure concentration. Nice also its avaliable on PSN... Highly recommended.
There is a demo on PSN about 1.8gig needed on hd,Did that played that bought that loved that, about 8hours on normal,more please!
Unless the full game is only 20 minutes long, it isn't spoiled by this video. You get to the apartment during the short demo, which just scratches the surface of the story for you.
wasnt sure about buying this due to ign giving it a low review but i went with gamespot review and it was spot on definatly worth buying wish ubisoft spent more time on it and made it an openworld game still great though
@Uchiha_Sasuke1 This is made by Ubisoft, you got it mixed up with Naughty Doggs' 'Last Of Us' which hasn't came out yet. Which is pretty much the same kind of story/game.
it looks like a new type of game by naughty dogg. The gameplays they showed are like uncharted but alot more brutal when using the knife as a weapon. I'm very surprise that they would make this kind of game at all. I like their games back when it was more with cartoony characters such as Jaks and that animal that spins to break boxes.
I'm sorry, Tom, but your voice just sounds so un-emotional! Other than that, game looks cool, but I'll probably hold of getting it for now.
Looks somewhat like a videogame of one of my top three favorite books "The Road." I think I'll have to buy this one. edit: I just saw in the comments that someone played this game and compared it to the same book. Excellent! I'm buying it.
thanks for spoiling the ending...... gamespot stop giving away plot points in reviews. dont give away dramatic points in the story. i dont care if that isnt not the ending, i want to find that stuff out on my own through playing the game. if i wanted to watch the fmvs id go search them on youtube.
FREE PLAYABLE DEMO ON PSN AT THE MOMENT KIDS!!!!!!! Not played demo yet but really want to believe this will be wicked and that @camilojv comments below are true as love those films & games
might be a reshash of everything listed below...but it seems more survival horror then resident evil has been for a while.
Damn this game looks kool. i remember reading about it a few years ago and then it kind of fell off the grid.
Dunno since I haven't played the Last of Us, but for some reason the premise reminds me a lot of it too.
I just started playing this yesterday and I can tell you that I like it. However, I can also tell that its one of those games that just aren't for everyone.
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@Dyabolikus plus that last part spoiled everything. That spoiler was uncalled for. :(
@moisan4 coming to PC tomorrow, $15 on steam.
Yea, I was playing the 360 demo, and I was like "This would be damn good on PC" Looked it up then saw your comment. Got depressed.
@Roythedemon What the heck is wrong with the graphics?
@Xjustice It's all about graphics nowadays, isn't it... What about gameplay... ? let me be a little more precise if I may: GAME-play... rings a bell ?
@pop-warriorwith It sure does not more then you do... mind me for still having more fun playing PS1 GAMES then most of "today games"
Yeah, that's right, PS1 as in PlayStaion 1 > the 5th gen console, you know...
@pop-warriorwith What the heck is wrong with the graphics? Graphics don't make a game. Do ps2 games suck cause the graphics too? No! Really It doesn't make it hard to play, or detract from the experience at all whatsoever