Worth paying if you enjoy first-person shooters and the Star Wars Universe.

User Rating: 8.8 | Star Wars: Republic Commando PC
First off: Star Wars Republic Commando is a rock solid game. The concept consists of a first-person shooter game taking place in the Star Wars Universe. You star as Delta squad leader named 38 (THX 1138??). You are a clone as seen in SW Episodes II and III (IV, V, VI) technically too). As 38 you were specially designed and cloned to become part of an elite quad, the Republic Commandos. Picture them as the Navy SEALS or Special Forces. You are not a typical storm trooper. In fact, you start the game off in a large test tube as just a baby looking out at your alien cloners as they speak to you about being special. Short scenes follow to show your growth and development as you grow up as "38". Soon, you are introduced to as they call them "your brothers" or the other three members of Delta Squad. The story line is superb and seems to blend into the Star Wars universe seamlessly.

One of the interesting things about SW-RP is the control of your squad members. There are many designed areas available to assign squad members for actions such as: sniping, fire support cover, grenading and other similar actions. This is great in game play and helps put your squad where you feel they should be the most use to the mission. Commands are given easily and quick through a slick interface. You will need to, or have a squad member, slice (hack) machines, plant bombs and the like very often. Sometimes this takes only a few seconds and other times it takes over a minute. Tying yourself or a squad member up for long periods of time in the heat of battle is an integral part of this game. But I have to admit, after doing this over and over, it really starts to get repetitive.

The action is great and honors the Star Wars name. There's a decent variety of enemies and weapons. The option to slice (stab) someone at close range with a blade is a great addition too. Sometimes enemies are quite funny when attacked. For example some enemies with jet packs shoot off into the ceiling when shot. Droids spin around in confusion firing after having their heads blown off.

You'll encounter things like droid containers. These are basically little droid factories that just keep making droids until you blow it up. This strategy of blowing stuff up will be necessary over and over in the game. That part starts to get old half way through. I was surprised how difficult this game was overall.

The graphics and sound are terrific. The Star Wars soundtrack is featured and plays at appropriate times with proper intensity. It really helps the mood. Control is dead on. I couldn't ask for anything more in that department.

The main compliant about the game other than having to constantly use timers to blow stuff up and the fact that the game is fairly short. It's as if they ran out of time and simply published what they had.

Even with it's few shortcomings - I really had a blast with Republic Commando. Making a sequel would be a great move for this rock solid FPS.