Dark Souls II - Interview with Brian Hong
Tom Mc Shea interviews Brian Hong from Bandi Namco Games Amierca on the upcoming Dark Souls II.
by Robert Handlery on
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i am far from scared just disappointed i beat dark souls on my new game + offline ...the whole thing no gliching or cheap tricks no mage class just me my elite armour , velik robes and black night sword i have a level 147 one @ 118 and 93 spent probably 300+ hours easy on souls think of the reefer money spent with all those hours of gaming being able to fast travel anywhere right from the beginning sucks B&!!$ ive played demon souls and what i liked better about darks souls was the open seemless world ala metroid compared to a hub structure i mean you open up a short cut through the catheral before the first bell. people are fing lazy and it makes me sick being able to respec is also BS unless it cost half a mil in souls i remember hitting an npc and having to pay 65,000 just to make amends so it better be ridiculously expensive to respec i dont care how many time you die and from what im not you its been made to be more accessible and inviting to the masses .... horrible horrible desicions i make fun of all my friends for not having the patience to beat the intro of dark souls people have been spoon fed for too long and look whats happened side note playin the hell outta pixel dungeon its a fun distraction so good
i hope "shortly thereafter" really means "shortly". i don't know how much i can wait for the PC version >.>
Iam so looking forward to the game. I loved how they stayed true to the concept - the "difficulty" the bosses horrific visuals and the whole leveling. To the haters/whiners that say its to hard or i dont have the time/patience to play this game. Well thats your problem - not mine. Who cares?? Go play wii tennis or something!
I noticed that huge bozos with big weapons and long attack animations now actually turn as they wind up their power moves.
Good. This breaks the mould that stupider brute-archetype enemies tend to be made from.
I think it's commendable that they stick to their vision with the high difficulty. Of course, it's a lot easier to stick to it now that they have successes behind them, but with the first game I guess it would have been a big risk.
This is a game that I think will be another great game in this series, but it's one that I will not buy since I didn't beat the previous two. The thing is, I do enjoy them and think they have superb aspects, but in the end, like the last commenter, I feel like it's too grindy. Perhaps I'm not playing it correctly, but with both Demon's Souls and Dark Souls, what I did, and what made me not finish it through, was that I sat in one large area, upgrading until I felt I was good to go to the next, and that took too long for me to see the next great thing, so I just stopped. I really enjoyed what I played of both of them, but it just took too long for me to get to something new, and that I didn't like. I didn't stop because the game was hard, it's not, not in the way many people make it seem anyways.
Wow, Tom. Great questions, great interview! I often love to hate you, but I have to give you credit when its due.
PS - Joel was just a construction worker post outbreak, not some kind of shady dealer!
When the entire game such as Dark Souls II is a grind just to stay alive I don't see the point. I don't have the patience or the time to play this type of game. Sounds like it could be fun, but dying so many times and without any sort of driven narrative there doesn't really seem to be any point.
@dirkradke To say this game has no story, goes beyond ignorance.
@dirkradke Hmmm well one could argue; what is the point when the narrative is spoon fed to you? The fact that the narrative is to be discovered means there's a reason to explore the world.
but like the guy said the game is popular but still a niche. which is why its soo good, since the ignorant masses have bad taste.
@jupsto @dirkradkeNever played the first game and from all the reviews of the first game said it didn't really have a narrative to be discovered and it was strictly about survival. That is what multiple reviewers said who finished the game. So why do people who don't like the game qualify as ignorant masses with bad taste?
@push88 Doesn't sound like bad story, but it's all in how it's presented. For me the game sounds too hard anyway. At the end of the day there is enough stress in my life without adding playing a video game so I can get a rush at the end because I made it through. But more power to those who like this game.
@dirkradke @jupsto Yeah well, those "reviewers' are wrong. The story is very simple and I'll tell it to you and won't feel bad about spoiling it since your not going to play the fucking game anyway. Basically, humans are becoming "cursed" or undead and know one knows why. So, the "gods" that rule over the land are having them round up and imprisoned because of an old legend that says their reign on the world will come to end at the hands of the "chosen undead". Surprise. You just happen to be the chosen undead in the game. Your character is given a choice at the end but, you find out that basically both choices are "bad". And within that story there are many other sub stories of other warriors on that same journey. I'm assuming in Dark Souls 2 we are going to find out more. I've left out a few details but, that's the gist of it.