Wow, just... wow

User Rating: 1 | Star Wars: The Force Unleashed - Ultimate Sith Edition PC
Wow, seriously? I was uber-pissed that this game didn't come to PC a year ago (Just like every other PC gamer out there), and now, this? Are you kidding me?

Don't give me any **** about system specs, my machine blows the "requirements" out of the water on this game, and the framerate drops are so bad the game is beyond unplayable. What a joke.

You should be ashamed Aspyr. A-s-h-a-m-e-d. Did you test this at all? Seriously? First clue, yeah, no mouse support in the menus at all. When's the last time you had to navigate a menu using the [ and ] keys? Let me think... never.

Extra content? I'm sorry, I didn't have time or patience for that, I barely made it through the intro level, much less have time for the real game or the additions that were made. I'll bet they worked on PS3 though.

Bad, just utterly bad.

Don't buy this game, don't do it. They don't deserve any money for this "port". Buy something else. Left 4 dead 2, anything, just don't buy this.

Have a nice day.

EDIT: < I add this new section because, a year and a half after my initial review, some combination of the 1.1 patch, or the new hardware I have that practically triples the games requirements = the game is now playable with minimal crashes, and smooth FPS. Because it has taken this long, I refuse to change my rating. No game should only become workable more than a year after its release; games like Age of Conan are horribly shining examples of such ineptitude. However, I'll at least give the actual game a review now:

This game is perhaps the most action packed Star Wars game that you'll ever find. It runs in the same venue as the Jedi Knight games, and is set between episodes III and IV, with a nicely done "untold tale of Star Wars" plot. I have heard some naysayers rag on the plot, but the are either poor judges of such things, skipped the cut-scenes entirely, or are idiots.

The main hype of this game was the fact that never before had a Star Wars game allowed such utter interaction and destruction to take place between force powers and the environment. The development team went to great lengths to incorporate several different groundbreaking types of game engines and physics into one single experience. For the most part, they succeeded handily.

I would say that 90% of the combat in the game is fun and enjoying. From the first moment when you have only a handful of fun destructive tools at your finger tips, until the end of the game when you're a walking death machine, there's always fun ways to dominate your enemies. However, that other 10% can be incredibly annoying, and incredibly frustrating.

This other 10% is easily what I would call "bad oversights" or perhaps "bad programming". If you've played as many fighter/adventure/platformer games as I have, you have probably experienced those moments when you go "wtf?" in response to things that just, honestly, make no sense as to why the programmers would have done that. A couple good real-time examples in this game would be: Ordinary enemies that deal extraordinary damage for no reason. Enemies that can chain stun attacks with lethal efficiency until you're dead. Minigames or boss fights that are overly tedious. For instance, I was fighting rancor, which could probably be considered a miniboss, and after taking a few hits form him I killed him. Then a very very ordinary warrior comes up, hits me twice, and I'm dead. DEAD. I just took 3-4 hits from a RANCOR and lived, and an ordinary warrior 2-shots me?! Bad programming. During a particular boss fight the boss literally force pushed me, waited until I was in the process of getting up, did it again, and rinsed/repeated until I was dead. Fun. (?). There is a minigame/cut-scene in the second to last level that is infamously cool, but requires a very strange minigame to complete it. (I'm talking about the Star Destroyer part if you've ever played the game.) This is perhaps the most annoyingly overcomplicated minigame of any platformer that I have ever played.

And please, do NOT get me started on the Kazdan Paratus fight. I would say, without joking or exaggeration, that is is perhaps the most horribly designed fight EVER to be placed in a video game. EVER. For your own sanity's sake, do NOT attempt this fight on Sith Master. First of all, the camera angle in this fight lends to nothing, especially not to helping you. Second of all, this boss has been made so powerful that the only way to even have a chance at winning is to chain lightning+run away. He is harder than the last boss hands down. A single force push from him can EASILY rob you of HALF your entire health bar, and there is absolutely no point in trying to saber fight him, as it seems he is the most proficient lightsaber duelist to ever have existed. The fight is also extraordinarily long, as he takes little to no damage from anything you do - a full force bar's worth of max level lightning maybe takes off 5% of his health bar. And while most fights autosave in between sections, in this fight you have to fight all the way from 66% of his health to 0 without dying. Good luck.

However, these are merely, for the most part, potholes that you occasionally step in while you're walking down the road of a great game. The environments are vastly different from one level to the next, offering new challenges, new enemies, and new ways to destroy things. And they offer both familiar locations and some very new ones.

If you've never played this game and are even remotely a fan of either: A. This game type, or B. The Star Wars franchise, then you're doing yourself a great disservice. However, unless you have a beastly computer, I'd suggest picking it up on the Xbox 360 or the Playstation 3. They may have, through indirect means, redeemed themselves with the PC version a year later, but they still don't particularly deserve your money for this version.