"It's time to split!"

User Rating: 10 | TimeSplitters: Future Perfect PS2
I was a tremendous fan of the second game, slightly less so of the original, but I was still excited to play the end of the trilogy. Supposedly it was going to finally deliver the series' claim of compelling single-player and amazing multiplayer.

And how it does. Cortez returns, this time with a personality (and a funny one at that) and an interesting, time-bending plot. After retrieving the time crystals from the end of the last game (and subsequently the original), Cortez returns to the anti-Timesplitter resistance headquarters on Mars. He's sent on a mission to try and stop the evil mastermind behind the creation of time travelling from finding the crystals so the entire series would never exist. And there are even *gasp!* twists to the story. It's finally interesting, it's finally a reason to beat the campaign outside of unlocking multiplayer perks, and finally an outstanding standalone single-player experience.

Now onto the multiplayer. Oh baby does it rock. If the first two games had rock-'em-sock-'em, insanely customizable gameplay, then this one blows 'em clean out of the water. More varied maps than ever before, the deepest Map Maker yet seen, and 150 unique and plain crazy characters make it an unmissable good time. The weapon roster got refreshed after the second installment, with only a few weapons surviving, and even then, they were completely redesigned. The monkeys have returned and they mean business. The modes are the best variants from the first two. The song list includes tracks from the first and second game. In short, the developers threw together the best parts of one and two, and made the best endcap possible.

Last Words: Finally, both multiplayer and single-player are reasons enough to buy it. You'd be hard pressed to find a better time with buddies than this game.