For those of us who grew up on 3D fighters...this game shows us who our real daddy is. Great game, XBLA ver. > SNES.

User Rating: 8.9 | Street Fighter II' Hyper Fighting X360
Street Fighter has always been the staple of fighting games since, before I could remember. However, I always knew of this game, but I never really played it in arcades. The only version I ever played was the SNES version, and rarely against the computer. So seeing this title up yesterday sparked something in me, pride! I didn’t even get the trial, I charged my credit card and downloaded that bad boy on my HDD. Little did I know that the Street Fighter I downloaded was not the one I remember fondly. The game chewed me up, spit me out, and chewed me up again….than swallowed me. Hours later I stand before you, a bit smelly, to tell you that this game is a must buy for any person who grew up on 3d fighters.

For those of us who know of the eight-way- run and countering, and screen stopping music changing combos, this game offers none of that. Instead it gives us three special moves, and a joystick. “Good luck” is a curse compared to the much preferred “May God have mercy on your soul” statement. The game is hard. Not a Alpha-152 hard, but the “morning wood” kind of hard; it’s annoying as crap, but your glad it’s like that. The gameplay seems to be on a repeating pattern. Every character has a set number of moves they do, and they do often. It takes some learning and getting used to, but a person who memorizes, say Ryu’s “AI”, would be able to beat him in no time (Ryu fire ball, Ryu fire ball, Spin kick, land low kick, high kick, dragon punch, land low kick, Ryu fire ball) and come up with their own ways of beating them.

Some characters however, suffer from unbalancing, for instance E. Honda. Standing still, I took out M.Bison….standing still. That’s another thing about this game….don’t attack…always react. It seems the more I tried to rush enemies, the more I got my butt handed to me. It’s best to stay in background and let them come to you. But back to the character of E.Honda….if you want some quick achievement points, learn Honda…and learn him good. That’s all I am saying. I am in the process of learning him and playing the game on very easy to try and get through it before attacking it for the achievements, but so far, I must say, Capcom did a fine job with online mode of the game, of which I have had no problems.

Lag, for this game, isn’t a problem. Because the game’s somewhat auto-block features and anti-wall rape functions, lag in this game helps rather than hurts. When you attack too much, the game pulls you back…allowing the other person to attack…at this time, you could block then attack when you get the chance with the 3x kick or punch, or Ryu fire ball thingy. The game slows down, and the lag is not really as noticeable in an intense battle. However, I would not suggest using the D-pad at all for this game.

I play DOA 4 with D-pad, Tekken, Fatal Furry, and many others the same way. This game REQUIRES joystick skills of some kind. So polish up. This game might have you balling your eyes out the first day you buy it, but keep at it, and you’ll do just fine. All I can say is, I can’t play DOA 4 the same way after this. Any game that forces you to alter your play style and force you to think about your attacks and combos instead of pressing buttons is a good game indeed. It’s a 9! It is prevented from being a 10 because of some Story mode lag issues which could have been polished, grab moves are imprecise, HDTV lag (unavoidable but something to look into), and the D-pad fails to work, also E.Honda is a tank!

:D Enjoy.

-Charles Samuel