Good enough.

User Rating: 6.8 | Tom Clancy's Rainbow Six: Rogue Spear PC
I came to this off the back of playing a later version on the XBox so I wasn't expecting too much. Overall I was happy enough with what I found to feel the game had been worth purchasing.
The major thing I had felt was missing from the XBox version was some kind of strategic control over the missions. When faced with an obvious outflanking manouvre blocked by a sofa I felt a little cheated. I still enjoyed the action side of the game but wanted more of an intellectual challenge. An old PC version was all I could use at the time and offered mission planning. Of course things weren't quite that simple. The usual problem with open ended or flexible mission planning is the weakness of AI. Your team mates need to be spoonfed and have each and every step spelled out for them before you even start. For a short mission with a simple enough map to visualise this is good ful and a challenge. For the large, more complex maps it is a nightmare. On certain levels I tried really hard to come up with a decent plan before I started but the level turned out to be so different to the way it appeared during the planning stage that my teams got wiped out in no time at all. Of course once you have played a mission several times you can refine your plan, but something is lost once you have played the level. Repeating a level is not the same experience as playing it for the first time.
Despite the fact that the mission planner was a disappointment the rest of the game was very satisfying. Sure the graphics were not up to the XBox standard but it was still playable. The sound is sufficiently good not to upset you but nothing special. None of this matters too much because the game is good enough to be worth playing. This is all that matters given that now it is very much a bargain bin title.