I like it, but lets be real here shall we?

User Rating: 6.6 | Star Wars: Empire at War PC
First off, I am a huge SW fan. Saw EP3 at midnight. Built the lego Blockade Runner. I'd have have Millenium Falcon bedsheets if my wife would let me :)

Second, I'm a huge Computer game (mostly strategy games) fan. My PC is a decent game PC (3200 - 1.5 gig - GF 6600GT 256mb) and I've played most Star Wars games to date on PC, Xbox and Gamecube.

On the surface, it would appear that this game could be all I'd ever want.

In reality, I think it will have a shelf life of a couple of months, then I'll move on. I don't think its worth the $60 I paid, I wish I'd waited till it was $30. I played it for about 25-30 hours over the weekend, won the largest map twice playing as the Rebels on normal difficulty.

Strategy wise, its the classic Rock-Paper-Scissors RTS-lite. No Heavy Thinking required. If he has bombers, send in your fighters or corvettes. If he has tanks, send in missle troops. If he has big capital ships, well you'd better have some too... You are forced to keep a moderatly balanced force to avoid getting swamped by one type of Rock/Paper/Scissors. But there are not all THAT many useful units that it takes long to figure out what to use. For that matter, they include a handy chart so you don't even have to experiment. I beat the game with only half the units unlocked or built. Some units are just not useful (Xwings die fast, just build blockade runners instead).

Star Wars wise, its the typical show of ships and units. Imperial Star Destroyers, Xwings, Mon Cal Cruisers. The grapics are passable, but I'd say that they are a little dated. Voice acting is bad (par for the course), Music is awesome (par for the course - Long live John Williams!)

Each planet is unique, which makes ground combat different. Some planets have unique structures and personalitys which are interesting the first time, but don't add much to the replay value.

There are some artificial rules in place that limit the number of units you have in any combat and there is a slightly different spin on RTS ground combat, but not so different to make it better, just different.

The Hero Units add a little, but also add to the twitch fest of micromanagement. Its cool to see Han and Chewie on the field and the different powers of these hero units are well balanced. They make a HUGE difference to the outcome of the battle if used well, but not so much that it feels wrong.

Over all, its fun, but if you replaced the Star Wars theme with some made up SciFi theme it would not hold up as a game on its own merits for very long at all. Normally when I get a new game, I'm up till 2 am the first couple of nights. I got the game Friday, I was in bed and sleeping by 10pm all 3 weekend nights. If it isn't sucking me in now, I doubt I'll be playing it at all in a few months.