... except for the pretty graphics and some nice historic footage there are not many things going for this game.

User Rating: 5.5 | The History Channel: Battle for the Pacific PC
I've recently reviewed just released SoF Payback, the game that really doesn't shine in any respect. And I'm saying that because the same developer (Cauldron) also developed this game and published it via the same publisher (Activision Value). I was really interested if the same mistakes were made in this game -- and not suprisingly they are almost all here too:

First, graphics/video in this game are actually slightly better than in SoF Payback, especially the foliage is noticeably better. But that's where the "better than ..." ends.

Second, sound is actually a bit worse than in SoF Payback, like it doesn't have a good direction and farther out sounds are louder than the sound of you firing a weapon. Dialogs/commands are also repetitive and ultimately annoying.

Third, the game AI is as horrible as in SoF Payback. The enemy is predictable and and often waits for you to shoot them. As the game progresses they become increasingly accurate. The situation in this game is almost worst than in Payback since your own mates are in your way and their waypaths frequently collide creating funny situations where they can't move or they block your movement and you can't follow whoever is leading you.

Fourth, again similarly to Payback, the gameplay mechanics are so dated that even a simple motion as lean left/right was not implemented, not to mention prone, take cover, or anything more complex than crouch.

Fifth, same as in Payback -- awful game options/settings, especially in the video/graphics department. Video settings ... nothing beyond the screen resolution and brightness. It gives you a rather clear picture that the game was develop with gaming consoles in mind. Talking about the settings -- another bizarre way to set them: you select, say, a new screen resolution but there is no "OK" button or "Enter" or anything; you have to pretty much figure on your own to hit "ESC" and then the settings change approval dialog box will appear.

Sixth, unlike in SoF Payback, there are very few guns/weapons here. They look very authentic and they feel reasonably OK when fired, except for too much of a reduced recoil. This was also a nice opportunity for users who love ironsights to play with them, but unfortunately as in Payback, the reticule is still present in the aim mode and is annoyingly noticeably above the ironsight -- ideally, the reticule should be displayed only in the non-aim (hip) mode of shooting.

Overall, the Battle for the Pacific, is an OK game but don't expect anything close to the gamer's bliss here. Maybe the included multiplayer is slightly better (since you can play either side) but I haven't tried it. In short, except for the pretty graphics and some nice historic footage there are not many things going for this game. I'd venture to say that the terrible AI is the most critical component that is hurting this game (besides a highly predictable, repetitive gameplay and no manual saves in the second place). On the positive side, pretty much everybody can play this game since the system requirements are pretty low by today's standards. The current price ($40) is considerably higher than a "value" game should be, but once this game hits around $20 it wouldn't be a bad thing to load it on a laptop and kill some time while being stuck at some airport or similar.