A model of good game design.

User Rating: 9.6 | The Incredible Hulk: Ultimate Destruction XBOX
The Incredible Hulk: Ultimate Destruction represents by far the most fun I have had with my Xbox. Not that there aren't other standout titles. Not that Hulk is particularly original, or breaks new ground in much of any way...but it's so incredibly well executed that I was having a good time pretty much the entire time I played. Other games have sudden, frustrating spikes in difficulty, or simply punishing sections, technical glitches, some aspect of things that drag the rest down. Hulk has none of these. At all times you feel like a big, green engine of destruction, capable of producing overwhelming force upon command. Hulk moves fast, knocking everything else out of the way as he runs. He jumps hundreds of feet into the air then casually snatches an airplane and rides it nearly to the ground before giving it a casual kick into a nearby tank. Hulk is the single most badass character I have ever been given the pleasure of playing. Even in the very beginning of the game he is more than capable, and as time goes on the moves he unlocks grow more and more painful and cool. And all this carnage is properly represented in game by immense, pyrotechnic explosions, shockwaves, realistic damage modelling...it all looks just like you'd want it to.

Free roam is fun. The missions are, by and large, better. More destruction, more threats. The storyline is, perhaps, not Shakespeare, but it's quite well done considering the nature of the character. Excellent voice acting, decent scripting by people who are actually involved in the creation of the comic.

Even when I was forced to repeat missions (which did not happen terribly often and essentially never in straightforward combat missions) I was having a great deal of fun just wreaking havoc. To me, a game that can make you have fun even as you are losing is golden.