If only it had cloned Katamari a little closer.

User Rating: 6.5 | Tornado Outbreak PS3
Let's establish something immediately: I love the Katamari series. Like Little Big Planet, they're charming and yet have a lot of great gameplay design. You roll around a glorified sticky ball. As you pick up more items, you grow bigger. You start with thumbtacks and pencils and eventually, you're picking up planets and stars. It's quite insane and a little inane, but it's unbelievably fun.

To coin a phrase from Yahtzee, Tornado outbreak is "like Katamari, but..." Tornado Outbreak is the first (that I'm aware of) clone of the Katamari games. Instead of rolling over thigs, you blow through places, destroying everything in your path. The more you destroy, the bigger you get. On that premise alone, it could have been a lot of fun.

Unfortunately, the game's story gets bogged down with a lot of silly story points and somewhat flawed game design. Instead of having relative freedom like Katamari, the game's linearity forces you to avoid sunlight. On a conceptual level, it makes sense. You need to be under clouds to work. But it practice, it just becomes frustrating. Instead of just bumping into an imaginary boundary, you hit the sunlight and peter back into tiny tornado for a few seconds and get a slap-on-the-wrist popup warning saying "Ah ah ah! No going into the sunlight!" It's an aggravating little nuance that only slows you down.

The story itself, like Katamari, honestly makes no sense. You're part of a race of aliens that go around destroying planets...or something. But now, you're trying to put back together some great celestial being before...some fire guys do it, first. The needlessly complex concept is completely unnecessary. A simpler solution could have just been you're a southern tornado with a bet against your other tornados in a game of one-up-manship.

Overall, the game CAN be a lot of fun. The races are oddly a lot of fun, though they go on far too long. The boss battles are easy once you get the hang of it and they get awfully repetative. Still, there's something cathartic about seeing your power bar hit that last point, there's a "boom!" noise and you grow larger, destroying more and more in your path. The side bits for 100% completition, such as stomping on and finding other boulder alien...guys....only slows you down when time is of the essence in your missions. Aside from getting 100% of the game completed, there's no motivation to bother doing them at all, which is just poor game design.

So, in conclusion, Tornado Outbreak had a lot of potential riding on it. It's a fun, unique concept that gets bogged down by unnecessary game and story elements when all you want to do is destroy stuff faster than you can say Bill Paxton. If Loose Cannon studios decides to try their hand at a sequel or a similar game, I'd be willing to try it as long as they can tweak the gameplay and take greater care to introducing game elements that are worth playing.