Call of Duty: Ghosts - Multiplayer Interview
Chris Watters talks at length with Mark Rubin, Executive Producer at Infinity Ward about multiplayer in Call of Duty: Ghosts.
by Homer Rabara on
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Actually not a bad interview. I like the idea that there will be a variety game modes which favor differing playstyles. They didn't talk much about it in this video, but I also like that most of the killstreaks will revolve around individual players, not above you raining down hell. These seem rather sensible for the sake of balance.
I am super skeptical of the claim that they "rebuilt the engine from scratch". They definitely tweaked the engine--which may or may not have required overhauling whole sections of code--but what we've seen thus far indicates that it is still very much the same engine, with varying degrees of modification.
Does anyone know if this game will follow suit with all the others in that Xbox 360/One will have the timed exclusive for all DLC? Kind of hoping they will get away from that starting with a new generation of consoles and what not.
turn off the music in background! trying to listen to what they're talking about and there's loud dance music added in.
@NBDFreakdiesel Xbox will get the dlcs first again according to the E3 conference
@DarthLod Call of Duty's player base basically exists now because of its multiplayer. What do you want? Call of Duty: The RPG?
@DarthLod It was a multiplayer reveal event, homie, whaddaya want?
@milkin123 The perils of event interviews!
@officefx That is terrible. I don't understand why they do that. M$ must be paying out a lot of money.
Battlefield 4 kicks CODs' ass??????????????How? it isn't even released yet.
Also EA wished BF kicked COD's ass. Not a fanboy, I play both games and others, but do you realize how much money COD makes yearly?
@Aaronp2k @officefx @NBDFreakdiesel
Sorry to inform you but even BF4 dlc will be first on xbox...and yes I am angry because of that.