Like all reviews i see for this game its fairly obvious you played the first few sets of tracks (beginner-medium) then decided you knew enough about the game to write a review, well after spending much more time than, I'm sure, even the developers or "testers" did actually playing this game and obviously you, I can safely give this game a 6/10. this includes all areas(if i could take out customization and graphics it would probably be 2/10) and is mostly so low because the whole game is designed around physics and collision, yet both of these have countless errors, such as your back tire coming off the ground while going both up and down hill your rider starting, by scale, a full foot off where he will actually rest on the bike, the occasional destruction of your bike for landing too much on your back tire(rider doesn't even have to get to a 30 degree angle for this) moving parts of the track causing landing areas to be considered OB while its in motion and my personal favorite air traction...because apparently you can gain enough traction with your tire in the air to shift a 300-600 lb bike and a 150 lb man a total of 60 degrees in the opposite direction of your current momentum. There are countless other minor features that would balance these issues out, such as real brakes and not just reverse, last i checked even trial bikes have actual brakes, the ability to shift position swiftly without throwing over 700 lbs of force into your movement would be really nice and, something people have been asking for since the first game, the ability to go to a previous checkpoint would go along way towards future sales of this game, although all the brown nosing i see going on towards Microsoft and Redlynx, though mostly Microsoft, will probably keep many would be game enthusiasts emptying their pockets to spend 6 hours on this game and realise that it is nothing like the reviews make it out to be.
I'm sure even with this many example there are still plenty of fools out there who are more than willing to blindly love the game, but hopefully this will give anyone who has yet to purchase or play Trials Evolution,or the first game Trials HD, a much more realistic idea of what to expect.
Oh for those who want to make some remark about not posting for games i don't like, read this post again then continue on from here, I never once said i don't like the game nor did I say it was even a bad game, I would never have put more than 6 hours into HD if i had never enjoyed the game and i would not have even purchased Evolution. The games are enjoyable and aside from many instances where the poor physics engine and the bad collision are extremely apparent there are always new courses being created by real players and a few by Redlynx, though these rarely compare to the player made tracks, many of these tracks are not just trials runs but skill games and quite a few multi-player courses.
I would point out the good side to this game but 95% of the reviews you are going to find out there will be from brown nosing "game enthusiasts" or more typically just writers who after listening to half a dozen teenagers describe a game decide they can write a review, who say naught but sugar and rainbows about the game. Typically anything they say that i have not mentioned in the above, outside of customization, which is fairly amazing given the new course editor, and graphics will be correct info on the positive side of the game.