The Bottom Line Is Grim

User Rating: 5 | Star Wars The Clone Wars: Lightsaber Duels WII
I don't know about you, but the first time I heard about the Wiimote I thought "Swordfights! Lightsabers! Yes!!!". It's a pretty bitter dissapointment to see all of that high concept end up as nothing more than shaking a controller like a tamborine. The whole point of a motion controlled lightsaber dueling game, is to wield the controller, and have the onscreen "blade" follow. The problem here, is that the Wii can't handle that, and neither could Krome Studios and LucasArts.

While sporting some of the prettiest graphics I've seen on the Wii, and with the high quality sound effects and music that pretty much all of the Star Wars games come with are plusses. Of course, what could is a plateful of a icing and no cake? The only way to sell this game is essentially as a swordfighting sim, which it does not attempt to be. In fact, there was no point in playng this game, that I felt I couldn't have better control with a standard controller. I can't emphasize this enough... this is NOT Mario... no clever point and shoot mechanics stand out... this is just about shaking the Wiimote and nunchuk in a few direction, very VERY hard.

When it all comes down to it, no one playing this game will feel like the Wiimote became the hilt of a lightsaber, and without that this game fails utterly. There are other, better Star Wars games out there, and frankly the Wii deserved a better treatment of it's motion controls. So we end where we began, at a very grim bottom line for SWTCW:LD (what an acronym...). Do yourself a favour, and even if you are a dyed in the wool SW fan... rent it first. I'd give it a 1, but it DOES have the gloss and is playable as a game of SOME sort.