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History of Soulsborne Games

To celebrate the launch of From Software's Elden Ring, we chart the history of the Soulsborne games, from the early success of Demon's Souls and breakout hit Dark Souls, as well as its sequels, to Bloodborne, a spin-off that is regarded as one of the best games ever made, and Elden Ring, a collaboration between Hidetaka Miyakazi and George R. R. Martin. #eldenring

It’s hard to overstate the impact From Software has had on gaming. From birthing its own genre to acting as the inspiration for countless developers, the studio’s games have not only left their mark on how games are designed but also how players interact with them. To celebrate the release of the studio’s latest title, Elden Ring, here’s the history of Soulsborne games.

In the above video, we chart the history of From Software, and how Hidetaka Miyazaki took its games in bold new directions. Beginning with King's Field, the spiritual predecessor to the Souls games and then charting the course of the series from there. We also take an in-depth look at the creation of Demon's Souls and the daring ideas that Miyakazi brought to the game, which Sony deemed too difficult, and bombed at release, before coming a cult hit in the West. From there, we take a look at the enormous success of Dark Souls, Dark Souls II, and Dark Souls III, and the communities that sprung up to mine every last secret from the games. While we don't linger too long on Sekiro: Shadows Die Twice, as it's not typically considered a Soulsborne game, we do delve into Bloodborne, and chart the evolution of From Software's approach to game design and how it's changed over the years in the lead up to Elden Ring.

Elden Ring launches on February 25, 2022 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. For more on the game, including our review, make sure to subscribe to GameSpot.