Sign on Options
Theme: [Light Selected] To Dark»

The Legend of Zelda: The Wind Waker Review

  • ScoreEditors' Choice
  • Metacritic Score9680 reviews
  • User Score9.222585 votes
  • Your Score9.6

    reset to rate again

    Your current rating is 9.6 out of 10
  1. Top notch, making Zelda turn cel-shaded was a wise move, top marks Nintendo.

Posted by Jeff Gerstmann
on

The Wind Waker is a strong achievement in every way, from its stunning graphical presentation to its tight control and interesting story line.

While Nintendo has a wide array of classic characters in its repertoire, The Legend of Zelda has become the company's flagship series. The last big Zelda game, The Ocarina of Time, basically reinvented the series for the polygonal generation, retaining the basic elements that have made the series great while unveiling new standards, such as the Z-trigger-based lock-on targeting system that made combat easier to manage and more exciting. The newest installment in the series is finally upon us in the form of The Legend of Zelda: The Wind Waker, which sticks quite close to the blueprint drawn up by 1998's The Ocarina of Time. But what truly makes The Wind Waker a landmark event and sets it apart from most other games on the market today is its high level of polish.

At the start, The Wind Waker's story feels really separate from any of the previous Zelda games, though it ends up tying into the rest of the series pretty well. The game opens on the appropriately named Outset Island, where you live with your sister and grandmother. It's your character's birthday, and he's reached the age when it's customary for boys to wear green clothing that honors The Ocarina of Time version of Link, who is now known as the "hero of time" in the legends that speak of his Ocarina exploits. Shortly after you wake up and don your classical Legend of Zelda garb, all hell breaks loose in the form of a giant bird carrying a small girl toward the island, with a pirate ship giving chase and firing cannonballs. Eventually, the bird makes off with your sister, and you team up with the pirates to follow the bird and get your sister back. As luck would have it, this series of events grows into something much larger as you proceed, and as you'd expect, the very fate of the world hangs in the balance by the time you reach the game's final confrontation.

While The Wind Waker does have its own twists and turns--much of the gameplay involves you sailing around the world in a talking boat known as the King of Red Lions, for example--the gameplay is very similar to that of The Ocarina of Time. The control scheme is nearly identical, using the GameCube controller's L trigger for lock-on targeting and the Z, X, and Y buttons for any inventory items you choose to assign there. The combat is also very similar, though there is a new counter move that lets you easily sidestep or leap over incoming attacks and strike at a foe's back. The combat in The Ocarina of Time worked really well, so it's no surprise that the combat in The Wind Waker also works very well.

Like in other Zelda games, progressing in The Wind Waker is tied to having the right items in your inventory. More often than not, you'll earn your new items in the game's dungeons and then go on to face a boss battle that requires you to use your new item properly to emerge victorious. The classic items that we've seen introduced over the course of the series return here, including power bracelets, bombs, the hookshot, the boomerang, multiple types of arrows, empty bottles, and, of course, the master sword. The returning items behave in a pretty standard fashion, though the boomerang has been upgraded this time around to target up to five enemies or objects at once. One or two puzzles in the game require you to use this new functionality. New this time around are items like the grappling hook, which can be used to steal items from enemies or swing from place to place using specially marked targets. The deku leaf can be used like a hang glider or parachute of sorts, and it comes in handy when you need to cross large gaps. You can also use the leaf to blow gusts of wind at objects and enemies. The wind waker itself is a conductor's baton that has the power to control the wind. Much like with Link's ocarina, you'll learn songs throughout the game that have various magic effects. One warps you from place to place, another turns night into day, and yet another lets you control the direction of the wind, which, as it turns out, is very important indeed.

The world of The Wind Waker consists of a large collection of islands. Once you've completed the first few portions of the game, you're given access to the King of Red Lions and the watery overworld. Your talking boat will basically guide you through the game, and you'll use a sail, a sea chart, and the wind waker's ability to change the direction of the wind to move from island to island. While the world is quite large and full of all sorts of little side quests, the game is also very good about marking sectors and islands on your chart when they become important to your progression, so getting lost or stuck in the game's large overworld is actually pretty difficult. The sailing can be a bit much at times, but once you've learned a warp song for your wind waker, you can skip around to the more important locations with ease. Once you set foot on land, you'll find a variety of locales, including towns, fortresses, fairy caves, a ghost ship, and dungeons.

While The Wind Waker has a lot more overworld and town work than some of the previous games in the series, you'll definitely be spending a fair amount of time in the game's dungeons. None of them ever get as devious as The Ocarina of Time's water temple, but these portions of the game definitely have their own sets of challenges. The game's different dungeons have different themes, such as fire, ice, plants, and wind. Two of the game's later dungeons throw in an extra, Ico-like twist by forcing you to bring another character along with you. These helper characters have abilities of their own, which come into play when solving puzzles in those dungeons.

15 comments
turtlethetaffer
turtlethetaffer

This is easily the second best Zelda game. (First best being Majroa's Mask.)  The graphics are stunningly beautiful, even to this day, the soundtrack is truly just a piece of art, the story is surprisingly emotional and the gameplay and world are soo well realized, it's impossible not to be sucked into the game.  IMO this is the second best world Zelda has ever seen, with, again, Majora's Mask being ahead of it. Truly an all time great.

Gamecuber28
Gamecuber28

I played this extensively a few years back, but never got to finish it, so i'm really looking forward to giving it another go when Wind Waker HD releases for Wii U this fall.

charizard1605
charizard1605

Beautiful game. Looking forward to Wind Waker Reborn. 

nodudesland
nodudesland

I am thrilled with this one! I love This game! if you dont have any thing good to say... dont say anything at all. (I sound like your mother, dont i?)

 

epic542
epic542

Wish, they made a wii version. Its hard to find a mem. card or controller so I can play it on my Wii.

bgghgubcjhgknjk
bgghgubcjhgknjk like.author.displayName 1 Like

@Nergets Because Twilight Princess was a very glitchy game which even had a fatal bug at one point but this was practically flawless and dragged you through the story loving every minute and actually keeping you enjoying the game! You can't judge a game by it's art style (which I quite like) but why post on a Wind Waker review if you don't like the game? This is my favourite game of all time so I won't have anyone bad mouthing it

Srhodes8
Srhodes8

 @bgghgubcjhgknjk Uh... Gamespot most certainly didn't mark it down for bugs.  Although the Wii version didn't have THAT many bugs, at least my copy didn't have many bugs, and I got it at launch.  It did have that one fatal bug, but there wasn't really much beyond that that was really noticeable.  The game never crashed or became unplayable or anything like that.  Not to mention Nintendo fixed them.  Likewise, the bugs are non-existent in the Gamecube version of the game.  But if you read their review they weren't particularly concerned with bugs as it turns out... the reviewer didn't seem to experience any when he played.  In fact, some of them you had to read about as they were rarely experienced by gamers.

 

What really happened was that it scored lower because Gamespot mentioned that the series was becoming far too formulaic in design.  That after the last three games (Ocarina, Majora's Mask and Wind Waker) it seemed as though they were doing the same thing over and over again but not really changing up the formula much.  I don't really agree with that entirely since Twilight Princess actually does a few things differently.  Follows a formula... yes, but every game does so I don't really care.  I actually like Twilight Princess a lot, but I loved the Art Style in Windwaker the best.

 

Lastly, the poster you're replying to didn't exactly say WHY he thought it was a piece of crap and we can't just assume it has to do with the art style... It's easy to assume that, but I've actually run into people who actually had other issues with the game completely unrelated to art style and it's entirely possible that it's the same here.  Don't jump to conclusions about other posters too quickly.  While I agree it's not a crap game (It's probably my third favorite Zelda game behind "Link to the Past" and "Ocarina of Time") the poser below may or may not be referring to the art style.

Nergets
Nergets

Wow How'd this piece of crap manage to get a 9.3 yet the impressive Twilight Princess only got a 8.8 (Wii) 8.9 (Gamecube)

TheWindWaker333
TheWindWaker333 like.author.displayName 1 Like

 @Nergets 

 

Because it's not a piece of crap, you idiot. It is arguably the greatest form of what the Zelda series stands for: namely, adventure, the uncovering of secrets, and being a legend. Twilight Princess is good and deserves higher than a 9.0 but it is not nearly as original or emotional as Wind Waker nor does it feel as much of a legend as WW does. Besides, Twilight Princess was flawed for not sticking with Zant as a main antagonist and instead bringing in Ganondorf making it feel too much like Ocarina of Time. Wind Waker is much more unique even though it too has its similarities to Ocarina of Time.

GSJones1994
GSJones1994

@TheWindWaker333 @Nergets also, twilight princess was sooooo easy! The game was literally holding your hand throughout the entire game. Wind Waker in my opinion was the last "original" zelda game.

Conversation powered by Livefyre

Game Stats