The best top-down Zelda

User Rating: 9 | The Legend of Zelda: The Minish Cap GBA

Good

- The big and small concept is applied very well, both aesthetically, story wise, and gameplay wise

- the animations were very detailed for a gba game

- the feel was very charming over all

- the enemies actually felt somewhat challenging to fight for a zelda game. I like the lack of heart drops, forcing the player to actually buy potions. In other Zeldas, potions were essentially useless cause you'd always find hearts and fairies before a tough fight.

- they made good use of the duplicate ability in dungeon puzzles

- dungeons had a good length

- there were some cool weapons, like the suction and flipping staff. Both were implemented creatively in the game.

- the final boss fight was really fun

- finding hidden goodies in the hub world through minish transformation was creative

Bad

- there were a few puzzles that was ambiguous. The final boss fight required link to hit the orbs back. But not all orbs could be hit back, only those specific ones. So one wouldn't think to try that.

- i wish the map showed locked doors. Lost my way a few times cause i forgot where a locked door was