Carthage Battle Gameplay Walkthrough - Total War: Rome II
Wondering just how epic a battle can get? We sit down with James Russell from developer Creative Assembly for an exclusive first look at the battle gameplay from the new Total War: Rome II.
by Mark Walton on
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I'm almost overwhelmed by all that you can do in one single battle!!! Can't wait for this to come out!!!
If CA can live up to this game's hype... It will be the best game I have played in my life. Not exaggerating. Been waiting way long for this.
Also: CITY VIEW!? WILL THERE BE CITY VIEW!?!?!?
I have a embarrassing number of hours put into Total War: Shogun 2. I'll be buying Total War: Rome 2 as well.
That looks awesome!!! I just hope they get AI right though as they don't have a very good track record in that area... Sill looking forward to it though!!! :)
Any word on bringing the dev console back? I still play the original Rome because of the easy modding that Rome allowed and the flexibility that use of the dev console allowed. I've have easily put more hours into Rome than all the other Total War games combined.
Every followup to the"original three" has been a quantum leap in story, replayability and graphics. Rome -2 will not disappoint. Then what?
I DESPERATELY WANT SOME TW: R ii DEV TO READ THIS (-not a piece of crap by a long shot;):
I noticed quite a curiosity regarding the preview battle footage:
How come that around 7 min mark the Romans are able to just sail into the carthaginian harbor on their ships uncontested - the least thing one could do since ancient times is to SECURE THE HARBOR ENTRANCE WITH A CHAIN!!!
I propose the dev-team squeeze in some sort of removable barrier/trap (lets say an automated turret like any other, which would make passing ships susceptible to hurled projectiles and fire) that can only be removed once such a defensive feature is captured by infantry storming the harbor through/over nearby walls, or perhaps by some specialist units like SPIES (pre-battle attempt like the old one with disabling city gates in RTW1 maybe?).
All I ask is that there not be too many scripted events. I enjoy the freedom of doing however I want.
VI Victrix/Sith/Arcani/Gerudo- Kraken approves of this.
May I ask two things?
One maintain a healthy balance between infantry - cavalry - missile, make sure one of the three does not dominate the others.
Secondly please make sure you get a better unit diversity than what we saw in Shogun 2. That was probably the greatest flaw of shogun.
With the roman-era some of that should be assured with the vast variety of nations. Even so try to avoid clone-like factions. I know it is alot harder to balance this properly. But the richer gameplay and strategies you end up with are definitely worth the trouble.
Oh and if we are going to see the avatar gameplay in Rome 2, would it not make alot more sence to make ranked battles in classic mode/non avatar games?
I mean no traits, no talents, everyone is at an equal footing, only skill decides who wins. From a ladder/tournament perspective there seems no reason to add anything to that, it is already perfect.
I wonder why so many games focus on uninteresting aspects of history when there is so much more to be found in real, creative games.
If they are investing so much in visuals, and since they already have a unit-cam why not let the player control specific units in FPS mode. Rise and Fall: Civilizations from Stainless Steel attempted to do so but not very successfully. However I think it's a very compelling idea that would essentially bring a whole new dimension to the game: turn-based strategy + RTS+ FPS.
You could for example control the General for limited amounts of time in FPS mode during critical moments of a battle. Also, you could conduct undercover missions such as assassinations from an FPS perspective. It seems they already have a pretty detailed model of Carthage, I would love to walk around in it as a spy or an assassin. Is this too much to ask? Maybe so..
Looks great, but I always felt that the TW series shifts focus from gameplay to spectacle. I'm sure nobody here will agree with this, but I would not mind one bit if the game played out in a fixed iso view and enabled the free roaming cam in replays only. Free roaming cams in RTS have virtually no value other than being in place to look sexy and give the player one more thing to contend with other than strategy and tactics.
One other thing, after Rome 2, can we expect for Total War 19th/20th Century????
I have been waiting for a TW world war game for 8 years now.
Ok, game of the year 2013.
Suggestion: put the guys speaking the original languages (with english between parenthesis), just like Assassins Creed does. At least put somene speaking modern italian or hebrew or german or arabic.
All TW players used subtitles ON anyway...
Looking good, im excited to see the re make of the old Rome Total War, but whats with the un histrorical British accents :(
I've been a total war fan since the the first Rome; total war, and got had bought every single other total war games since. And this series is my favorite game series of all time. It's sooo fuking AWESOME to see the devs answer their fans plead and came back to work on rome agian. I'm switching with anticipation right now. 2013 is gonna be a VERY long time for me just because of this game right here.
i am wondering , what rocket pc we need to run this game smoothly , i will look to steal a computer from NASA or something like that to be shure that i will enjoy this game at epic scale:)
I don't see why they are focussing on the third punic war- it was basically a slaughter; the carthaginians never stood a chance (by that time their holdings had been reduced to only the city itself and the immediate surrounding countryside). Would have been much more interesting to see action on the part of Hannibal or Scipio
Looks interesting, but since E mpire came out, i feel the Total War games died as it didn't feel like Rome or Medieval 2. Also its on steam which for me, ruined it. Either way, its worth looking in to
Wow Its like a Mooovie! Bad news is Have to wait till end of next year till release. I can't simply wait till its release!
Will the engine use more than 1 core this time or is it still the same old turd where every single GPU on the market is bottlenecked due to lack of multicore support?
And why are the dark areas near pitchblack? This isnt battlefield 3.