Great for it's time, but didn't age too nicely.

User Rating: 7 | Super Metroid SNES

Good

- the visuals were incredible for its time.

- the game retained that sense of isolation which was one of the hallmarks of the original Metroid. Making me feel like I am stranded in an alien world alone.

- the new upgrades introduced are really cool, and I do like how they implemented the usage of these in puzzles throughout the game.

- the damage tolerance Samus has is also a lot more forgiving, which I appreciate. Because it was way too harsh in the original metroid.

Bad

- the maps can be a bit more detailed, in terms of what doors are locked and what colors, which future Metroid games do have. But some extra information would have been extremely helpful, and make the experience less tedious.

- the space jump timing is very inconsistent. In some rooms I can seemingly jump 10 or 20 times without fail. While in other rooms I can't seem to even be able to pull off one jump.

- too many hidden blocks. Does the game really expect me to x-ray every room that I'm in to see if there are hidden blocks. Doing that would break the pace of the game way too much. There's a wall at the end of the game that you can't even x-ray. For players who want to replenish their supplies or get more energy tanks before we attempting to fight Ridley, they can't.