Tales of Vesperia's new content and updated visuals help the return of one of the best entries of the Tales Series.

User Rating: 9 | Tales of Vesperia: Definitive Edition PS4

The Xbox 360 console wouldn't be the console for high profile Japanese Role Playing games as the platform is more for First Person Shooters, racing games and huge competitive online gaming. One game that managed to turn a lot of gamers heads to the XBox 360 console especially for Japanese gamers was Bandai Namco's Tales of Vesperia which was often hailed as one of the best entries in the Tales Franchise and one of the best J-RPGs for the XBox 360 console. It originally came out in 2008 for Japanese and American gamers while gamers in the UK had to wait for a months to finally get it in 2009. Tales of Vesperia was well received by many fans and critics for the fantastic storyline, outstanding characters, a brilliant battle system which rewarded players for taking the time to mastering it and a truly fantastic presentation which no other Tales of game hasn't been able to recapture ever since after Vesperia's release. The very same year that European gamers like myself got the game for XBox 360 there was an updated release on the PlayStation 3 which added new content that was never seen in the original version. These included, new dungeons, new side quests, new costumes, new boss fights and a new playable character. However it was a massive shame for Tales fans in the west that they got to experience a more complete and refined version of the game. That was until suddenly an E3 reveal trailer that excited fans like myself announced a Definitive Edition of Tales of Vesperia which is now released for the XBox One and also for the PlayStation 4, the Nintendo Switch and the PC on Steam making this the first time the franchise goes multiplatform. It's also released to celebrate the 10th Anniversary of Tales of Vesperia which made it the perfect time to celebrate the success it got back in 2008. So in case you are not familiar with Tales of Vesperia the game is an Action RPG with a fantastic storyline, cool characters and a excellent combat system which rivals other games in the series and it manages to hold itself brilliantly against all other recently J-RPG re-releases we have been getting recently.

The world of Terca Lumireis never looked so much better upscaled.
The world of Terca Lumireis never looked so much better upscaled.

Tales of Vesperia takes place in the world of Terca Lumireis where towns use Blastias for their every day lives such as light sources, provide water and also provide barriers which keep the monsters away. Yuri Lowell a former knight for the Imperial Knights starts his journey tracking down a thief who has stolen Aqua Blastia from the Lower Quarter of the Imperial Capital of Zaphias. Yuri aims to track down the thief whilst also enlisting aid of Estelle a Princess of the Castle, Rita a mage from Aspio, Karol a young boy who tries to be a brave monster hunter, Repede Yuri's dog, Judith a Kritiyan Dragon Rider who goes around destroying Blastia and Raven an old man working as a right hand man for the guilds. Yuri and the party don't just end up having to do with just a simple Blastia Thief and get back the stolen Blastia but they also have to deal with various corruptions that lie within the Empire and the various Guilds they encounter that does whatever they will with the various Blastia whilst harming anyone who opposs them.

Tales of Vesperia is full of really incredible characters and each of their motives are very believable that you actually care for them. Yuri Lowell is the true standout of all of the characters in the game and also one of the better Tales protagonists in the series. Yuri act outs in a way that make him a vigilante like when someone in the high ups take things way too far Yuri is not the man to let things go their way from they think they can take things for themselves just to make others suffer. When Yuri sees people suffering right in front of him he tends to take the actions of a vigilante a little too far just to save others and would stir up an argument with his childhood friend and former comrade Flynn but at least he has a heart and plenty of reason for his actions and he knows that he can't let things go when the higher ranks of the Empire are in the wrong. His dialogue is brilliant and also at times very humorous in some of the cutscenes and also during the optional skit sequences. It is worth mentioning about the voice acting for Yuri Lowell, Troy Baker was Yuri's original voice actor and his voice portrayal for Yuri is really incredible as it captures Yuri's brush attitude really well even during some of the funny moments. Sadly for the Definitive Edition the new lines for Yuri are not voiced by Troy Baker but instead it's done by a new guy named Grant George who sounds like he is trying to do a Troy Baker impression. In some scenes the new Yuri voice sounds like he is at times bored and doesn't fully express much compared to Troy's old performance. It doesn't matter too much cause at the end of the day he is still Yuri Lowell and is still one of the top characters in the game and one of the franchises best characters plus we still have top actors like Michelle Ruff as Rita and Julie Ann Taylor as Karol returning to reprise their roles which is still good enough.

Like in other Tales of games Skits play as huge part in flushing out much of the characters and the story as well as providing slightly entertaining dialogue and Tales of Vesperia's Skit sequences are still really enjoyable to watch and there are plenty of laugh out loud funny moments with the skits that is going to make you laugh really hard. Tales of Vesperia Definitive Edition adds plenty of new skits to help flesh out more of the story but however I noticed that there are some volume inconsistencies with the skits where the old skits sound just fine but however when you watch the new skits you'll notice that the voices sound way more quiet that at times you can barely hear them at least for the English Dub anyway. It makes watching the new skits a little difficult because of this and sometimes it forces you to lower the volume of other sound effects so that you could hear them. The Definitive Edition at least allows the option of selecting English Voice Track or the Japanese Voice Track options when booting the game complete with English Subtitles like what has been done with Tales of Symphonia Chronicles alongside Zestiria and Berseria but just like those the subtitles are a bit off and look like they were meant for the English Dub Audio and not necessarily for the Japanese Dub Audio if that makes sense.

On the gameplay side of things Tales of Vesperia is an Action RPG where it is broken up between towns, dungeons and battles, you have towns which allow you to purchase new gear for your characters as well as recovery items that you might need for later. There are Inns that you can rest up in and also places where the game tells you where you should go to next. Dungeons as usual have plenty of enemies to fight as well as picking up treasure along the way. There are also some puzzles that you need to do in order to advance onwards and each of them require just a simple use of the Sorcerers' ring to activate the right switch or cog as well as moving different blocks about. These are not difficult to figure out and are very fun to figure out plus they break up the tedium of fighting monsters. Afterwards you then you fight a boss battle and defeat it and then you go on to the next destination. The biggest breath of fresh air to be had here is being able to explore the Overworld again like you could in the original version of the game. The Overworld has many areas for you to explore from towns to dungeons alongside collecting materials from various search points which you can use for crafting more useful items and more powerful gear. You start out wondering around on foot but as you progress through the story you'll unlock a ship which can allow you to make your way across the seas and eventually gain the ability to also fly across the map as well. It's nice to be able to be able to fully explore the Overworld again and ever since after Tales of Vesperia's original release on the XBox 360 more modern entries focused on more interconnected zones which followed from one small zone to another. The only Tales of game to really go back to the classic Overworld design as far as I know was the remake of Tales of Hearts on the PSVita Tales of Hearts R. I also do like how the Overworld sometimes changes weather which also helps bring the world of Terca Lumireis to life dynamically plus the weather changes for the purpose of the storyline anyway and it can also effect what monsters will come out during the weather shift as well.

Cooking returns as well as it is just as implemented well into the design as other games are. It allows you to cook up meals for the party to restore Health, TP, give status boosts and also recover from any negative status effects. Each characters has their own cooking skills and what recipes you cook and what character you pick cook effects how the meal can turn out. One party member can do really well with cooking meals and has higher chances of success while some others will have chances of screwing up wasting ingredients. Lastly there is the Dog Repede who no matter what meal you do with him it will always come out as Dog Food which is rather comical. You can learn recipes by finding Wonder Chefs that are secretly hiding in each town as well as having each of the characters cook a certain type of recipe which will unlock some recipes as well and each of them have their own various effects which gives out plenty of experimentation.

The Combat system is still one of the top fighting systems in any Action RPG.
The Combat system is still one of the top fighting systems in any Action RPG.

The game's combat system has you facing against many enemies that can either be avoided or taken on as the player so choices on the Overworld or in dungeons which allow battles to be taken at the player's chosen pace. Tales of Vesperia like other Tales of games uses a revised version of the Linear Motion Battle System where up to 4 characters and their enemies engage in real time action combat. Vesperia uses a variation of the combat system called the Evolved Flex-Range Linear Motion Battle System where it uses elements from one of the previous game Tales of the Abyss and adds in new mechanics to keep the combat from feeling stale. You can engage enemies using regular attacks as well as using each character's unique Arte attacks which are very different and have their own combat style. Yuri has his sword which has a really good balance of speed and power but he can also use an axe which deals more damage but however makes Yuri slower. Karol's punishing attacks from either his hammer, greatsword or axe does heavy damage but is very slow. Rita has her magic spells which she needs to take time to charge up to cast it. Judith has her aerial attacks, Estelle can use Healing Artes making her the party's healer while some characters can use just basic Healing abilities and Raven has his bow which he uses at Long Range. Every character doesn't just have their own type of weapon but also they have sub weapon which adds extra depth for example Yuri has gloves work well for attacks that use his fists, Karol has a bag, Estelle has a Shield, Judith uses boots for subs and Raven uses a dagger for close range.

Each of the character's Artes are very impactful and also some of them have incredible kick to them which can sometimes send enemies flying. There is of course the usual system where you can use a Magic Lens to be able to see their levels, their stats and what element they are weak against as each monster has their own fighting style and has various strengths and weaknesses. Some enemies are weak against a certain type of magic element like either Fire or Water while other enemies are more vulnerable to physical attacks like Aerial or Grounded.

What is also cool with how character is used in combat is the skills that can be learned from the weapons they use. Each weapon both main and sub have each different skills a character can learn and there are many skills which range from stat boosts, effectiveness with certain attacks as well as being able to learn special guarding techniques which can prove helpful in some fights as well as allowing other things like Backstepping. Each of them can be equipped as long as each character has any character has enough SP to equip it.

The combat system relies on a fixed straight forward axis but you also have the ability to free roam which is done by holding down the left trigger button by default. Later in the game you also get other combat abilities which can also be very useful, these include the Overlimit which allows a character can't be staggered for a time as well as being able to use Burst Artes which can be followed from an Arcane Arte to trigger it and eventually also trigger when a character learns it a powerful Mystic Arte. Also you'll get another attack ability called the Fatal Strike which is where if you can pull off enough hits on an enemy a symbol will appear on an enemy allowing you the split opportunity to use the Fatal Strike. Using a Fatal Strike kills regular enemies instantly while dealing major damage to bosses and they are handy against them when you get the right timing to use them in.

The game gives you the option of either putting the characters on AI control as well as putting the characters on Semi Auto which allows the game to control mostly the character's movement with a press of a button but also Manual control which allows you to fully control your character. Playing a Tales of game in Manual Mode is sometimes the best way to truly get more out of the combat system alongside playing it on higher difficulties. Controlling a character on Semi Auto works fine although Manual Mode can be a little bit stiff and sometimes you can't help but Jump accidentally when you don't mean too. There is an option to change the movement controls so that you can either control your character using the D-Pad or the Left Analog Stick which is a nice touch but if you can't handle the controls in Manual Mode it's better to use the default Semi Auto setting. I also played the game in Remote Play mode on my PlayStation Vita and the game runs incredibly well on it and controls pretty decently although just like with Zestiria and Berseria on PS4 you might want to customize the controls to your liking as the Free Running and Fatal Strike controls are assigned to the Rear Touch Pad by default.

Most of the regular encounters aren't too difficult to deal with on the default Normal Mode till a few hours into the game but the game does require a fair amount of grinding to be best prepared for later sections of the game anyway plus the experience points you gain from battles compensates for the amount fights you'll have to go through. You also have to ensure the computer AI are helping out in combat and thankfully on the default settings the AI is reliable enough on the Normal difficulties. There is a Strategy screen in the menu where you can change the AI behaviour and change different parameters like character actions as well as allow them to use items automatically without needing to go to the Items Menu and use an item on yourself during battles.

Boss Battles are the real meat of the Tales Series and there are plenty of bosses to fight in Tales of Vesperia. These range from full blown fights where the whole party take on the boss together and also occasionally some one on one rival fights which are actually fantastic. Most impressive with Tales of Vesperia boss encounters are some of the bosses you fight in the storyline where you are given special challenges to complete. These range from hitting the boss as it is tired to knock it down, stunning the boss by hitting the flowers so that the stun spores hit the boss to knocking it out of the arena and the 25 overall challenges make many of the boss challenges really enjoyable and help change up the flow incredibly without making any of the combat feel to repetitive.

In my original review of Tales of Vesperia I actually said that the combat system simply relies on just button mashing and that you can actually win most battles that way. I have to really be honest here but playing it again for this review I can say that I really contradicted myself about saying that. Usually it's a common thing most people tend to say whenever they play a Tales of game but you can't truly win battles just by button mashing. Sure you can go through some of the fights using only the mostly basic abilities you have on Normal and with high levelled party members but try that with enemies underleveled or later bosses as well as playing on harder difficulties then you'll get counter attacked and killed easily. That's because Tales of Vesperia has plenty of challenging bosses that can punish the player for recklessly using the same basics tactics over and over again. Some Bosses can sometimes break out of combos and deal plenty of combos on you, attack party members that start casting and also go into Overlimit and unleash their Mystic Artes to finish at least one or two of your weakened party members off. As long as you are reasonably geared up, levelled up and also occasionally heal party members when they are in trouble. Single boss fights aren't too bad but when a boss battle throws extra minions to fight you things do get more challenging forcing you to go for the weaker enemies first and protect your casters from harm. Mastering the various skills, dealing big combos and making use of the Free Running, Fatal Strikes, Burst Artes and Mystic Artes are a true way to get the most of the combat system. You also have other party members that you can play as which all offer different ways to play and playing it on higher difficulties will allow you to put the battle system to it's best limits. Tales of Vesperia's combat system is still really enjoyable even to this day and it really rewards the player to master it to the fullest, trying each character out and trying to pull off a massive chain of combos can also add more replay value when you put in the effort. If you just go in and just mash buttons recklessly and not making use of any other skills and thinking that the battle system is boring then you are just really playing the game wrong like what most critics and these so called professional gamers like to say, as in the very same professional reviewers that would criticize some of the best elements in a game like say The Last of Us or the combat system and durability of The Legend of Zelda Breath of the Wild.

Visually is really hard to believe on how incredible Tales of Vesperia looked back in 2008 and over 10 years it still looks really gorgeous even by today's standards. Now Tales of Vesperia Definitive Edition updates the visuals and the resolution to 1080p for consoles with the option of running in 4K for the PC. The games makes brilliant use of the cel shading graphics engine to really give the characters a proper anime look and the hair and clothing waving animations just look really impressive. Many of the areas you visit are well designed and the graphical details amazingly bring them to life plus all of the various character Artes just look absolutely stunning. My favourite area in the game is the town of Halure which when the tree is blossomed you can all of the various petals dropping about and it is a beautiful looking town to look at. Zaphias and Dahngrest on the outside look like completely huge cities that you might be able to fully explore but however they end up quite being small. An opportunity to have a much larger town of Zaphias and Dahngrest would have been nice. As for the performance of the Definitive Edition on consoles it runs at 30 Frames per second but runs at 60 Frames only during battles on the Nintendo Switch and XBox One versions of the game except for the PlayStation 4 version which runs at 60 Frames per second the entire game and seeing the game run on the PlayStation 4 even on the regular PlayStation 4 models at 60 FPS is really incredible truly making it the more Definitive Port of the game. There are a few frame rate hiccups in some areas but however as of me reviewing this game Bandai Namco recently released a patch that addresses some of the performance issues but these are very little minor issues which really do not affect the game at all and I have not experienced any game crashes whilst playing.

The soundtrack composed by Motoi Sakuraba and Shinji Tamura is actually cool and has plenty of fantastic melody pieces that really set the mood of the game. The game's main tune Ring A Bell by Bonnie Pink is a really good song to listen and it was one of the first in the Tales Series that we get a opening song in the English versions which had to be changed due to mostly copyright alongside fully voiced skits which we wouldn't see due to time constraints. Getting back to topic many of the battle themed tracks are really incredible to listen to as well and some the town and dungeon tracks are actually really relaxing as well. Some of my tracks are Fury Sparks which plays during the rival battle, About a Flower which plays in Halure, Thousand Year Slumber of the Blastia which plays in the Shaikos Ruins and lastly A Vow of Unity which plays in the town Dahngrest. Even though it's not as amazing as the soundtrack in Tales of Zestiria Tales of Vesperia has some truly memorable tracks in the series.

About the real main thing I can truly say about the issues with Tales of Vesperia has to be the side quests. Now in all fairness there are a ton of different side quests that you can take part in which allows you to get more backstories out of the characters but also unlock things such as character titles which are achievements that characters get for doing some things through them, fulfilling conditions during gameplay or just from playing the story. You also get some optional areas to do after finishing the game and they are really enjoyable to go through. The issue is trying to activate them at whatever point you are in the storyline without playing to far into the storyline which will cut the side quest line down. You might be able to activate a side quest at where you are in the storyline as long as you talk with NPCs which will trigger the side quest within a town that are in. However some other side quests that in the same quest line you are doing might take place in multiple locations that you won't know the right location to go to in order to continue the side quest. The biggest issue is that if you play too far into the main storyline the side quest that you might be willing to do would get cut off and your chances of finishing the side quest chain disappears for the entire game. This can make completing some other side quests impossible if you are trying to complete every single one of them and have to wait for a New Game Plus playthrough to try again. Some of the 3D Tales of game have such notorious timing and cut offs with the side quests and sometimes you just won't know when it is the best time to do the next side quest unless you have guide. Still the effort for finding them is worthwhile and they do extend the length of the game really well.

Now since this version of the game is based on the Japan Only PlayStation 3 port it has all of the content that was never seen in the XBox 360 original that English players never got to experience before. First up are some new areas including a new optional dungeon which unlocks after finishing the game, these new areas are actually really fun to go through mostly that new optional dungeon. New Boss Fights which are actually really challenging to beat and of course new costumes like the cameos and the fan service swimsuits. Flynn Scifo who is Yuri's friend becomes a more permanent party member in the updated version also and the storyline has been updated to have Flynn's involvement as well. Flynn's dialogue is really good and he shows his strong resolve to be a honourable knight who follows the laws and acting reasonable and responsible for the empire's misdoings.

Patty Fleur is hilarious but her fighting style is unique and is fun to play as.
Patty Fleur is hilarious but her fighting style is unique and is fun to play as.

Lastly the best of the new additions for the updated versions of the game was that it introduced an all new playable character to the party roaster Patty Fleur. Patty is a young cheerful pirate girl who is searching for treasure that could help recover her lost memories which relate to herself and also the nefarious pirate named Aifread a name that should be familiar to many Tales fans. Patty comes up as insanely cheerful, has desires of adventuring and collecting treasure but also has a huge crush on the protagonist Yuri often trying to win her love for him which is rather humorous. She also tends to encounter the party a few times throughout the game in extremely crazy ways which the first time I saw them got me laughing really hard. Her dialogue is really solid like all of the other characters and I like that they actually put effort into giving her a proper pirate attitude which is rather impressive although the more you dive deep into her story you are going to end up witnessing a truly dark character development cycle. Without trying to spoil the storyline Aifread is rumoured to have caused what's called the Black Hope Massacre where he supposedly killed dozens of civilians and she is out to recover her memories and eventually learn the truth behind it. Just like with Flynn the storyline has been updated quite a fair amount to in order to have her involvement and thankfully the developers did a good job of giving her plenty of entertaining moments and screen time so that she is not just someone who is just along for the ride. Also using Patty Fleur in battle is also unique because her Artes have various random effectiveness plus she can switch her fighting style in battles alongside her Knife and Guns which she uses as her main and sub weapons. Because her Artes have random effectiveness to you have no idea how her next attack is going to come out, either the Arte will come out with the positive result or the Arte will come out as a negative result at times damaging herself or the other party members. It's similar to Cait Sith's Limit Break which has a RNG to it, normally RNG factors are usually an issue in RPGs but the developers were really smart in making Patty's RNG aspect with her Artes enjoyable without making her a total nuisance.

Playing the game on Normal will take you at least 60 + hours if you are going to just go for the story but however doing extra content like side quests and optional dungeons will help increase the length of the game, plus you have a couple of optional minigames that you can play as well. You have ones like Poker which is enjoyable as you have a set of 5 cards and try to get the most bet and also new for the updated versions is the Repede Snowboarding which surprisingly fun. You control Repede down a hill in different courses avoiding obstacles, taking the speed boards and collecting clocks to lower your overall time. This minigame is enjoyable although it takes skill and patience to master the turning controls as the camera delays as you turn but once you get to grips with the controls and learn the courses you'll master it soon enough.

Then there of course the fan service content which is always going to be one of those things in anime that either people are going to like or they are going to take offense over. In this case considering the game is rated PEGI 12+ the fan service content isn't anything that's too overly suggestive. Yes there is a Hot Springs, the aforementioned swimsuits and rare cases of panty shots with some of the costumes including a quest later on which involving wearing a series of sexy clothing to seduce a guard. But on the safe side at least Patty, Estelle and Rita dress more decently then others with their outfits and Patty at least wears boyshort undies underneath all her outfits which is at least safe for a young character like her. Also we should be happy that Sony didn't step in to ask for any of the content to be toned down at all like what is going to be happening with these Japanese style games that are being released on Sony's platforms.

Tales of Vesperia Definitive Edition manages to take everything from the Japan Only PlayStation 3 port of the game, gives it a visual update and target an entirely new generation of gamers who never got to experience the game on the XBox 360. This game would be the only entry in the series to ever be released on an XBox console and those very same XBox gamers ended up getting afterwards was the hugely disappointing mess of an RPG that was Final Hallway XIII alongside the garbage sequels which nobody wanted. The Tales of Series would then continue on the PlayStation 3 hardware and let me tell you the PS3 has to have gotten the best treatment when it came to Tales of releases, and it wasn't just because of the PS3 port of Tales of Vesperia but also owners of the PS3 also got Tales of Graces F, Tales of Symphonia Chronicles, Tales of Xillia 1 & 2, Tales of Zestiria and lastly Japanese gamers managed to stay with the PS3 a bit longer with it's version of Tales of Berseria which we only ended up getting the PS4 version of anyway. Releasing the Definitive Edition not only allows XBox gamers to re-experience the game again but with more content but also Nintendo gamers and PC gamers which means everybody who really likes Action RPGs can truly experience one of the better entries in the franchise.

While I still truly enjoy Tales of Vesperia to it's fullest it is however not my favourite Tales of game in the series because my Tales of game in the series is still the more recent Tales of Berseria. Tales of Berseria's combat is just much more refined allowing to assign up to 16 Artes on the face buttons as well as being able to Free Run without needing to have a Free Run button. The main song Burn by Flow is one of the top songs used for the franchise, it brings back the minigames that are actually really enjoyable to play alongside cooking, the skits left me laughing out loud every time and plus the side quests are actually easy to get to which is a good thing. Now get me wrong though I strongly respect everybody's opinion on Tales of Vesperia and still think it's an amazing game but however I feel that Tales of Berseria does so much things to bring the franchise forward and plus Tales of Vesperia shows it's age in a lot of ways especially with some of the character animations which looking back at it looks a little robotic. Also the combat system while amazing but it too shows it's age and it can take plenty of time to truly come to grips with it again especially with how I am used to Zestiria and Berseria's combat systems. I'm also a little disappointed that Troy Baker didn't return to do the voice for Yuri Lowell for the new dialogue like what he did for the XBox 360 original and the new voice actor Grant George doesn't really pull of the same likeness of Yuri Lowell and it's a bizarre mystery as to why the developers never brought Troy Baker back. However Tales of Vesperia is a fan favourite Tales entry for a reason, it's combat system is enjoyable, the storyline and the characters are fantastic and the presentation is really incredible that we wish we could have another Tales of game looking more on par with Tales of Vesperia or with how more recent Dragon Ball, One Piece and Naruto games that the company keeps bringing out.

If you truly enjoy J-RPGs, Action RPGs and want a well crafted combat system with brilliant characters and story then you need to play Tales of Vesperia even if you are not familiar with the Tales Series and playing the series for the first time. If you wanted to play Tales of Vesperia but wanted to play the updated version or didn't have an XBox 360 to play it then now is the perfect time to experience it as it the first time a Tales of game goes multiplatform. It was an incredible move from Bandai Namco to release the game on multiple platforms and with Bandai Namco placing the director of the God Eater series Takayuki Hirao in charge and with the company somehow interested in revisiting the older titles in the series we can hope that maybe we'll finally get the remasters of Tales of Phantasia Narikiri Dungeon X and Tales of Destiny Remaster that we wanted to get our hands in the future.

-----------------------------------------------------------------------------------------

Game Score: 9.0/10

-----------------------------------------------------------------------------------------

Game Title: Tales of Vesperia Definitive Edition

Platform: PlayStation 4/Nintendo Switch/XBox One/PC

Developer: Bandai Namco Entertainment

Genre: Action Role Playing

Age Rating: PEGI: 12+

Release Date: 11th January 2019

-----------------------------------------------------------------------------------------

The Good Points:

---------------------

1. Excellent Battle System that rewards those who master it

2. Brilliant storyline with outstanding characters including Yuri Lowell

3. The cel shaded graphics look absolutely gorgeous even upscaled to 1080p on consoles and 4k on PC

4. Runs at 60 Frames Per Second completely on the PlayStation 4 version

5. Some returning features such as exploring the Overworld and Cooking

6. New content that was never seen in the original such as new areas, bosses and minigames

7. Patty Fleur is really hilarious and her Arte and Form changing playstyle and RNG aspects make her fun and unique to play as

The Bad Points:

---------------------

1. Volume inconsistencies with the Skits in the English Dub Audio and Yuri Lowell's new Voice Actor sounds bored at times

2. Some Side Quests have notorious timings and cut off which can make them impossible to finish if you progress too far into the story

-----------------------------------------------------------------------------------------

Reviewed by: Anthony Hayball (AQWBlaZer91)

-----------------------------------------------------------------------------------------