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Spore Review

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Game Emblems

The Good

  1. A great game for those who like to create, but does have its shortcomings...

  2. It's an ambitious game indeed with hours of potential game play available but at times does not feel "alien".

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Spore merges multiple run-of-the-mill building blocks into a big, entertaining game.

The Good

  • Intuitive and comprehensive customization tools  
  • Oozes charm at every turn  
  • Impressively broad scope  
  • Great audio and art design.

The Bad

  • Individual gameplay elements are extremely simple  
  • Early stages aren't very engaging.

Spore is an enjoyable game that pulls off an interesting balancing act. On one hand, it lets you create a creature and guide its maturation from a single cell to a galactic civilization through an unusual process of evolutionary development. Because the tools used to create and revise this creature are so robust and amusing, and each creation's charms are so irresistible, it's hard not to get attached to your digital alter ego. On the other hand, this intimacy is abandoned in the long, later portions of the game, when you lead your full-grown civilization in its quest for universal domination. The idea sounds ambitious, though Spore isn't as much a deep game as it is a broad one, culling elements from multiple genres and stripping them down to their simplest forms. By themselves, these elements aren't very remarkable; but within the context of a single, sprawling journey, they complement each other nicely and deliver a myriad of delights.

Spore's greatest asset, by far, is its intuitive set of creation tools. If you've played the separate Creature Creator, released earlier this year, you're only seeing a small piece of the puzzle. At various stages, you'll construct, for example, town halls, land vehicles sporting cannons, and aircraft that spout religious propaganda. The creatures are the true stars though, and you can mix and match legs, arms, mouths, wings, and lots of other parts into a beautiful work of art--or a hideous monstrosity. Each part of your creation can be turned, resized, and twisted, so whether you wish to re-create a favorite cartoon character or develop an original concept, you'll probably find what you need in here. You don't need to be a budding Pablo Picasso to make an interesting creature, however; just slapping a bunch of random parts together can result in a truly hysterical beast. Yet even if your onscreen buddy is a three-armed ogre with scales running up his belly, you'll be spending some time getting to know him in the first few hours of gameplay, and you'll probably develop some affection for him in spite of his hideousness.

You will need to put some creative energy into Spore, but if you aren't the artistic type or don't find the building- and vehicle-creation tools as interesting as those for your creature, you can use premade designs that ship with the game. Even better, you can utilize Spore's extensive community tools, inserting other players' innovations into your own game in progress. It's actually a lot of fun to sift through others' creations, if only to marvel at the remarkable amount of imagination on display. And you can do this from within the game proper using an online database called the Sporepedia. In Spore, community and gameplay come together in a fresh and user-friendly manner. In fact, to get the most out of the game, you should be online whenever you play. Not only will doing so give you access to the Sporepedia, but most of the other creatures, vehicles, and even entire planets you encounter will have been created by other players. The early release of the Creature Creator has already proven that community involvement is a core aspect of the Spore experience, and the sharing factor is poised to give the game remarkable longevity.

In a game of Spore proper, however, you won't start off by molding the creature of your dreams. The game is split into five stages, starting with the cell stage. (However, once you unlock a stage, you can start a new game there and bypass any stage that comes before it). The creation tools at this stage are simple, limited to a 2D cell and a few odds and ends, like flagella and spikes. The accompanying gameplay is similarly minimal, and if you've played Flow for the PlayStation 3 or PSP, you will have a good idea of how it works. You choose the path of a carnivore or an herbivore at the outset, which determines what sort of food bits you can munch on. From here, you maneuver your cell about the screen using the keyboard or mouse, avoiding creatures that are looking to you for their next meal while grabbing a bite or two yourself. If you're an herbivore, you seek out the green algae; if you're a carnivore, you need meat, which means waiting for a fish fight to break out and gobbling up the remains, or starting the fight yourself.

You'll also uncover new parts as you swim about, and can then attach them to your organism. To enter the cell creator, you send out a mating call, which lets you get romantic with another member of your species. Then, you add a few bits that make you swim faster or jab harder, and jump back into the gene pool. However, it is all ultrasimple: You swim around eating so you can get bigger, and avoid being eaten. If you do fall victim to a sharp-toothed protozoan, you'll rehatch with no real punishment. All in all, the cell stage may last you 20 or 25 minutes, which is just as well, since it's not very interesting and wears out its welcome quickly.

Soon enough, you'll leave the environs of the sea, add some legs, and lumber into the creature stage. You'll still find new parts scattered about, this time hidden within the skeletal remains of other beasts. Again, the gameplay itself is pretty simple: You wander around exploring for other creatures and advance through the stage by either befriending other nests or conquering them. If you want to go the aggressive route, you should equip sharp claws, tusks, and spitters; if you want to make friends with the local duck-billed orangutans, you'll go with parts that let you charm, sing, dance, and pose. Should you decide on violence, the encounter plays out much like a very plain online RPG, in which you click on your target and use one of your four special abilities to do damage. If you want to make friends by singing and dancing, you'll play a little game of Simon Says, mimicking the actions of your hopeful buddies. As you progress through the stage, you build up a little pack of followers, and they will join you in your battles--and your posing routines.

The gameplay in the creature stage may be simple, but it's here that you start to see what can make playing Spore such a special and rewarding experience. Seeing your creature slowly evolve from a flat cell to an awkward, gangly land dweller is fun, particularly if he doesn't look as though such a beast in real life would be able to walk, much less bounce around the forest. This is where your relationship with the creature is most prominent, and that connection is what makes the exploration of the creature stage so interesting. When you encounter a towering six-legged atrocity charging at the locals, you'll hightail it out of there--yet still be in awe, just as if you were the little guy himself. It's more about the gawking than the playing, but whether you're joining a pack of polka-dotted parakeets in chorus or catching a glimpse of an overhead UFO, there are some legitimately appealing moments to be had.

Once you reach the tribal stage, you will lose some of that connection with your creation. You will no longer be playing as an individual, but rather controlling a tribe, and the stage plays like a slimmed down real-time strategy game. It's disappointing that you can no longer make adjustments to your tribe's main features past this point; you can, however, adorn the creatures with different clothing items for the duration. Fortunately, the charm and personality of the creature stage is still very much evident, and you'll still have the same thrills as you encounter excellent and unusual creatures as you order about your small group of wacky travelers. Conceptually, the tribal stage is similar to the creature stage, only now you focus the violence on an entire village, including structures. If you like that sort of thing, you can go so far as to equip tribe members with torches and set the enemy village ablaze. If you'd rather woo your neighbors with the sweet, soothing sounds of song, there are a few instruments at your disposal.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

36 comments
SolidTy
SolidTy

Fun game, although a bit simple.

Bawlz1996
Bawlz1996

You complain that the game is too simple, but that allows for a much broader scope of people to play it. Namely people who have never really played before. Namely, my girlfriend (lol). But seriously, it does allow for a much broader scope. And the early stages may not be too engaging, but they are still quite fun.

VivaRevolucion
VivaRevolucion

@Spartan8907 I understand that this is a good four years late, but... If you word the word below that "8.0" on the top right of this page, it says "great". That's why it got only an 8.0, c'mon man.

tlow0678
tlow0678

gamespot and their strange reviews. MGS4 got a ten but deserved an 8, Uncharted got an 8 but deserved waaaay better, and now spore has fallen victim to the unruly ratong system....

monicker
monicker

 @tlow0678 uncharted 1 deserved a 6, at most. It was terrible. Uncharted 2 was amazaballs, but UC1? God f'ing awful.

Leboyo56
Leboyo56

@monicker @tlow0678 Drake's Fortune is still my favorite Uncharted.

Leboyo56
Leboyo56

@monicker @Leboyo56 That's the spirit. I just love how outrageously difficult it is compared to the other Uncharted's. On Normal, a Brute took six headshots from a shotgun to kill. My friend and I counted. I was only a few feet from him. Also the random zombie-vampire things that pop up halfway through the game has still got to be my favorite 'WTF?!' moment from any game as well.

Shadow_Fire41
Shadow_Fire41

im with owner34 on this, i want a JRPG where you MAKE the main character.

Spartan8907
Spartan8907

At the end of page two, the reviewer calls spore a great game. Then why only an 8.0?

Kevin-V
Kevin-V moderator moderatorstaff like.author.displayName 1 Like

 @Spartan8907 Because 8.0 means "great." It says so right below the number :/

Owner34
Owner34

Spore is going to become the "New Age" of gaming. I hope that soon games like Spore, were you can make almost every aspect of the game, will no longer be the minority of games but the majority.

Leboyo56
Leboyo56

@Owner34 You're right, and I kind of hate it. There's been a lack of very memorable characters lately.

_Colossus_
_Colossus_

It's already released, GS! Fix the release date! Europe, out.

chrontricross
chrontricross

actually sounds better than it did before. mind you i have been following spore since they first started talking about it. but each thing about it is making me think about getting it.

Smoov_B
Smoov_B

Why do reviews keep getting categorized as news? Hooray Glitchspot.

RazorBat
RazorBat

I may try it. It's too bad that Warhammer Online is out soon, otherwise I would be glued to Spore.

Wanderer5
Wanderer5

This is a tad disappointing. I was hoping for at least a 9. Oh well I still going to get this game, and it still a great score.

Gruug
Gruug

I think the reviewer is only judgiing the game based upon the mechanics of play. He isn't taking into account the deepth of the the things that are happening and the choices that you make along the way. Still, an 8 is not a bad score but I would not rate it under a 9 myself.

centuryslayer
centuryslayer

actually, the gameplay elements are rather shallow. but there 's alot of them. if the game was a bit deeper aswel it would probably have been a 10.

LoqGor
LoqGor

Nothing wrong with something looking "childish". Psychonauts, Creatures and the majority of Nintendo games are equally colourful and appealing, that doesn't mean they weren't good.

couly
couly

click PC then review to view both pages

Rhen_Var
Rhen_Var

An 8? I was expecting a 9 at least, hard to believe it actually got lower then that.

jasopan
jasopan

Man, thats pretty low, i seriously thought it was gonna get like a 10 (at least a 9) oh well

couly
couly

hmm I'll pass so.

Avals
Avals

Surprise to see it get such a fine score..I thought it ought to be around 7..it look so childish..

chakkerz
chakkerz

surprising but fair. Arguably a little short though.

robmuzz
robmuzz

Is it me, or is the review incomplete, stopping at the tribal stage!?

ShockG707
ShockG707

Good review, surprising score... 8.0

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