Divinity: Dragon Commander Demo
Dragons with jetpacks, magic and technology in a Divinity universe with Divinity: Dragon Commander
by Wern on
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So essentially they took the already existing Battle Forge(which I happen to like, despite it being not only F2P but also made by EA) mechanics and added a dragon to it... WooFrigginHoo! Seriously though, I'm having trouble understanding the reasoning for adding this first-person dragon mode thing... When I'm busy juggling multiple conflicts and planning several steps ahead I really, honestly, don't want to switch into a first-person mode and get into combat... that defeats the whole purpose of a STRATEGY game. There's no way to be able to control or even watch multiple battles from a first person perspective, at least not the way they have it set up. Too early to really say much about the rest of the game... it looks like an attempt to take successful elements from various games and stuff them all into a single box... the results won't really be clear until there's a whole lot more info.
looks intriguing. would love to see a sequel to Divinity II though. really fun rpg that didnt take itself too seriously.
Looks interesting at least not a Call of Duty 9213923 part or StarDiabloBlizzardGenericJunk 213. Hail to Uniqe games.
This looks awful. It's like the design of the game tumbled down a staircase, rather than progressed up it.
When I clicked this I was hoping for a sequel to Divinity 2, but I must say I'm pretty intrigued with what I've seen here, gonna keep an eye on this.
Looking really good. Larian is one of the hottest devs out there right now. Also looking forward to Divinity: Original Sin