Nice atmosphere. To the persistant warfare-gamer I would advice to test this. But there is to many weaknesses for me.
The Good:
* Atmosphere: The surrounding area around Chernobyl is frightful and mystic, much due to the sounds and music.
* Free movement. There is different ways to go. This makes the game more tactical.
* Good voice acting: I really liked Sidorovich and his explanation of the POD.
* The POD has a good mission tracker, even if you sometimes don't understand why you got the missions.
* AI behaves differently depending on your moves in combat.
* Good battles!!
* Cool knockback when head shooting.
* Frightfully strong special monsters, which appear where you don't expect them.
* Cool free roam (of AI dogs and boars for instance, they even attack each other).
* Good inventory when managing it, even if you cannot pause in the meanwhile – which gives you another tactical procedure.
* Cannot burst away the ammo – makes it even more tactical.
* Absolutely not to easy
* Interesting graphical effect of radiation.
The Bad:
* The patches are hosted only at fileplanet.
* When running the game I cannot use my laptops external sound functions or ALT+TAB.
* Bad spelling – I guess it's better in Russian.
* Hard to get used to map functions and other similar controls.
* Bad graphical acting (Mouth doesn't move as they speak).
* AI moving weirdly: Units jumping back to the position it had one second ago.
* Some people just talk Russian, which is a bit irritating for one that dosn't know it.
* Needs more background story. Both about what happened at Chernobyl and about the Stalkers and why they are needed.
* Missed text when being attacked: at some points you'll get attacked when in dialog, then you'll maybe never se that dialog again. So read FAST.
* Sometimes it's hard to understand who is who, both in combat and in free roam.
* Allied AI moves you away from your position if you are in their way.
* I miss recoil on certain weapons.
* Lacking graphical detail – not top notch of 2008.
* Would need more movies.
* Died directly when loaded a save game – wasn't dead when saved.
* Hard to pick up what you want from the loot.