Combat and Roaming - Lightning Returns: Final Fantasy XIII Gameplay
Lightning takes on enemies and roams the countryside in this gameplay video from TGS.
I was surprised that so many comments here suggested that the gameplay looked terrible a few days ago.
I am in agreement that FF XIII was a huge dissapointment. FF XIII-2 was a surprisingly nice improvement and I think this looks like it will be the best of the three.
I love that the environment is so expansive without loading sequences (although I wish the battles were conducted without a screen transition).
To top it off, I love being able to customize my characters appearance, and Lightning Returns looks like it will have different armor sets plus individual color choices (seen in a different video for this game), so I am expecting a great experience when this comes out :)
wait so does the player actually control lightning's movements during combat? i can't tell if this is actually real-time, or if they're just scheduling commands like ff13.
They removed battle screen transitions since Chrono Trigger in 1995. Why are they still here? When you see enemies, you should be able to fight them then and there.
I had some hands on experience here at TGS and I have to say I really enjoyed it, and it feels far better than its XIII predecessors. It feels a lot more like you are playing a Kingdom Hearts game. The action is very fast pace, and the game has gone to approach a far more open world like experience, with four open hub world like environments. That are filled with towns, cities, people, and shops as you might expect. And as for the "Paradigm Shift" it feels more like the X-2 combat system, with all of the outfit changes and customizable action sets for each role. Only draw back I have seen thus far is being limited to playing as solely Lighting, other gameplay footage has shown Fang and other characters helping out so that could very well change.
looks like i have a date on february 14.. game looks good.. lightnings looking even better.. hopefully the best of the xiii series..
Wow, this looks like it has a more Elder-Scrolls-type open world exploration. It's about time!
Release day grab for me.
Seems like this game could have some redeeming qualities to its gameplay (much like FFX-2) but I've no desire to ever revisit the FFXIII universe and characters.
Well, the game world looks nice... Shame they killed what little bit of good story telling was in FF13 and then took away the well designed characters, and any of the good music, gameplay might be good though... Would be interesting if one day SE made a sequel that didn't go in completely the opposite direction of the original.
(Before anyone replies, yes I know this is my opponion, thanks)
I'm really hoping that this is the Virtual Boy of the Final Fantasy Series. Not just this game.. I mean the entire Final Fantasy 13 series. 13, 13-2, and this one. The crap sandwich they put out before the GBA.
It looks that the japanese voices are better, I hope that the game comes with the option to put it in japanese with english subtitles, but that has never happened :S
So Lightning Return is back into the main page. I see they really improve the openness of the game but only 1 majory problem, I really don't like Lightning. She is my least favorite chracter in Final Fantasy and only playing as her take me away from playing. They also really need to better the plot. Only 13 days to save the world and only her can do it sound so force and dull since I only play FF games for mostly it great story and good gameplay mechanics. Plot here isn't impressing.
Also, I felt that given what was shown, what else could there possibly be to do? Run around, fight mobs, rinse and repeat. It did remind me of Tales of Symphonia's combat, a little, though. Which for me, was terrible. Every time I see Final Fantasy news I hold my breath in the hopes of a new keepsake, like FF 4, 5, and 6, but am always disappointed.
I must be getting old! This is the first time I've watched gameplay footage and been unable to process what's going on. It looked like every time she rose her shield, lightning zapped the mobs? Honestly, from what I just saw, it looks like the rest of the game will be pretty boring. I loved the Japanese voice acting...that was some good stuff. The game looks gorgeous, but I just get the feeling that this is just more uninspired, modern graphic-intensive nonsense...
this looks more interesting than the previous 2. i just hope it has a good plot/story otherwise idk. i purchased 13 day one and have yet to finish it lol. i got 13-2 but im not playing until i finish 13... i never finished 12 either, for some reason i just don't like the characters very much lately. i think the datalog thing kind of killed the story because they relied on it to tell too much of the story, similar to ff8
I wish Square Enix would show more FF XV gameplay and footage rather than this. Don't take it the wrong way, I liked XIII and XIII-2 (the latter had better gameplay and replayability). I'm just sick of seeing SE milking her. Also, with the next gen consoles coming out in 2 months, I would've thought that it'd be ideal to showcase FFXV. Guess it'll come out late 2014, early 2015 if they're going to show it at TGS next year (But they may show it at Jump Festa).
I dont get the rage about FF XIII, sure theyr not the best of the series, but theyr good games and I enjoy them, and it looks i will enjoy this one also.
@wizardboyus It appears that the player can move during battle and has a live set of commands much like Kingdom Hearts. There are three classes equipped at a time with live action points. I think that you will alternate between the three to distribute maximum damage while protecting yourself. i.e. the controls are almost live but there seems to be a small delay between input and action
@racengon lol, they keep on coming. XIII-2 surprised me with SOME good gameplay. I'm optimistic at the moment that S.E. can make the end of the series fun to play :)
@racengon Yes it is and it's still sucky as ever. Almost a bad version of Skyrim.
@Dechorus I agree with you 100%. Battle screen transitions remove the feeling of immersion from the players experience. I personally find them to be distracting and wasteful of time. To take it a step further, the music should not change every time that a player has a confrontation.
If I have 50 different encounters in 1 zone I do not want to hear the same "battle theme" from start to midpoint 50 times. I would rather be comforted with one masterpiece that conveys a feeling of wonder and excitement in the way that FF XII did.
I believe the future generation of video games will be successful by immersing the player as much as possible. I am excited to play a game that draws me in to it's world with seemless offerings of adventure :D
@Dechorus I disagree with you completely. Some people want the old school rpg "feel" of screen transitions when entering a battle. RPGs have already been basterdized for every thirteen year old with ADD in every other way.
@furabia I didn't mind the music too much here, but I am counting on S.E. to offer a variety of battle theme songs like they did in FF XIII-2.
@furabia haha you are right man, the sounds make the fight feel like they where a joke
@snake3107 If only!
@toffifee Me too. So glad to hear that others liked FF XIII and XIII-2. Those games were great.
@JimmeyBurrows Who gave you permission to have an opinion in a comments section!? Lol.
I thought there was some pretty good music in XIII and even more in XIII-2.... Sure it wasn't Uematsu, but there were some good melodies. I liked what I heard for the field in Lightning Returns.
As far as story-telling in FF XIII, I suppose I was so brain dead from walking in straight lines and pressing "Confirm" repeatedly until battles were over that I struggled to give a s4!t when the eye candy filled story scenes played out.
I appreciate the story of FF XIII, but I failed to enjoy it while it was being presented because I was so annoyed and dissapointed with the gameplay and system of character progression.
What do you mean that SE sequels go in complete opposite directions of the original? I think you may be on to something...
@blackblaz45 I see some similarities in this game to the original FF XIII but I think that the gameplay and story progression style in Lightning Returns will be significantly different :)
@blackblaz45 There is no "final" in "Final Fantasy." o_o
@bunchanumbers That's an interesting parallel, you draw there! And I agree with you, whole heartedly.
@flameon12346 Did you mean to say:
"So Lightning Returns is getting attention by the video game media. The one thing that looks great about this game is the open world.
Lightning was hard to relate to and disappointing as a leader. I would prefer to play as a character who was more inspirational.
I do not want to be forced to change a world in 13 days. If I am given a time limit then the experience becomes dull.
I play the Final Fantasy series for the engaging story and addictive gameplay mechanics.
The plot shown in this video is not impressive."
@flameon12346 Sounds like they were trying to play with something different, but that doesn't mean that different is always good. It does sound very bland, and even looked bland. You just had to look past the numerous special effects to see the truth of the offering...just another gilded ****. :)
@goggles123456 i guess you never liked IX or X
@TheRetawes My money is on 15 to go with 2015 lol or maybe 2020 ><.
@TheLastGamer122 And you know, I've been thinking...my hokku poetry teacher says often that a poem should leave the reader some "dream room" as opposed to being too telling. I've been pondering that idea and applying it to different things, and I feel that modern games often never leave any of this "dream room." I guess I loved the older style games so much because due to the technical limitations of the graphics, the other bits you had to piece together with your imagination. When I see a perfectly rendered character or scene in a newer game, I don't get that room to ponder things that are being unsaid. Even playing a game like Dark Souls...while graphically it is far from what we are capable of creating today, it still left out a lot of detail in the story and left the gamer room to dream. It's kind of a cool feeling, wondering what's going on in that virtual world...wondering how people became Hollow in the first place, what it feels like to go Hollow...all that stuff gives me goosebumps. Love it. :) That's why I had trouble getting into X. Too mundane, too much was said and I was left with no room to dream.
@TheLastGamer122 I never played 9 because it didn't seem that appealing to me. I own a copy of 10, but it never felt as engaging as some of the older entries in the series. 10 definitely has things that I love about it...especially in character development and the combat mechanics...yet, it just felt so tidy and, well, unrelatable. It didn't leave me room to immerse myself; it kept making me feel like I was merely spectating. I always felt like I could relate to a character in 4/5/6...the newer games are speaking to a much different crowd....a newer generation of gamers that want different things out of their games than the people who played from the early 80's on up.
@drumjod Wow, I'm honored by your question! I'm no expert in the field, but I can offer an opinion: Leave dream room. And do something that will reach the hearts of players, not their eyes. Your assessment of me is quite accurate, too. I did play the early games when I was a bit younger, say 14 or 15. I'm 32 now and Final Fantasy 6 is still a tear jerker for me...at the part where Locke discovers his lover is dead, and that whole thing. The best part of the older games for me is the dream room. I love the in Dark Souls, the developers actually seemed to have hidden the story from plain site. I actually had no idea who the last boss was until I beat the game. And, when I beat Dark Souls and chose to light the flame...I cried. It was just such a beautifully simple statement. I guess that's the best thing this non-expert can say. Leave the player room to dream. Room to imagine. It's like you tell some of the story, and the player's mind fills in the rest. Interpretation is key when writing poetry, too. Some poets say that the poem isn't finished until the reader reads it. I would say the same for a game. It's not done until the player plays it. Thanks for listening to me rant. I wish you well in your endeavor.
I suspect that when you played FF 4/6 you were at a younger phase in your life and FF 5 brought back the nostalgia that you had been craving later (at least that was the case for me). I have played and completed Final Fantasy I - XIII-2( excluding XI) and I have noticed that same sense of inspiration and magic only through the Snes titles.
It is incredible how strong the sense of wonderment was through the Snes titles was and I feel something similar in Demon Souls / Dark Souls.
As an aspiring video game developer I want to ask you: what can we do to provide that incredible quality that we experienced in the Super Nintendo Final Fantasy series to others?