Under Siege isn't a strategy game as we know it. It's a crawling, shallow and essentially pointless RPG seen from above.

User Rating: 3 | Under Siege PS3
As per usual i'm going to deliver to you the concise, objective, unbiased facts about the most important negatives and positives that this game has to offer in a manner as short as possible. I only write reviews for games that are either legendary or that i want to warn others about.

- Unbelievably slow || It's like the game has been turned down to the near-lowest animation speed. Imagine Command & Conquer on game-speed two of six. Even the menus take seconds to react to certain commands. The swords look like they barely hurt being swung so gently and the cannon-balls look like they are taking off into outer space before gravity sets in. As much of a drag as this is, it's unfortunately necessary for a game like this on a console (which probably is why they aren't usually created for such) but i can't imagine it being any better when using the Move controllers.

- Disappointingly shallow || Forget about the whole "strategy" nonsense. This has no resource-gathering, base-building or anything that even resembles strategy. There are nine units that fills their role but looks, sounds like and perform their simple tasks as if they are the most basic form of strategy units. The levels of the campaign are short, about getting from one point to the next and simply surviving, and completely forgettable. It's as if the campaign is only really a lengthy tutorial that is meant to build your skills up in order to prepare you for multi-player. Unfortunately, the multi-player isn't any more exciting. It's simply all about choosing your eight units (which are the only units you will control during the entire match), placing them near your starting zone, and trying to find and kill the opposition. There aren't enough ways to play the game nor enough settings in general. The characters that make up the bland and nearly non-existent story actually feel purposefully dull, as if to make it even harder to try and like the game.

The first thought that comes to my mind after having played through half of the campaign of Under Siege is "Incomplete". It's honestly embarrassing to be seen playing this game since it gives off the vibes of an RPG for kids. Imagine Commandos with nothing but head-on assaults and no tactics, stealth or variety. Or Empire Earth on the slowest game-speed without the base-building and with only nine units to choose from stuck in the medieval age. Imagine an incomplete beta of a five years older medieval take on Company of Heroes, without all the action and the powers. Frankly, imagine the most boring 3D stereoscopic game you've ever played in boring settings with boring characters, boring story-telling, boring level-design, boring music and sound-design and you've got Under Siege in a nut-shell.

The game is also incredibly LOUD, both in relativity to other games and in itself. While you turn down the volume of the TV or the game a LOT in order to reach the standards of decibel of other games, you may not want to zoom in on any fighting going on as this increases the sound effect volume to the degree that you'll feel like lowering the volume even more, which makes other sounds inaudible.

Honestly folks, i'm embarrassed that i yet again purchased a "strategy" game on a console that brings nothing of the good stuff from its peers for the PC. PLEASE don't buy this game. It's not about the money, it's about the ethics; the developers need to understand that ooze like this isn't supposed to make it in today's games business. They may have worked hard, but Under Siege isn't the slightest FUN, which if i'm not entirely mistaken is what entertainment products is supposed to have plenty of. I feel really sorry for the people who bought Move in order to await dedicated games like this. I really do.