if they really build off what was good in war for cybertron and add more features then this has some promise, war for cybertron was good but lack in some areas, but high noon later transformer game was bad, they really dropped the ball
Developer High Moon Studios is transforming War for Cybertron's weaknesses into strengths and rolling out a new adventure in Transformers: Fall of Cybertron.
Transformers: War for Cybertron had issues. Developer High Moon Studios isn't afraid to admit that. It's proud of what the game accomplished, but it also recognizes its faults. With the upcoming Transformers: Fall of Cybertron, the developers are aiming to turn those weaknesses into strengths. That means more variety, a better camera, and plentiful ammo. At this year's D.I.C.E. Summit in Las Vegas, we got the chance to sit in on a hands-off demonstration and see some of these changes in action.
Nothing says variety like a helicopter that transforms into a jet. The first sequence featured Vortex, a Decepticon that could transform in just such a way. Its mission was to scrap a massive bridge being guarded by the Autobots. To traverse this battlefield quickly, Vortex would start in jet mode and zip between Autobot encampments. Next, it would switch to helicopter mode for a few strafing runs. Finally, it would end in robot mode to mop up any hard-to-reach survivors. The entire sequence was very bombastic, with a constant rumbling of radio chatter, explosions, and the death throes of dying Autobots.
The next scene was something completely different. Jazz, an Autobot, was locked in a frantic sniper duel against a pack of long-range Decepticons. The area itself was a collection of towers, which Jazz would hop between using a grappling hook. Green laser sights from the enemy units crisscrossed the arena, and Jazz had to move fast to line up a shot before the beams converged on him. It had a very hit-and-run pace, as staying in one spot for too long meant being surrounded by a half-dozen foes.
A few scenes later, we finally set eyes on Optimums Prime. Things haven't improved for the leader of the Autobots since the last game. To put it bluntly, the Decepticons have won. For the Autobots, that means getting off Cybertron as quickly as possible in the Ark, which is a massive starship. Thankfully, Prime still has some powerful allies; chief among them is the hulking, city-sized transformer Metroplex. As Prime, you could direct Metroplex--seen stomping around in the background--by targeting enemy buildings, ships, and whatever else got in its way. Metroplex would respond in kind with a healthy dose of lasers and/or missiles.
The final snippet swapped gunplay for melee combat with Grimlock. High Moon figures if a giant, mechanical dinosaur that breathes fire can't get you excited for Fall of Cybertron, nothing can. Because Grimlock brings a sword and shield to a gunfight, its main method of ranged attack is hurling enemies at other enemies. This tactic was demonstrated in a clever scene that involved Grimlock hurling the devious Starscream into a computer console. In combat, the mechanical brute could unleash its primal side after crushing enough foes to fill a special meter. Once in full-blown dinosaur mode, it had a time limit on wreaking havoc and chomping down on enemy robots.
Multiplayer in Fall of Cybertron is also seeing some changes from the previous game. The cooperative campaign is out, but in its place, the developers are promising some new additions to the competitive side. While they weren't ready to talk specific modes, we did get a peek into character customization, and there's a lot of it. Arms, legs, chaises, color schemes, and more were all available, but High Moon was most excited to show off how all these parts still transformed fluidly no matter what combination was selected.
Transformers: Fall of Cybertron will be available on the Xbox 360 and PlayStation 3 later this year.
the hell with it if its not open world,,these dudes then killed transformers,,lmao,,corny game markers,,high noon,,,you guys gotta be high when making these transformer games,,wtf,,,all the time and money,,for what lol,,crap
The game looks promising, so far. Grimlock also is a great addition but I do have a question and please correct me if I'm wrong. Cybertron was a mechanic planet where robots lived. How on earth can Grimlock transform into a T-Rex dinosaur in a planet with no organic life??? I mean, I know it's all about fantasy and bringing a character to the game but Grimlock, along with the other dinosaur-like Autobots, obtained these earthling forms in order to blend in when they crashed and those where the creatures that scanned, according to The Transformers G1 animated series anyway. I think it would be better if they created a dinosaur-like Grimlock form but less resemblance to a dinosaur itself. These Autobots are not like the others that can transform to vehicles ( a logical evolution in an advanced ROBOTIC planet) but are in fact depictions of organic creatures and so far there's no link between Cybertron and organic life. Besides that's the whole idea. Anyway, great job no matter what I say.
@ LeahMyles: Agreed, with the possible exception of "more driving and jet levels." It all depends on how they implement it. Am I being FORCED to drive, or will the battlespace be open enough for me to utilize the ability as I see fit? Firing from cover, transforming, speeding to the next cover, and then resuming the fight would be awesome. Transforming to jet mode and strafing dug-in positions en route to a sweet vantage point, transforming back, and then sniping away would be sweet. Being hit with "drive from point a to point b within x number of seconds without benefit of a decent map" would just plain suck.
Sounds great! And speaking of sound, maybe they'll give Soundwave an actual sound gun and let you use the little trasformers he can deploy. That would be awesome. All I think they really need to make the campaign fun is more ammo, more enemy variety, and more driving and jet levels, but it looks like their doing even better with Grimlock and a combiner robot!
WFC was fantastic, but what killed it is that you could never consistently play with your friends! There were always problems joining a game with a party. I loved every aspect of the multiplayer, it was awesome, but spending countless hours trying to get into a game with your friends ended up being too frustrating and quit the game. I didn't see that mentioned anywhere, that was the game breaking issue after all.
@ Phil-teh-Pirate From what I heard, Shockwave has already been to earth and forcibly converted the dinobots to be 'pets'...lets just say Grimlock will be voicing his opinions during his levels...
"The cooperative campaign is out"...ohhh, that blows. Still, this game has piqued my interest. Looking forward to seeing how it turns out.
@phatsanta Typical fanboy idiot response. Publishers love consumers like you that are easily pleased. The servers were bare and then the cheating kicked in which meant that even more people left. After 2 months hardly anyone was online (PC). There are even forum posts about this here at Gamespot. Next time do your research before looking foolish online.
The sad thing is that Vortex's helicopter feature is probably just his "Stealth Force" mode. Other than that, I'm really pumped, and I hope that this game exceeds everyone's expectations.
For Grimlock's fire "Roar", they should use the audio from Dante's Inferno, where you rode on top of the minator beast. His fire breathing "Roar" sound was perfect in that game !
I have the War for Cybertron for PC, and love it. Perhaps it's because they did such a great job of capturing the feel of Transformer universe. The Fall of Cybertron should be even better. I hope they make the new one for PC, if not I'll just get it for PS3.
Not sure why Grimlock and Metroplex are there, but w/e. I never tried the War for Cybertron, I wonder if I'd enjoy either of these games?
@darnasian that nice, i havent been in trouble yet, i guess they realise i was right and you were wrong. you must have said something really wrong
I'm glad they're working hard, and I'm really happy customization is going a lot further than the original. But I'm dissapointed that co-op is being taken out. I prefer co-op over competitive by far, it's hard to find decent co-op games that me and my girlfriend can play together. T:WfC was a good one, and I was looking forward to more co-oping in T:FoC. The loss of that will probably be my only bugbare with T:FoC, as I really enjoyed the first game. If it lives up, or even exceeds that, it'll be cool.
I hope this game isn't being rushed out, would hate for a sequel to a fun, if short, game ended up being rushed out by the publishers who want a quick profit. War For Cybertron was a very fun game that was definitely one of the best Transformers games we've had since the Armada game on the PS2. It's a shame that it was quite short though, it left you wanting more if you enjoyed the game. Guess we'll find out later in the year if this sequel will be as good as the first game, and if it hasn't been rushed out.
I did like the first game. With this next one if they can polish it some more I think it'll be truly first rate.
You know, I argue with people on the internet, but when I see other people arguing, I realize how stupid it is. Really guys, let's not seem like angry internet people right now. We're just checking the news on good games, everyone who's complaining are just trolling. Nuff said.
But...But the dinobots were made on Earth. Hence the dinosaur appearances, why would they have dinosaur appearances on Cybertron? This makes no sense! Unless you start on Cybertron and end on Earth....Now I hope the games final scene is Optimus Prime urging Sparkplug to keep his head above water. @Darnasian You reported him for reporting you. Real mature.
I guess the one good thing here is that since Michael Bay is directing the films, at least the game will be refreshingly better by comparison. Not that I have played, it's just that atari 2600's version of E.T. is more interesting than Michael Bay's trash.
So is this a film tie-in or what? I'm guessing it's only loosely based on the movies and is more aimed at the cartoons? That sounds like a winning move anyway, good on em :)
@beeftaco : just because you play cooking mama and dance dance central does not mean that you could bash us nerds.
@beeftaco3232 Hey "genius"... Heard you reported me because I've spoken the truth... Grow up kid...what are u 8 years old?... Noob kid... Just so you know I did the same thing to you...
Co-op campaign is out.....why are developers doing this? Let me guess...they're replacing it with a "horde" mode....how original.
@killa32130 not all video games r for nerds. see this is what im talking about. just because theres games like skyrim and WOW every1 sums up all gamers as nerds. the nerds are stereotyping us.
Agree @dark_rising76 War for Cybertron WAS highly underrated, and easily the best Transformers game ever made. It had its flaws, but if those are even partially ironed out in this game, I will buy.
War for Cybertron was great, definitely underrated. This looks to be even better despite the fact that I disagree with controlling both Autobots and Deceptions on a single campaign instead of having a choice.
@phatsanta I'm going by what they've already described. It has no co-op campaign The absence of features such as those is the reason why I'm not going to buy this game.
I am really worried about loosing the co-op mode, for more comp stuff... sure it'll bring more sales for online players, but co-op should not be overlooked
Oh wait, yes there is. Gamespot just forgot about it. Anyways, it seems like High Moon has the right idea. It's called taking constructive criticism, something most developers are either just too lazy to take or just ignorant of.
This game look as if it could be pretty good. I didn't play War for Cybertron, but it looked like a fun ride. Transformers games always seem to have some really excellent parts, but they've not really had ONE game that realises all the best parts
Gee, I hope they don't change too much. It sounds like they're losing sight of what made the original good in the first place. The only major gripe I had was the severe lag in multiplayer. Everything else was minor. It sounds like they're throwing the baby out with the bathwater.
@ACWH did you play multiplayer a year after it came out? must of since I never had an empty game. Don't talk out of your ass like you know whats up.
- Release Date: Aug 21, 2012 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.